OOS compared to Base FFH?

Bill Bisco

Callous Calling
Joined
Apr 28, 2007
Messages
590
I'm curious if Wildmana is suffering from the same OOS issues of Base FFH?

If not, it may be time to switch to Wildmana for Multiplayer.
 
I'm playing wild mana mp and it's working fine for that. I recently finished a game that lasted 600 turns+ on a standard map/normal speed. It was over several days and sessions and we had no more than 1 or 2 OOS. I've played more than 20 mp wild mana games before that, and the general impression is that OOS's are rare, but they do happen. When that is said, the current game I'm playing is a lot more hampered with OOS'es than normal from previous games, so there seems to be some rare condition this time that is causing these. (The first 200 or so turns went by with no incidents) I'll post a savegame right before an OOS next time. Perhaps the reason could be found. Anyway, most games will pass by with very few OOS'es, so no reason not to try wild mana mp.
 
yeah, there haven't been any complaints about OOS in Wildmana 6.x so I would say that it is very multiplayer friendly. I never had to abandon a multiplayer game because of OOS though I have to say I couldn't test 6.x that much so far.
 
I played a few turns, no OOS.
For Further investigation I need
1. The OOS logs from the two computers that went OOS (you find it in the beyond the sword folder, although the seems to not always produce a log)
2. Savegames from both Computers.

I suggest if you haven't tried already to do a clean re-install on both computers (delete Wildmana Folder first, than reinstall wildmana 6.5)
 
Thanks sephi for trying the savegame.
I'm just guessing the problem lies within one of our computers. I'm going to try a clean install and get johnar to do the same thing and see if the problem still exists.
If it does I'll post the logs and savegames.
 
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