One City Challenge advice

What do you guys think about Pericles for OCC. I know the +2 :culture: won't come in handy but would be great to recreate the Age of Pericles especially if going for culture victory. :)
 
Nope, National Park + Ironworks is a bad idea, as the National Park will decrease the productivity of Ironworks by 50% due to the fact that it eliminates access to coal from the city.

In most cases this is probably true, but sometimes even just the 50% from iron (assuming you have it) is worth building the Ironworks. Plus, you can run extra engineers.
 
What do you guys think about Pericles for OCC. I know the +2 :culture: won't come in handy but would be great to recreate the Age of Pericles especially if going for culture victory. :)

I think he'd be just fine. Any philosophical leader is good, since settled great people is what drives your entire game. You also get your theater, colliseum, and library really cheap. That may not seem like much, but in an OCC every turn of production counts.
 
I think he'd be just fine. Any philosophical leader is good, since settled great people is what drives your entire game. You also get your theater, colliseum, and library really cheap. That may not seem like much, but in an OCC every turn of production counts.

Yeah I just might try it. And who needs crappy Colosseums when you can get Odeons? :lol: Then we start mining artists. :crazyeye:
 
One day I will try a OCC, sounds like fun especially if you win it ;)
 
One day I will try a OCC, sounds like fun especially if you win it ;)

well yeah it's more fun to win than lose generally *giggle*. but one good thing about OCC games, they're quick! i can be very perfectionist micro-manager at times, and some of my normal games take forever. OCC games your empire is so small that even if i fall into that trap, it won't last 17,000 hours.
 
Peter is great for OCC. Last time I did that I just settled all my great people in place and built up a monster city with around 300 hammers. I was building wonders as if they were normal buildings hehe. It's a bit of a slow start, but once you accumulate enough settled great people things spiral out of control. Representation also puts your science through the roof with so many specialists . . .

Globe Theater is an absolute must. Since you have one city you want to make sure its growth is completely unrestricted. I'd also go National Epic and Oxford for sure. Both Ironworks and National Park can be good, but as somebody else pointed out you should pick only one of them since they don't play nicely together . . . unless you have no coal I guess . . .
 
Both Ironworks and National Park can be good, but as somebody else pointed out you should pick only one of them since they don't play nicely together . . . unless you have no coal I guess . . .

you might have enough production even without the coal bonus. heck, with enough settled great folks you might have enough production without IW at all. but it does let you run 3 more engineer specialists, the hardest type to have access to, that by itself can be an argument for it.
 
If your city is at the stage were a +50% production boost would be substantial imagine what another +50% could do.
 
Okay, just for the heck of it I played a quick OCC game on Noble using both Ironworks and National Park, and despite losing access to my coal the combination was still quite nice. Sure I lost the coal bonus, but the extra boost to my already substantial production base was excellent.

Here is my city 1 turn before spaceship launch . . .

Civ4ScreenShot0018.jpg


Not bad, hehe . . .
 
grats! 6 settled artists tho? bummer RNG luck there.
 
Could you turn on resource tags and mouse over the hammer rate, please?
 
Crap, I never did save the game while I played it, and now the auto saves are overwritten :-/. So I can't post another shot. Thinking back to the game I had access to aluminum as well as a research lab so that would be inflating my hammers on that spaceship part. No space elevator though . . . I also had Christianity as my state religion and the AP built so all my christian buildings were giving me hammers. Wish I'd been smart enough not to overwrite the saves though. . .

And yes, I got way way too many artists. I was not happy about that, but the city location and random events more than made up for it . . .

Edit: Not sure how the resource tags got turned off since I always use them. I know I had aluminum, cows, 2 spices which I never used since I wanted to save the forests, copper which appeared in an empty mine (lucky), and marble . . . This wasn't my starting location and at first I thought maybe I'd made a mistake by moving, but as more and more resources started popping up around me I realized just how good a location it was.
 
You never saved the game while you played it?

Nasty habit. Oh well...
 
You never saved the game while you played it?

Nasty habit. Oh well...

I usually do, but I just played this one in one sitting this afternoon after seeing this thread and never bothered. Then I started another game and overwrote the autosaves. Stupid me . . . :wallbash:
 
Re. National Park and Aluminium Inc.

I just played my first two OCCs in Civ4 in Beyond the Sword (both Bismark) - another view on the National Park ...

... In both games I didn't 'pop' any Aluminium in my borders but in both I did have Coal outside of the fat-X, however on the second game I opted not to go with the National Park and instead founded Aluminium Inc (Rocketry) - giving me a 'fully operative' Ironworks and access to Aluminium just when I needed a fast-build Apollo Program. I endured some health constraints, and ended up going after Medicine (Sid's Sushi, Hospital) a lot sooner than I would in a traditional game.

(Very handy post #7 KMad - thanks- nice to see you back :))
 
Expansive is the best OCC trait because you can never find enough health resources. That makes Peter a great option, so long as you have some horses in your borders, for Cossack filled mayhem.
 
Okay, just for the heck of it I played a quick OCC game on Noble using both Ironworks and National Park, and despite losing access to my coal the combination was still quite nice. Sure I lost the coal bonus, but the extra boost to my already substantial production base was excellent.

Losing Coal bought you 3 fewer :p points and National Park's "no :p from population" dropped another 24 :p points. That's a grand total of 27 :p that you didn't have to worry about, or another 11-12 population that you got to run NOT COUNTING the free specialists that you got from the National Park. With the National Park's free specialists from Forest Preserves, you picked up another 7 specialists for a total of 18-19 extra real population in your city.

I'd say that an extra 18-19 population is worth dropping from x3 production to x2.5 production in your only city. :eek:


Expansive is garbage. Just build the National Park in your city and suddenly :health: is just as irrelevant as :) is with Globe Theater.
 
Losing Coal bought you 3 fewer :p points and National Park's "no :p from population" dropped another 24 :p points. That's a grand total of 27 :p that you didn't have to worry about, or another 11-12 population that you got to run NOT COUNTING the free specialists that you got from the National Park. With the National Park's free specialists from Forest Preserves, you picked up another 7 specialists for a total of 18-19 extra real population in your city.

I'd say that an extra 18-19 population is worth dropping from x3 production to x2.5 production in your only city. :eek:


Expansive is garbage. Just build the National Park in your city and suddenly :health: is just as irrelevant as :) is with Globe Theater.

Indeed. I suppose Peter is not as good an OCC leader as I thought. My thinking before was that his expansive trait helped to remove one of the two constraints on your city growth (with happiness taken care of by the Globe of course). However, National Park cuts unhealthiness by such an absurd amount that the +2 bonus from expansive just goes to waste.

I did like getting two more scientists from Peter's UB, though the lab does come pretty late . . .
 
With the National Park's free specialists from Forest Preserves, you picked up another 7 specialists for a total of 18-19 extra real population in your city.

I'd say that an extra 18-19 population is worth dropping from x3 production to x2.5 production in your only city. :eek:

Expansive is garbage. Just build the National Park in your city and suddenly :health: is just as irrelevant as :) is with Globe Theater.

well but you can't really get that extra population in OCC. unless maybe you have sid's sushi and the AI really will trade you that much fish? he had room for 14 more people than he could feed!

(Very handy post #7 KMad - thanks- nice to see you back :))
why thank you! as you can see, being gone so long didn't help me with my "typing too much" problem at all *giggle*
 
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