orangelex44
Partisan
Current due date for character orders looks to be Saturday the 2nd - noon my time. That's 5:00 PM GMT, so do your own conversion after that. That date may change, if people need more time - I know we got started a lot earlier than I'd first planned.
While the NES is currently full, I encourage anyone to put their name on the reserve list. Lurkers are welcomed as well; feel free to input your opinions.
I've noted this before, and possibly in other places in the starting posts, but it's worth reiterating: I'd be more than happy to try and explain lore questions to anybody with a question, whether or not you're actually in the NES. Either post your questions within the thread, or PM me.
Table of Contents:
Post 1 - intro
Post 2 - nations
Post 3 - characters
Post 4 - lore 1
Post 5 - lore 2
Post 6 - update list, miscellaneous
Current Political Map:
(recently updated to include city locations, as well as the locations of Yggdrasil, Letum Frigus, and Aifon Isle)
(the starting political map, as well as one with place names, are in the Lore section under "Maps")
The General Idea:
We got started earlier than I expected. I don't know when my classes will start back up in fall, so the end date is still up in the air a little bit. I may, if the NES is looking really exciting, extend the length by an update or two - but don't count on it. If I still feel like modding, I'll instead start a new (smaller) NES, perhaps outside of the FFH world.
Player List:
Nation List:
Relative "power" of player actions:
1) Character stories.
2) National orders.
3) National stories; if you wrote that you killed a character, but he claims he escaped, he'd probably right.
... subject to my decision, of course. However, I would guess that 90% of the time this is what I'll follow.
While the NES is currently full, I encourage anyone to put their name on the reserve list. Lurkers are welcomed as well; feel free to input your opinions.
I've noted this before, and possibly in other places in the starting posts, but it's worth reiterating: I'd be more than happy to try and explain lore questions to anybody with a question, whether or not you're actually in the NES. Either post your questions within the thread, or PM me.
Table of Contents:
Post 1 - intro
Post 2 - nations
Post 3 - characters
Post 4 - lore 1
Post 5 - lore 2
Post 6 - update list, miscellaneous
Current Political Map:
Spoiler :

(recently updated to include city locations, as well as the locations of Yggdrasil, Letum Frigus, and Aifon Isle)
(the starting political map, as well as one with place names, are in the Lore section under "Maps")
The General Idea:
Spoiler :
My goal is to take the general "FFHNES" style and add my own personal flair. (To those that may not know, "FFH" stands for Fall From Heaven, a mod for Civ. There are currently three FFH NES's in some stage of play: one is active, one is on hiatus, and one is in development.) Before I go any further, I want to mention that I intend this to be a summer project of mine, for my own enjoyment. It will not be intended to last longer than a few months. Also, since this is for my (and hopefully, the players') enjoyment, it will be quite low-key. It's just for fun, and any potential player shouldn't worry too much about how much time they can spend on it, how good their writing is, ot whatnot.
Like I suggested to Immac in FFHNESII, I thought that having individual characters working as active participants in the NES was a neat idea. Immac agreed, and implemented the nicely working system there that, to me, has added a lot to the feel of the NES. Among other idea, I would like to take that "character" concept and extend it further. Immac did a good job, but this NES will be designed from the ground up to include characters as active participants. Of course, "regular" nations will be there too, and what I plan to have happen is a sort of character NES within the greater NES. There will be lots of interaction between the two, but the characters will have quite different objectives than nations will and overall the "feel" will be different for players at each "scale" of the world.
The other major change from the formula FFHNESI, FFHNESII, and KolNES are taking is to start the NES "mid-game". If those NES's were random maps, this NES is a scenario - so everyone starts out with more than a warrier and a settler. There will hopefully be little to no "buildup" stage, and though not everyone will start in equally advantageous positions I'll try to let everyone get in the action to start with. To advance this goal, I'll be tossing out techs and revamping the FFHNES-accepted money system to make it population-based instead of improvement-, trade- and resource-based.
