QES
Court Jester
This Thread is about culture and its impacts for various Civs in game of FFH
I was wondering if there are different ways to use the culture phenominon? IT's cleaver that Fellowship can make ancient forests out of regular forests in their cultural influence.
I was wondering if it is possible to prevent come civs from conquering cities culturally?
Some more sinister nations could expand their culture, but only shrink territories of other rival nations, instead of actually (owning it)
Undead, Deamonic, or other vile and abnormal cultures, wouldnt gain favor in other peoples lands, but instead "oppress" them, and dominate the landscape.
I see deamonic or necromantic civs being able to have MASSIVE culture bonuses (lots of buildings to spread their culture). Giving them free reign to run around in what was "once" opposing territory. They'll never gain cities, but they can squeeze civilizations. Shadows of doom...etc.
Also, i think it'd be cool to couple that with buildings that would harm the landscape. Either have a little thing like the elves, where land turns into Blight/Fallout (blight sounds better). Then there could be a building, that crushes a cities culture, but provides some boon, and bane. LIke, Landbane - a building that is destroyed after creation (for repetition), it immediately grants the city -500 culture (or more), but will randomly produce something good, like undead/deamonic units. OR, the farthest spaces of THAT particular cities culture (and only that city) randomly turn into blight/wasteland. Then -500 culture. In this, the boarder would retreat, but it'd leave nasty lands in its wake.
IF anyone else has cool ideas on how to use the culture mechanic, post it here.
-Qes
I was wondering if there are different ways to use the culture phenominon? IT's cleaver that Fellowship can make ancient forests out of regular forests in their cultural influence.
I was wondering if it is possible to prevent come civs from conquering cities culturally?
Some more sinister nations could expand their culture, but only shrink territories of other rival nations, instead of actually (owning it)
Undead, Deamonic, or other vile and abnormal cultures, wouldnt gain favor in other peoples lands, but instead "oppress" them, and dominate the landscape.
I see deamonic or necromantic civs being able to have MASSIVE culture bonuses (lots of buildings to spread their culture). Giving them free reign to run around in what was "once" opposing territory. They'll never gain cities, but they can squeeze civilizations. Shadows of doom...etc.
Also, i think it'd be cool to couple that with buildings that would harm the landscape. Either have a little thing like the elves, where land turns into Blight/Fallout (blight sounds better). Then there could be a building, that crushes a cities culture, but provides some boon, and bane. LIke, Landbane - a building that is destroyed after creation (for repetition), it immediately grants the city -500 culture (or more), but will randomly produce something good, like undead/deamonic units. OR, the farthest spaces of THAT particular cities culture (and only that city) randomly turn into blight/wasteland. Then -500 culture. In this, the boarder would retreat, but it'd leave nasty lands in its wake.
IF anyone else has cool ideas on how to use the culture mechanic, post it here.
-Qes