This has traditionally been my foresting system (you can see it in many of my HoF game saves). Though, with a bit different system, which I won't go into, because I like the new combination of lettering and numbering. I'm not sure why I thought of having all of the not chopped tiles in the initial city name, but it has some advantages.
Never played an histographic game, so I will trust your experience on this.
You might want to note this:
View attachment 470869
So, maybe we can use Mysticism with The Celts for techs. Though, maybe not.
We really want Masonry.
Ideally, we also also can pick up The Wheel, Iron Working, and more via Alphabet.
Nice, I didn't notice that.
Yes, trade Mysticism. Try also to take all available cash in any trade, always (upgrades).
Btw, the granary for the C city is for a Temple (I think we need it there), and then palace prebuild.
Also, I have to wonder what the gains were from stacking workers on an unroaded tile. I don't generally do that.
You are right - usually, it's counterproductive. However, in my experience, especially on Sid, I found it very useful to focus the early worker actions to prepare the SF, and then to start roading to city-sites (and completing mostly roads afterwards with them). A crew of 3 works better for this.
In our game however, I don't think we will have much land to settle outside of our little peninsula. Japan is expanding too fast.
I am not even sure if it is a good idea to waste our resources (pop) for corrupt, far away cities (like near the jungle area), that will be difficult to defend. Maybe send a settler for the luxuries mostly.