Knowledge of Fall From Heaven lore is nice, but not necessary. You'll eventually have to get a little acquianted, but that's not a big issue to me. I just want to see how much interest there is right now, and solve the other problems later. If you are interested, check out the FFH forums here: http://forums.civfanatics.com/forumdisplay.php?f=190.
Like I suggested to Immac in FFHNESII, I thought that having individual characters working as active participants in the NES was a neat idea. Immac agreed, and implemented the nicely working system there that, to me, has added a lot to the feel of the NES. Among other idea, I would like to take that "character" concept and extend it further. Immac did a good job, but this NES will be designed from the ground up to include characters as active participants. Of course, "regular" nations will be there too, and what I plan to have happen is a sort of character NES within the greater NES. There will be lots of interaction between the two, but the characters will have quite different objectives than nations will and overall the "feel" will be different for players at each "scale" of the world.
The other major change from the formula FFHNESI, FFHNESII, and KolNES are taking is to start the NES "mid-game". If those NES's were random maps, this NES is a scenario - so everyone starts out with more than a warrier and a settler. There will hopefully be little to no "buildup" stage, and though not everyone will start in equally advantageous positions I'll try to let everyone get in the action to start with. To advance this goal, I'll be tossing out techs and revamping the FFHNES-accepted money system to make it population-based instead of improvement-, trade- and resource-based.
Knowledge of Fall From Heaven lore is nice, but not necessary. You'll eventually have to get a little acquianted, but that's not a big issue to me. I just want to see how much interest there is right now, and solve the other problems later. If you are interested, check out the FFH forums here: http://forums.civfanatics.com/forumdisplay.php?f=190.
We got started earlier than I expected. I don't know when my classes will start back up in fall, so the end date is still up in the air a little bit. I may, if the NES is looking really exciting, extend the length by an update or two - but don't count on it. If I still feel like modding, I'll instead start a new (smaller) NES, perhaps outside of the FFH world.
Player List:
Spoiler :
Charles Li - nation
merciary - character
vruchten - nation
thomas.berubeg - nation
Ekolite - nation
hbar - character
Sepuku - character
Seon - character
Immaculate - nation
MasterofDisasta - character
Tyrs - character
Haseri - character
TheJopa - nation
TheForestAuro - nation
Northen Wolf - nation
Kyroshill - character
Diamondeye - character
With Daris as backup.
merciary - character
vruchten - nation
thomas.berubeg - nation
Ekolite - nation
hbar - character
Sepuku - character
Seon - character
Immaculate - nation
MasterofDisasta - character
Tyrs - character
Haseri - character
TheJopa - nation
TheForestAuro - nation
Northen Wolf - nation
Kyroshill - character
Diamondeye - character
With Daris as backup.
Nation List:
Spoiler :
Svartalfar (thomas.berubeg)
Leader: Faeryl Viconia
Government: God Queen
Queen Viconia is the center of Svartalfar life. =Her every will is faithfully enforced out of Love... and fear. for her secret police is EVERYWHERE.
To assist her, she has a council of Generals and elected officials.
Balseraph (vruchten)
Leader: Perpentach
Goverment: Monarchie
Perpentach is the mad king in Jubilee. But mainly he is just giving some random ideas as orders to his crowd of ministers. Those then try to make the best, not to fail. Because failure means arena...
Malakim (Immaculate)
Leader: Varn Gosam (he's likeable enough)
Government: despotism with strong nationalistic, even fascist ideology
(mod note: fascists are people too...)
Kha'zad (Northen Wolf)
Leader: Bronz For'kan
Government: Council of Factions
(mod note: your leader is named Bronze Fork? That's hilarious...)
Ljosalfar (Ekolite)
Leader: Amelanchier
Government: Military State
As a result of a military coup a short while ago, the Summer Queen has been executed for weakness and Amelanchier, her general, has seized the throne of Summer. Immediately he disposed of the Aristocrats who had been running the country, and while they still control small Forest Estates they have had their power dramatically reduced. Amelanchier's commanders now act as Warlords, controlling vast swathes of forest, where the peasantry and nobility alike are extorted and drafted into warfare. The Capital of Evermore has been mostly converted into a giant training camp for spurting out seemingly endless regiments of troops. It's craftsmen, once jewellers and carpenters, now make weapons and war machines for battle with the Svartalfar menace.
