After a couple of failed efforts, I have managed to improve on the previous attempt:
- Completed the Promised Land victory in 162 turns.
In most ways, the attempt had the same setup as the 174 turn victory described above.
The main differences were:
- Used Lush biome instead of Fungal biome, which meant more food, which helped.
- The starting location had Petroleum as well as Titanium within 3 hexes.
- Obtained spies 6 and 7 considerably earlier.
- Purchasing "Political/Subtle Rank 1" (which I somehow missed the existence of in the earlier attempt!) reduced the time for stealing science from 5 to 4 turns.
The key milestones (by turn number) were as follows:
23) Completed Science=Computing
34) Built=Spy Agency
54) Purchase ARC Ability III
56) Artifacts=Soul-Discerner Training (+25% Covert Ops Speed)
61) Artifacts=Ground-Penetrating LIDAR (+100% Expedition Speed)
63) Purchase: Political/Subtle Rank 1
66) [gained spy number 5 from Command Centre]
70) [gained spy number 6 from Feedsite Hub]
82) [gained spy number 7 from Cel Cradle]
117) Affinity: Purity 15
117) Started Building Exodus Gate
142) Built=Exodus Gate
162) Promised Land Victory
You know, I doubt I can beat this. Well, at least, I doubt I will try, I've had enough of the challenge now.
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Full details (at least to turn 80, after that I stopped recording the fine details):
One City Challenge notes
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Apollo/Standard/Standard
ARC
Refugees (+2 food)
Tectonic Scanner (can see resources)
Machinery (start with a worker)
Protean/Lush/Low Water Level
World Age: 5 billion years
Legendary Start
8 sponsors in total
All victory conditions on
New Random Seed
Quick combat/Quick movement
Choose Land-locked city
- Titanium within 3 hexes
- Petroleum within 3 hexes
0) Virtue=Prosperity:Frugality
6) Virtue=Prosperity:Workforce Initiative
7) Build=Old Earth Relic
8) Virtue=Knowledge:Foresight
13) Science=Ecology
13) Build=Explorer2
16) Artifacts=Drone Command
16) Virtue=Prosperity
athfinders
18) Build=Explorer3
19) Virtue=Industry:Labour Logistics
19) Artifacts=Frontier Stadium
22) Virtue=Industry:Commoditization
22) Artifacts=Xenomass Bath House
23) Science=Computing
24) Build=Vivarium
30) Science=Chemistry
34) Build=Spy Agency
34) Science=Physics
34) Affinity: Purity 1
38) Build=Recycler
40) Science=Pioneering
40) Build=Clinic
42) Build=Trade Depot
44) Build=Trade Convoy
48) Virtue=Industry:Investment
50) Build=Drone Command
53) Build=Network
54) Build=Frontier Stadium
54) Purchase ARC Ability III
56) Science=Communications
56) Artifacts=Soul-Discerner Training (+25% Covert Ops Speed)
56) Affinity: Purity 2
56) Build=Laboratory
59) Science=Engineering
59) Affinity: Supremacy 1
61) Affinity: Supremacy 2
61) Artifacts=Ground-Penetrating LIDAR (+100% Expedition Speed)
63) Purchase: Political/Subtle Rank 1
64) Science=Robotics
64) Build=Command Centre
66) [gained spy number 5 from Command Centre]
68) Build=Feedsite Hub
68) Science=Power Systems
68) Affinity: Supremacy 4
70) [gained spy number 6 from Feedsite Hub]
72) Build=Autoplant
73) Virtue=Might:Adaptive Tactics
73) Virtue=Might:ilitary-Industrial Complex
79) Build=Cel Cradle
80) Science=Nanotechnology
82) [gained spy number 7 from Cel Cradle]
117) Affinity: Purity 15 & 16
117) Started Building Exodus Gate
142) Built=Exodus Gate
162) Promised Land Victory