Done my turns, here the log:
Watching over the land, make some observions:
1. Still no contact with the aztecs. We need contacts for trading.
2. Tsingtao is producing wealth ?!?!? We can produce wealth when we don't have anything usefull to build. We don't have anything usefull to build when we have won the game. We don't need wealth when we won the game. -> No need to build wealth at all ever! (There may be so exeptions, but not in the ancient age. For the math: We get 1 gp for eight shields. So a city producing wealth is production wise as good as non existent.
3. Some thoughts on the production of workers and settlers. Tientsin can make a worker in one turn, but grows in 4 turns to size 2. Since a worker needs a pop-point, it will 4 turns before finishing the worker.
When a city takes 10 turns to grow and 5 turns to make the ten shields for a worker it can produce 1 worker, when assigned from the start to it, OR can make first a warrior AND then a worker in the same 10 turns. Net win one warrior. Also hangshow is not the best place for a settler. Small and not the best grow rate.
4. Wonders: Yes wonders are cool, somewhat. And some are really usefull. But setting our two best cities to wonder working really limits our ability to build up the really importent things.
Also both wonders are quite nice, but the cities need other improvements more. Beijing a temple for examle. 6 citizins and growling, and it will grow next turn again.
Pre turn check:
Science 20% happy 0% Construction 1
Shanghei switch to temple
Beijing switch to temple
Hangchow switch to worker
Tientsin switch to warrior
Canton switch to warrior
Tsingtao switch to temple
Trade with Scandinavia Get Map Making, give math and litrature
Japan has poly, but wants three techs and money or two techs and more money (+6gpt). We can research this in 4 turns, so decide against this deal.
move a shangei warrior n to xinjian and the warrior there north to texcoco.
IBT: we get construction -> currency at 100%
1 - 1750BC
Beijing Temple->settler
Nanking Temple->worker
Tientsin warrior->worker
Hangchow worker->warrior
Science 100% -7gp currency 4 turns
2 - 1725BC
Canton Warrior->Settler
Xienjian Temple->Barracks
road incence near hangchow
irrigating n of beijing to towards canton
Science 90& - 6gp currency 3 turns
3 - 1700BC
Shanghei Temple->Barracks
Nanking Worker->Library
Met Montezuma, polite, way behind us, 6 cities, sell him mysticism for 10gp
Trade with japan, sell masonary for 10gp, should had do the poly trade at the beginning :/ well, could be worse
eastern part is explored, nothing exiting :/ no iron
Strategic Analyze: I see only one iron deposit near bergen, the eastern part is explored, to the south is water, west and north are settled. Since we are close to MA (and our UU) i think there is no way around war against the vikings. Horseman are our best bet (and the best we have). We can also upgrade some later to our UU. Thats why i started some barracks and will start on the army afterwards.
Tech 90% -7 gp, currency 2 turns
IBT: monty ask for troop removal, o.k. i do
4 - 1675 BC
Beijing Settler->Barracks
Tientsin worker->worker
Tech 90% -7 currency next turn
IBT Get currency->Code of laws
5 - 1650 BC
Shanghei Barracks->Spearman (MP)
Tsingtao Temple->Barracks
Xinjian Barracks->Horseman
Chengdu Settler->Temple
Trade with Japan Get Polytheism, give Iron working, writing, math and 15 gp
Tech 70% +0 Code of laws 4 turns
IBT: Japanse build Oracle in Kyoto, well we will visit it ...
6 - 1625 BC
Beijing Barracks->Spearmen (MP)
Hangschow Warrior->worker
Chengdu temple to warrior changed
Incence connected, citizins smile

Shanghei Spearmen to horseman switched
7 - 1600 BC
Shanghei Horseman->Horseman
Tsingtao Barracks->Horseman
Science 50% +4gp Code of Laws 2 turns
IBT: Ragnar ask our curragh for leaving
8 - 1575 BC
Beijing Spearman->Horseman
Chengdu Warrior->Temple
Tatung founded->Spearman
Tech 50% +4gp Code of laws next turn
IBT Code of Laws researched, entered the medieval Age!!!
Got Forbidden Palace message
9 - 1550 BC
Shanghai Horseman->Horseman
Tsingtao Horseman->Horseman
Xinjian Horseman->Horseman
Tientsin Worker->Temple
The People love us, build a second floor for our palace

Macao founded->warrior
Tech 80% -4gp Monarchy 7 turns
10 - 1525 BC
Beijing Horseman->Horseman
leave some horseman moves for the next one
Tech 70 -2gp Monarchy 6 turns
Heres a pic
Situation: I started monarchy, we need a gov-change. I would prefer monarchy because i see some wars in the near future. Still a change to republic is possible, but imo republic could be more dangerous. And we are not religuos. We have a significant tech lead (4 techs at least) so no need to hurry.
We have three contacts, everyone is polite and smaller as we.
Still only one iron source visible.
We have 5 Horseman, 2 more in the next turn. I thing a fast strike against Bergen and Oslo during the next 5 - 10 turns (maybe earlier) would be fine. Trondheim could be more dangerous, but thats the dicision of the coming warlord. Both targets are at size 1 ATM, so it would be good to have one or two settler at hand during the attack, in case the cities are autorazed.
In the east the is room for two cities, a japanes settler pair is moving already east. I don't see a reason for hurry here, we can take cities build there by other civs later.
Japan has furs inside his core land, so this will be a nice target for the longer future.
No whipping done
And here the
SAVE
Good Luck for the next one
