Open Borders and Merchant Civics Question...

grapedog

Chieftain
Joined
Feb 11, 2005
Messages
26
i've not been able to find much information, but how does Free Market, Mercantilism and Open Borders all work. Do trade routes spring up that you didn't innitiate or approve? If you close the borders, Mercantilism is the same as free market, and you should be running free market it you are also having open borders?
 
Open Borders - Allows you to move within the civilization's borders and allows your cities to engage in trade with that civ's cities, producing increased commerce for both empires.

Mercantilism - Gives you one free specialist per city that can be assigned according to what the buildings in the city allow. Also removes any of your city's trade routes with foreign civilizations, reducing your commerce from trade.

Free Market - Each city gets one additional trade route, which, if you have open borders with a civ, can be a foreign trade route, producing increased commerce.
 
Also trade routes are automatically setup within your empire and if you have open borders with another civilization with them as well. This is done automatically and is setup to maximize the overall commerce it yields. You don't have to do anything other than try to sign open borders with your friends.

So your largest cities will trade with the largest, farthest foreign cities that you have open borders with. Foreign trade routes produce more commerce than domestic ones.
 
&, if the foreigner advised trade resource, for example, 1 fish for 1 gold.
could i bargain it as 4 fish for 1 gold?
would my commerce increase when i am engaging in resource trade?

&, what's the meaning of 1 iron. could i build 10 swordsman at the same moment (of course, in 10 cities) with 1 iron resource?
 
& one more,
could the food abundant city help to develope the population of the infertile one, via trade?
 
euro said:
&, if the foreigner advised trade resource, for example, 1 fish for 1 gold.
could i bargain it as 4 fish for 1 gold?
would my commerce increase when i am engaging in resource trade?

&, what's the meaning of 1 iron. could i build 10 swordsman at the same moment (of course, in 10 cities) with 1 iron resource?

4 fish for 1 gold:
You only need 1 fish to supply your empire with fish-resource. The fish-resource will, after the agreement has been made, appear on the resource section of your city-screen in all your cities connected to your trade-network.
By the way I'm really sure it's even possible to make a trade of 4 fish for 1 gold.

Iron:
Same goes for the iron-resource. When you have it displayed in resource-section of the city-screen you're able to produce all and as many buildings/units/etc. that has iron as prerequisite. You just have to have the 10 cities you mention connected to your tradenetwork.

Commerce:
As for the question if commerce increases due to resource trading, I'm not sure. Of course you earn 1 gold to your treasury, but I'm not sure it has an impact on commerce, which is gathered from squares in the city's fat cross afterwards converted to gold according to how you put your tax/science-percentage.
 
&, if the foreigner advised trade resource, for example, 1 fish for 1 gold.
could i bargain it as 4 fish for 1 gold?

No, you can't do this. You could trade four different types of resource for gold (e.g clams, crabs, fish and cows), but not four of the same type. There wouldn't be much point in trading for multiple copies of the same resource anyway.

would my commerce increase when i am engaging in resource trade?

No, commerce is completely independent from resource trading. You might be able to get the AI to throw in a few gold pieces per turn though in a resource deal.

&, what's the meaning of 1 iron. could i build 10 swordsman at the same moment (of course, in 10 cities) with 1 iron resource?

1 of any resource is enough to supply your entire empire, regardless of how big it is. 1 iron will let you build swordsmen in every city yo have as long as it is connected. hence duplicate resources are only of use to trade to other civs, or as a backup in case your original supply is severed.

could the food abundant city help to develope the population of the infertile one, via trade?

No, food is not tradable.
 
MrCynical said:
No, food is not tradable.

if i remember correctly, they used to have food trucks that you could route food from one city to another, but looks like they got rid of that.
 
if i remember correctly, they used to have food trucks that you could route food from one city to another, but looks like they got rid of that.

They were in Civ 2, but removed for 3 and 4.
 
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