madscientist
RPC Supergenius
Welcome to the third of my Open Role Play Challenge. The purpose of these games are to open new challenges for all of you players out there and get many different views and stories with a given set of rules that you may choose to follow, bend, or plain our break! You may post screenshots and game discriptions, a brief synopsis of how you played, or simply complain about the game . The best thing is I have to do nothing except post the start as I do not plan to play it out! Some I have played before, some I simply created in world builder!
Here we have a game that will emphasize the uses of espionage. Mao Zhedong is a sneaky bastard and prefers to play the espionage angle! But how to go about that is YOUR decision! However there are three ways that we are going to go about it
A) Settled Great Spies while running a science slider as needed. This is a partial espionage game and acceptible here. You are allowed ONE Scotland Yard.
B) The espionage slider!!! Great Spies are only used for scotland yards and you MUST turn the science slider off in favor of espionage AT alphabet!
C) Infiltration where you get big amounts of eps towards a single leader at one time. Once you commit to this with the first Great Spy, you have to continue that path, no settled Great Spies or Scotland yards. However, you may start infiltrating late in the game even if following paths A and B first.
RULES! No RPC is right without them!
1) You must complete the Great Wall. You are China folks and you would not be complete without it!
2) You can only build Great Spy producing wonders! Exceptions are National wonders. Accidental Great People must be used for golden ages.
3) You can only run spy specialists. NO scientists/merchants/artists/priests/engineers!
4) Espionage is an art best performed at peace, so you cannot declare war as the aggressor. However, you can defend yourself AND you can join a war if invited. Backstabs are allowed and encouraged
5) Finally! You must win via Space!
Of course this is an RPC so feel free to alter, make new, or plain out breaks any rules at you most opportune convenience!
First of all, game settings
And the ever important start
I am attaching both a worldbuilder save and a regular game save (marathon speed and emperor difficulty). I am not as good as others in posting the worldbuilder saves so if you go that route you will see the other civilization which are here
Summeria
Korea
Mali
Dutch
Ottoman Empire
Egypt
I played this game out myself using the espionage slider route and came very near to victory but lost at the very end. So it is winable.
One last thing, I have some advice here for those who care for a little assistance here
1) If you settle in place you have stone in the BFC. If you go east you miss it.
2) Scout the lands and consider some agressive city blocking strategies. It's an excellent RPC for espionage, but also allows you to learn about effectively blocking land off from the AI.
3) It's an arid map, so chill about the desert regions!
I will leave the writeups and checkpoints to all of you players. Just make clear which espionage path you choose and let us know if you alter it or break it! I will likely be playing this out again but not posting the game (other than simple game summary).
ENJOY!!!!! (and remeber spoilers please!)
Here we have a game that will emphasize the uses of espionage. Mao Zhedong is a sneaky bastard and prefers to play the espionage angle! But how to go about that is YOUR decision! However there are three ways that we are going to go about it
A) Settled Great Spies while running a science slider as needed. This is a partial espionage game and acceptible here. You are allowed ONE Scotland Yard.
B) The espionage slider!!! Great Spies are only used for scotland yards and you MUST turn the science slider off in favor of espionage AT alphabet!
C) Infiltration where you get big amounts of eps towards a single leader at one time. Once you commit to this with the first Great Spy, you have to continue that path, no settled Great Spies or Scotland yards. However, you may start infiltrating late in the game even if following paths A and B first.
RULES! No RPC is right without them!
1) You must complete the Great Wall. You are China folks and you would not be complete without it!
2) You can only build Great Spy producing wonders! Exceptions are National wonders. Accidental Great People must be used for golden ages.
3) You can only run spy specialists. NO scientists/merchants/artists/priests/engineers!
4) Espionage is an art best performed at peace, so you cannot declare war as the aggressor. However, you can defend yourself AND you can join a war if invited. Backstabs are allowed and encouraged
5) Finally! You must win via Space!
Of course this is an RPC so feel free to alter, make new, or plain out breaks any rules at you most opportune convenience!
First of all, game settings
And the ever important start
I am attaching both a worldbuilder save and a regular game save (marathon speed and emperor difficulty). I am not as good as others in posting the worldbuilder saves so if you go that route you will see the other civilization which are here
Spoiler :
Summeria
Korea
Mali
Dutch
Ottoman Empire
Egypt
I played this game out myself using the espionage slider route and came very near to victory but lost at the very end. So it is winable.
One last thing, I have some advice here for those who care for a little assistance here
Spoiler :
1) If you settle in place you have stone in the BFC. If you go east you miss it.
2) Scout the lands and consider some agressive city blocking strategies. It's an excellent RPC for espionage, but also allows you to learn about effectively blocking land off from the AI.
3) It's an arid map, so chill about the desert regions!
I will leave the writeups and checkpoints to all of you players. Just make clear which espionage path you choose and let us know if you alter it or break it! I will likely be playing this out again but not posting the game (other than simple game summary).
ENJOY!!!!! (and remeber spoilers please!)