<Triggers>
<Row><Type>COMMERCIAL_FARMING</Type> <ImprovementType>IMPROVEMENT_FARM</ImprovementType> </Row>
<Row><Type>FP_COMMERCIAL_FARMING</Type> <ImprovementType>IMPROVEMENT_FP_FARM</ImprovementType> </Row>
<Row><Type>MINE_STRIKE</Type> <ImprovementType>IMPROVEMENT_MINE</ImprovementType> </Row>
<Row><Type>VILLAGE_PROTESTS</Type> <ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType> </Row>
<Row><Type>FP_VILLAGE_PROTESTS</Type> <ImprovementType>IMPROVEMENT_FP_TRADING_POST</ImprovementType> </Row>
...
</Triggers>
<Outcomes>
<Row><Type>COMMERCIAL_FARMING_1</Type> <Yield>3</Yield><YieldType>YIELD_CULTURE</YieldType> <GoldCost>150</GoldCost><Order>1</Order><TriggerType>COMMERCIAL_FARMING</TriggerType></Row>
<Row><Type>COMMERCIAL_FARMING_2</Type> <Yield>2</Yield><YieldType>YIELD_FOOD</YieldType> <GoldCost>150</GoldCost><Order>2</Order><TriggerType>COMMERCIAL_FARMING</TriggerType></Row>
<Row><Type>COMMERCIAL_FARMING_3</Type> <Yield>1</Yield><YieldType>YIELD_GOLD</YieldType> <GoldCost> 0</GoldCost><Order>3</Order><TriggerType>COMMERCIAL_FARMING</TriggerType></Row>
<Row><Type>FP_COMMERCIAL_FARMING_1</Type> <Yield>3</Yield><YieldType>YIELD_CULTURE</YieldType> <GoldCost>150</GoldCost><Order>1</Order><TriggerType>FP_COMMERCIAL_FARMING</TriggerType></Row>
<Row><Type>FP_COMMERCIAL_FARMING_2</Type> <Yield>2</Yield><YieldType>YIELD_FOOD</YieldType> <GoldCost>150</GoldCost><Order>2</Order><TriggerType>FP_COMMERCIAL_FARMING</TriggerType></Row>
<Row><Type>FP_COMMERCIAL_FARMING_3</Type> <Yield>1</Yield><YieldType>YIELD_GOLD</YieldType> <GoldCost> 0</GoldCost><Order>3</Order><TriggerType>FP_COMMERCIAL_FARMING</TriggerType></Row>
<Row><Type>MINE_STRIKE_1</Type> <Yield>1</Yield><YieldType>YIELD_HAPPINESS</YieldType> <GoldCost>150</GoldCost><Order>1</Order><TriggerType>MINE_STRIKE</TriggerType></Row>
<Row><Type>MINE_STRIKE_2</Type> <Yield>3</Yield><YieldType>YIELD_PRODUCTION</YieldType> <GoldCost>150</GoldCost><Order>2</Order><TriggerType>MINE_STRIKE</TriggerType></Row>
<Row><Type>MINE_STRIKE_3</Type> <Yield>1</Yield><YieldType>YIELD_GOLD</YieldType> <GoldCost> 0</GoldCost><Order>3</Order><TriggerType>MINE_STRIKE</TriggerType></Row>
<Row><Type>VILLAGE_PROTESTS_1</Type> <Yield>3</Yield><YieldType>YIELD_SCIENCE</YieldType> <GoldCost>150</GoldCost><Order>1</Order><TriggerType>VILLAGE_PROTESTS</TriggerType></Row>
<Row><Type>VILLAGE_PROTESTS_2</Type> <Yield>1</Yield><YieldType>YIELD_HAPPINESS</YieldType> <GoldCost>150</GoldCost><Order>2</Order><TriggerType>VILLAGE_PROTESTS</TriggerType></Row>
<Row><Type>VILLAGE_PROTESTS_3</Type> <Yield>1</Yield><YieldType>YIELD_GOLD</YieldType> <GoldCost> 0</GoldCost><Order>3</Order><TriggerType>VILLAGE_PROTESTS</TriggerType></Row>
<Row><Type>FP_VILLAGE_PROTESTS_1</Type> <Yield>3</Yield><YieldType>YIELD_SCIENCE</YieldType> <GoldCost>150</GoldCost><Order>1</Order><TriggerType>FP_VILLAGE_PROTESTS</TriggerType></Row>
<Row><Type>FP_VILLAGE_PROTESTS_2</Type> <Yield>1</Yield><YieldType>YIELD_HAPPINESS</YieldType> <GoldCost>150</GoldCost><Order>2</Order><TriggerType>FP_VILLAGE_PROTESTS</TriggerType></Row>
<Row><Type>FP_VILLAGE_PROTESTS_3</Type> <Yield>1</Yield><YieldType>YIELD_GOLD</YieldType> <GoldCost> 0</GoldCost><Order>3</Order><TriggerType>FP_VILLAGE_PROTESTS</TriggerType></Row>
...
</Outcomes>