Better than building researchI don't get you.
Better then what?



You also use gold to pay city and civic upkeep and to feed your army. On Monarch the maintenance costs aren't devastatingly high, that's true, but if you can run 100% research all the time you're probably not rexing fast enough. Also, on the higher levels an early shrine is not a given as you may very well lose out on your chosen religion even if you bulb it.never have a gold issue (but I use gold only for upgrading so....)
yield to even a full grown town with 100% research. So in this case you could afford a 0% research slider keeping your empire steady, getting gold for upgrades, rush-buys etc. Gold, as already discussed has better general multipliers in the game. (Besides, you can use gold for research as you can rush buy both the Infernal Grimoire and the ToD which can potentially grant you great
-->
conversion.)
and be more aggressive.[to_xp]Gekko;12115881 said:Optimal early teching for high difficulties?
Just out of curiosity... do you play with or without Tholal's current mod? Running paci is pretty bold with Tholal's psycho AIs as it gives a penalty to unit production.1. I almost always start Agr -> Mysticism. Maybe with Mining, Fishing, or Calendar thrown in, situationally. The God King production and a very early great person are both extremely powerful. (The production is less great if you don't have tiles that produce 2-3 hammers, as I generally do.) I run Pacifism until I spawn at least 1 or 2 great people.
I don't like sticking to cats because they're slow, not because they're expensive to tech. In fact getting Crafting + Masonry + Construction is the cheapest way to get collateral damage (unless you're the Sheaim in which case Crafting + Mining + BW is a bit better -- but not cheaper). All other ways to do collateral in this game (say PH + OO, PH + AV, Sorcery, not to mention Gibbon, Hemah, Chalid, archmagi, high priests) are much more expensive.2. T2s aren't always a top early priority; sometimes you can go for a while with just warriors. The goals after that depend mainly on the civ, and also on the map, but it's some combination of expand / get collateral damage / get other intermediate techs. The choice of what kind of collateral damage you're going to use is the main decision in a Domination game. I don't do Catapults unless I'm going to stick with them for a while; they can be an OK choice for collateral, but as a side dish they take too long to tech to and too long to build.
Try to catch a giant spider once and let it roam around the neighbour's land killing everything ourside of cities. Can be quite useful. Besides.. horsemen can potentially get a better withdrawal chance than cats, especially with Defender or Horselord. That 95% ensures that they will live to fight another day. Bronze warriors can be incredibly useful, I agree. But building too many of them just for defense will kill your economy early in the game. Better use them as cannon fodder in a war.3. IMHO Hunters and Horsemen are pants, although Hunters can be good for capturing animals. Just build Warriors and don't worry about it. Delete them later if needed. They're cheap to build.
[to_xp]Gekko;12115881 said:usual path for starts without forest lock:
agriculture ( start with worker so they're finished together, then farm riverside grass ) -> calendar ( agrarianism, happy resources if lucky - build some warriors while growing ) -> ancient chants ( 1st settler should be underway so you finish AC when ready to settle 2nd city ) -> education ( apprenticeship, cottage riverside plains ASAP ) -> code of laws ( for aristograrian, unless elves, bannor, kurio or non suitable terrain )
Personally, the early war dec on IMM/DEITY isn't inevitable (at least on normal/quick) and even bronze warriors aren't enough.
Basically I go the way gekko goes because yes you can go mining->bronze working and pray for copper, but the academy/specialists aren't enough to keep research going, and you've crippled your expansion too.
You're hope is that you have enough time to loop through CoL and into bronze working before you get attacked. Then you can use your superior production to push them out.
Also, CoL needs to come before any T2 military, because all T2 military loses to bronze warriors.

but yeah you're likely screwed.