Backero
Chieftain
- Joined
- Jun 20, 2013
- Messages
- 30
I have a feeling that if we will receive new expansion for Civilization VI, among all new civs there will be one working similar to Venice from Civ5. A Civ, that will have only one city whole game, but stronger, and will provide very unique gameplay experience. But how it could be done and which civ it could be?
So far playing tall isn't such profitable as having wide empire almost doesn't have any cons. Also having access to limited resources is pretty harmful. It means that the civ need to have plenty of unique traits to be playable. Lets start with something abvious.
Can't train or gain Settlers. Conquered cities can't be captured.
At first: SoloCity Civ should be trade focused and the trade should be the basic way to get access to luxury and strategic resources, like:
Trade Routes to another city gives you a copy of its luxury and strategic resources.
And may give the target player additional gold. But what with the resources which are not used by any player? Like for example we have no neighbours around to trade with for any reason. Maybe something like this?
Pioneer: Unique civilian unit which may build tile improvements outside your borders if they would give you luxury or stretagic resource. The founded tile belongs to your capital city. You can't build anything there that wouldn't give you the resource.
Okay, now about some general empire building. For sure the capital city should have potencial to be the strongest city at all. It requires more housing, increased maximum border radius and defensive potencial.
+2 Housing in Capital City. Each district provides +1 Housing, 1 food and [after midgame reasearch] additional Specialist slot. Each culture and temple buidling provides additional slot for Great Work. Each commercial and harbor building provides new trade route capacity. Gaining new tiles is 15% faster and maximum range of city border radius is increased by 1 and additional 1 [somewhere in lategame]. Capital city have +50% additional defence.
Also also:
You may turn conquered cities into Free Cities. Free Cities are not hostile to you and you may trade with them. Your loyality is always full. Your loyality can't give you control over free cities, but it may prevent another civilization from gaining it.
And the last, but not the least important: a nation itself. In Civ5 we had Venice and this time it would also fits fine. I made some research for many popular "City State Empires", so the candidates are also: Singapour, Malta and Babylon.
What do you think about it? Which other changes should be made to create such a civ working and balanced? Whould you like to have such a civ inserted in the possible new Civ6 expansion?
So far playing tall isn't such profitable as having wide empire almost doesn't have any cons. Also having access to limited resources is pretty harmful. It means that the civ need to have plenty of unique traits to be playable. Lets start with something abvious.
Can't train or gain Settlers. Conquered cities can't be captured.
At first: SoloCity Civ should be trade focused and the trade should be the basic way to get access to luxury and strategic resources, like:
Trade Routes to another city gives you a copy of its luxury and strategic resources.
And may give the target player additional gold. But what with the resources which are not used by any player? Like for example we have no neighbours around to trade with for any reason. Maybe something like this?
Pioneer: Unique civilian unit which may build tile improvements outside your borders if they would give you luxury or stretagic resource. The founded tile belongs to your capital city. You can't build anything there that wouldn't give you the resource.
Okay, now about some general empire building. For sure the capital city should have potencial to be the strongest city at all. It requires more housing, increased maximum border radius and defensive potencial.
+2 Housing in Capital City. Each district provides +1 Housing, 1 food and [after midgame reasearch] additional Specialist slot. Each culture and temple buidling provides additional slot for Great Work. Each commercial and harbor building provides new trade route capacity. Gaining new tiles is 15% faster and maximum range of city border radius is increased by 1 and additional 1 [somewhere in lategame]. Capital city have +50% additional defence.
Also also:
You may turn conquered cities into Free Cities. Free Cities are not hostile to you and you may trade with them. Your loyality is always full. Your loyality can't give you control over free cities, but it may prevent another civilization from gaining it.
And the last, but not the least important: a nation itself. In Civ5 we had Venice and this time it would also fits fine. I made some research for many popular "City State Empires", so the candidates are also: Singapour, Malta and Babylon.
What do you think about it? Which other changes should be made to create such a civ working and balanced? Whould you like to have such a civ inserted in the possible new Civ6 expansion?