Bannor (TheJopa)
Leader: Matthias Verdad
Government: Military Dictatorship
After their exhausting travel through Hell, The Bannor have found their way to the surface. However, they have found out that perils that await them are perhaps even more lethal - Orcs outnumber the Bannor, and are determined to slay them all. Have Bannor gone through all this torture for nothing?
Led by General Matthias Verdad, who holds temporary, but absolute power in all military and civic matters, and even religious, Bannor have only one task - to survive, and form true government later - if there will be later.
Hippus (Charles Li)
Leader Rhoanna
Government: The Council of Clansmen
Formed from the leaders of the Great Clan when Rhoanna convinced them to unite for the glory of all that they stand for, this Council contains many men of many types: Fighters who would be happier on Campaign than on the table; Leaders who would kill for power, and see many ways to achieve it; Merchents who's keen eye on small advantages and new curios, and Herders who just want the keep to themselves. However, Rhoanna is a great at picking the best of the best to advise her in the Council. She would lead for the glory of the Hippus!
The Doviello (TheForestAuro)
Leader: Hakan the Razorwind
Government: Nomadic Tribal
Looking over the windswept valley, Hakan adjusted the wolf cap that adorned his head, tightening the grip on his spear. The Doviello had barely made it through the Age of Ice - rather than retreating, they embraced the winter and became like beasts. But now that the ice was melting, their way of life was set to dramatically change. With the death of Charadon and Mahala, a new alpha wolf had clawed his way to the top of the pack, and he intended to see that his tribe would prosper.
Stepping back into the circle of beastmen who gathered around the small fire here, he nodded fluidly. "It is time."
Kuriotates (NPC)
Leader: Cardith Lorda
Government: Absolute Monarchy
Amurites (NPC)
Leader: The Magistor
Government: Mage Empire
Lanun (NPC)
Leader(s): Captain's Assembly, notably Hannah the Irin and Falamir
Government: City States/Pirate Feudalism
Sidar (NPC)
Leader: [unknown]
Government: Adjusted Anarchy
Sheiam (NPC)
Leader: [unknown]
Government: United Tribal States
Grigori (NPC)
Leader: Cassiel (angel)
Government: Advisory Monarch, Feudal Council
Luichirp (NPC)
Leader: The Tinker
Government: Oligarchy (claimed monarchy)
Clan of Embers (NPC)
Leader: Orthus
Government: Rule of the Strongest
Leader: Faeryl Viconia
Government: God Queen
Queen Viconia is the center of Svartalfar life. =Her every will is faithfully enforced out of Love... and fear. for her secret police is EVERYWHERE.
To assist her, she has a council of Generals and elected officials.
Balseraph (vruchten)
Leader: Perpentach
Goverment: Monarchie
Perpentach is the mad king in Jubilee. But mainly he is just giving some random ideas as orders to his crowd of ministers. Those then try to make the best, not to fail. Because failure means arena...
Malakim (Immaculate)
Leader: Varn Gosam (he's likeable enough)
Government: despotism with strong nationalistic, even fascist ideology
(mod note: fascists are people too...)
Kha'zad (Northen Wolf)
Leader: Bronz For'kan
Government: Council of Factions
(mod note: your leader is named Bronze Fork? That's hilarious...)
Ljosalfar (Ekolite)
Leader: Amelanchier
Government: Military State
As a result of a military coup a short while ago, the Summer Queen has been executed for weakness and Amelanchier, her general, has seized the throne of Summer. Immediately he disposed of the Aristocrats who had been running the country, and while they still control small Forest Estates they have had their power dramatically reduced. Amelanchier's commanders now act as Warlords, controlling vast swathes of forest, where the peasantry and nobility alike are extorted and drafted into warfare. The Capital of Evermore has been mostly converted into a giant training camp for spurting out seemingly endless regiments of troops. It's craftsmen, once jewellers and carpenters, now make weapons and war machines for battle with the Svartalfar menace.
