[R&F] On the Topic of Civ Representation

I'm surprised nobody mentioned what I think the best designed Civ is: The Aztecs.
I did. :p ETA: Oh, I didn't. I intended to post the list of civs I thought were well done in my post about Dostoevsky, but I guess I got distracted or ran out of time. Well, I thoroughly concur that the Aztecs are the best designed civ in the game. I think America is bland but overall thematically appropriate as well. Persia is pretty well-designed, disregarding Cyrus and the unfortunate lack of focus on the not-yet-introduced governors that's already been mentioned. Japan has the most thematically perfect design it's had yet in the franchise IMO. Sumer is by far the worst. They should have just called the civ The Epic of Gilgamesh.
 
Last edited:
I'm still not over sphinxes being a UU for Egypt when there is really only one famous Sphinx in the whole region. Compared to pyramids. Or burial tombs. Or literally any other improvement that could have given the exact same bonuses as sphinxes while also existing in a quantity larger than 1.

While I'm sure there probably were small sphinxes as decorative motifs or the like in similar structures, it still doesn't change the fact that Egypt looks super weird with mini-Great Sphinxes lying willy-nilly all over the place.
there are hundreds of sphinxes in Egypt, and not just small ones. Hundreds that are larger than life (if you take a Lion for comparison).
 
About the Civilizations, as a Brazilian, I think Brazil wasn't so well represented. The UD (Street Carnival), although too stereoptical, is nice. The UU (Minas Geraes) is a too obscure choice, and I can say most of the Brazilians never heard about it before, and the ship itself wasn't that powerful. But the UA (Amazon) is the less Brazilian of the Uniques. Amazonia itself is not so present in our cotidiane lifes or our history (I could say that is like Alaska to the Americans), and we avoid living and working near jungles as anyone else. I personally think it was chose by both lazy research, which is strange considering the UU, and pure strategy to deal with game mechanics, as Brazil usually appears near jungles, and it would be penalty to the player, as jungle can't be chop so early and reduces the appeal of the region.

Yes, just this. The choice of 'Minas Geraes' is rather strange, I had never heard of it, I do not know what led the devs to choose such an obscure UU. The 'Voluntários da Pátria' would be the obvious choice for a UU based on Brazilian empire.
I think carnival is the most stereotyped of Brazilian bonuses. It is customary to think that all Brazilians love carnival, and as a Brazilian, I hate carnival :p
 
For the longest time, I thought you were a New Zealander.....

Nope but then there are worse things to be called so i don't mind
 
pikeman or musketman replacement would've been nicer.
I think what Civ4 had in the landsknecht, and civ5 had in the tercio- an infantry unit that could fill the dual role of frontline fighting and anti cavalry- would be a very interesting unit to drop into civ6 right now. An anticav with a bonus vs melee or a melee with bonus vs anticav. Especially as it would impact how you build your army before and after its time. Throw in flamboyant outfits and hats. Profit.

I just wish they had the panzer, though. Vroom vroom boom boom

I'm still not over sphinxes being a UU for Egypt when there is really only one famous Sphinx in the whole region. Compared to pyramids. Or burial tombs. Or literally any other improvement that could have given the exact same bonuses as sphinxes while also existing in a quantity larger than 1.

Sphinxes are weak, which is why we hate them all the more. They should have either drawn from the famous sphinx and restricted the improvements to only being next to wonders, and more powerful; or I think another angle under a different leader would be something like: Give egypt the Obelisk UB to replace the monument. Make it do something snappy. Give a pharaoh leader's ability the unique power to build the sphinx wonder. Only egypt can build it; must be next to a wonder; grants some neat bonuses and has a downside to encourage capture. Maybe, extra culture and appeal from all wonders, +10% prod to wonders, but this wonder grants a eureka and inspiration if someone captures its city. Imagine the sphinx wonder next to the pyramids. Glorious. Nubia cries in the distance
 
  • Like
Reactions: j51
Well about Canada's representation in Civ6.....it's a bit lacking in historical depth, opting for more stereotypical symbols.

Plus farming on tundra is a strange ability, nothing historical about that!
 
Well about Canada's representation in Civ6.....it's a bit lacking in historical depth, opting for more stereotypical symbols.

Plus farming on tundra is a strange ability, nothing historical about that!

Even though I agree ice hockey is the obvious stereotype, I'm such a huge hockey fan, especially the NHL, that I actually love the rinks
 
there are hundreds of sphinxes in Egypt, and not just small ones. Hundreds that are larger than life (if you take a Lion for comparison).

Yep. The only weird part is that you can't place a sphinx next to another. I wanted to recreate the row of spinxes. I guess I can pretend that one represents a row.
 
Maybe that's radical but I honestly think Canada is the worst designed civ in game, both regarding bland stereotypes and passive bland gameplay mechanics.

Aztecs are probably the best designed, although I think Maori are one of top contenders.

It is also enormous contrast between extremely bland Canada and extremely flavourful Maori :p
 
Well about Canada's representation in Civ6.....it's a bit lacking in historical depth, opting for more stereotypical symbols.

Plus farming on tundra is a strange ability, nothing historical about that!
Well I don't mind the stereotypical hockey rinks and mounties as much as the others, at least you know who you will be up against when you see them.
However I did want some of the abilities to go into more of the history such as the fur trade, but alas the Cree took it. This is the reason why I thought Canada wasn't going to make it in the first place. :crazyeye:
But farming on tundra...yeah but I guess considering on a TSL map, most of Canada is tundra and you're supposed to be historically accurate by going out west, which is still covered in tundra by Civ's design, though I agree not historically or geographically accurate at all.
 
It is also enormous contrast between extremely bland Canada and extremely flavourful Maori :p

That may not be an accident. If you need to spend a lot of time on getting a challenging civ right, you need to save time somewhere. I truly believe they went for the "quick and dirty" approach with Canada so they had time to focus on other things in GS.
 
Back
Top Bottom