OOS multithread question

choum

Chieftain
Joined
Jan 2, 2015
Messages
57
Hello,

In previous versions is it recommanded to use only 1 CPU thread to avoid OOS. Is it still the case un v41?

My best regards
 
Multithreading was completely removed, as it was slowing down game.

Now game always uses 1 CPU thread.
 
ok great, so i don't have to check each player config anymore ;)
I usually make sure all players have the same UserSettings folder (copies) before starting the MP game. BUG options that can cause OOS if different are greyed out (unavailable to change) for all but the host player, but I don't trust the BUG options to sync between the players properly. Interface options can be different between two players as those options don't actually change any game rules.
 
I usually make sure all players have the same UserSettings folder (copies) before starting the MP game. BUG options that can cause OOS if different are greyed out (unavailable to change) for all but the host player, but I don't trust the BUG options to sync between the players properly. Interface options can be different between two players as those options don't actually change any game rules.

in most case i spend 2 mins with players by teamspeak or discord to be sure we have all checked the same options, as they are reseted for each new game :p
 
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