OOS problems

Foro

Chieftain
Joined
Aug 28, 2004
Messages
44
Hello,


starting this thread in hopes that someone knows a way to circumvent my OOS problems. I am playing with my girlfriend (we gave Civ just recently another try) and while playing this mod we get constant OOS messages beginning at around turn 250-290. Reading through the forum we allready made sure that no Jotnar or Kuriotates will be in the game.
Mapscript:tectonics
Round:250-290
Human players:2
Mapsize:huge
Disabled everything related to hell or lairs
Orkish swarms

Thats all i remember right now;)

PS: After we got the first OOS message at around turn 280 yesterday, we loaded a 4 turns old autosave, and after completing the first turn got another OOS.


Thanks in advance,

Foro
 
We do have an outstanding OOS issue which is quite possibly just recently fixed (the Kurio/Jotnar one), might have some others. Patch 3.19 looks like it exposed the ability to send and recieve data across networks to the DLL, so we should be able to do quite a bit to enhance MP compatibility in the future (though we might cause more bugs than we fix for the first few tries)
 
Thanks a lot for the answer,

so i will just wait, untill you have implemented the patch into Fall from Heaven and Fall Further.

Grettings,

Foro
 
Hi again,

i loaded a savegame and the next turn it went OOS.
attached is an OOS Log of both me and my girlfriend. In the 4th column you just have to filter for the " #NV s " and you will see whats wrong.
While i scanned through the files i was missing entrys of the calabim and balseraph, both taking part in this game, made me wonder what else is wrong....
 

Attachments

We have the same oos issues around the same time in the game on a large map. One error I think is happening is when a gobblin archer shoots at an AI unit, may be limited to shooting at an AI unit in sight of a human unit. We go an OOS error every turn until the AI unit died, then no OOS until the AI moved another unit into contact, then OOS until we killed the AI unit. I believe that is one OOS.
 
I dont think its a goblin archer, because i disabled lairs, so no archers guarding lairs;)
But maybe AI archers as well ? The AI players have lots of archers, and most of the differences in this OOS log is about different coordinates about AI archers (but there are also plenty of other differences;p)
 
A friend and I recently installed this mod, and although we are really enjoying it, we seem to be getting OOS problems every 15-45 turns.

Our installation method was (latest FFH download) -> (latest FF download) -> (latest FF official patch).

Any ideas?

EDIT: If it's relevant, I was Scions, and he was Mazatl.
 
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