Bannor (TheJopa)
Leader: Matthias Verdad
Government: Military Dictatorship
After their exhausting travel through Hell, The Bannor have found their way to the surface. However, they have found out that perils that await them are perhaps even more lethal - Orcs outnumber the Bannor, and are determined to slay them all. Have Bannor gone through all this torture for nothing?
Led by General Matthias Verdad, who holds temporary, but absolute power in all military and civic matters, and even religious, Bannor have only one task - to survive, and form true government later - if there will be later.
Hippus (Charles Li)
Leader Rhoanna
Government: The Council of Clansmen
Formed from the leaders of the Great Clan when Rhoanna convinced them to unite for the glory of all that they stand for, this Council contains many men of many types: Fighters who would be happier on Campaign than on the table; Leaders who would kill for power, and see many ways to achieve it; Merchents who's keen eye on small advantages and new curios, and Herders who just want the keep to themselves. However, Rhoanna is a great at picking the best of the best to advise her in the Council. She would lead for the glory of the Hippus!
The Doviello (TheForestAuro)
Leader: Hakan the Razorwind
Government: Nomadic Tribal
Looking over the windswept valley, Hakan adjusted the wolf cap that adorned his head, tightening the grip on his spear. The Doviello had barely made it through the Age of Ice - rather than retreating, they embraced the winter and became like beasts. But now that the ice was melting, their way of life was set to dramatically change. With the death of Charadon and Mahala, a new alpha wolf had clawed his way to the top of the pack, and he intended to see that his tribe would prosper.
Stepping back into the circle of beastmen who gathered around the small fire here, he nodded fluidly. "It is time."
Kuriotates (NPC)
Leader: Cardith Lorda
Government: Absolute Monarchy
Amurites (NPC)
Leader: The Magistor
Government: Mage Empire
Lanun (NPC)
Leader(s): Captain's Assembly, notably Hannah the Irin and Falamir
Government: City States/Pirate Feudalism
Sidar (NPC)
Leader: [unknown]
Government: Adjusted Anarchy
Sheiam (NPC)
Leader: [unknown]
Government: United Tribal States
Grigori (NPC)
Leader: Cassiel (angel)
Government: Advisory Monarch, Feudal Council
Luichirp (NPC)
Leader: The Tinker
Government: Oligarchy (claimed monarchy)
Clan of Embers (NPC)
Leader: Orthus
Government: Rule of the Strongest
Relative "power" of player actions:
1) Character stories.
2) National orders.
3) National stories; if you wrote that you killed a character, but he claims he escaped, he'd probably right.
... subject to my decision, of course. However, I would guess that 90% of the time this is what I'll follow.
TO THE NATIONS, PART II:
Remember that you can spend gold later on for "general" improvements. I won't have a specific list of what you can and can not do, so if you have an idea ask me and I'll price it.
Currently, there are a few cities that have defensible walls around them. Kwythellar (obviously), Cevedes, Torrolerial, and Ithralia. There are also some defensive lines along the Bannor/Clan of Embers border, and along the Kuriotate's borders - these aren't as tough to get past as the city walls. You should expect to lose more men if you assault well-defended areas or cities.
A note: I've decided that I'll probably switch to Immac's system of letting recon units and paid-for recon send in orders earlier for information-gathering. I'm going to one one further than him, though: you can send in recon orders (either for units, or using cash) at ANY TIME in the order process. That includes during the "character round".
However... you can only do one mission per recon unit per round, and money-bought missions will be slightly less effective each time you do them. So use the ability wisely.
I do want people to clearly indicate a couple things when sending orders: first, who they are (nation or character); second, that they are Final Orders or Recon Orders. Question emails should be labeled as such. DO NOT GIVE ORDERS THROUGH PM'S.
As for format, well, I don't care overmuch. Just be clear about where you're spending money/who you're drafting, and when it comes to combat orders the more descripitive the better