Maniac
Apolyton Sage
That's the critical point IMO - are we talking of religions or ideologies?
It depends on the faction. Gaians or Believers would see stuff in religious terms; the Hive and University in ideological/philosophical terms.
That's the critical point IMO - are we talking of religions or ideologies?
Perhaps the in-game term should be changed to make that clearer, because right now, it just "feels" wrong to have strongly religious University/Morgan or so - but as ideology/philosophy, it would make perfect sense.It depends on the faction. Gaians or Believers would see stuff in religious terms; the Hive and University in ideological/philosophical terms.
It depends on the faction. Gaians or Believers would see stuff in religious terms; the Hive and University in ideological/philosophical terms.
It would be also possible to create variation by making some leaders especially tolerant (just lower values for different ideology without increasing the positive effect) or ones which don't like you a lot for sharing their view, but hating you for being different.
Is this already possible in the XML?
Makes sense. However this distinction in view can't be used in the game (at least not with the leaderhead.xml; all you can do is set how big the initial impact is, how big the impact overtime can be and how fast the latter sets it)...so the next question is, if the ideological/phislosophical view would be as fanatic. It would be also possible to create variation by making some leaders especially tolerant (just lower values for different ideology without increasing the positive effect) or ones which don't like you a lot for sharing their view, but hating you for being different.
And if Gaians, Believers, Hive and University care a lot for this things...then I would say the other three shouldn't - I could imagine something along these lines: Morgan wouldn't care either way (same or different religion gives no bonus/malus, he is just interested in making profit), Lal would like you a bit better if you share his religion, but he would be tolerant if you differ (no penalty), while Santiago would mainly feel threatened by a difference (without a lot impact, if you share her view)
I think for Morgan and Lal civics should matter more...and for Santiago... I would love to emphasize her militaristic character even more (e.g. likes you for shared wars).
Yes. Another thing I would like to change is how fast the attitude drops or improves - I think the more passionate leaders should react faster (thats also already in the XML, just not used by BtS)
AFAIK the reason why Firaxis added a couple turns before you get the full bonus/penalty for religion sharing/differences, is to discourage frequent religion switching. The more passionate leaders would not look well upon ideological flipfloppers, so I would argue it should take MORE time with them before you reach the maximum positive relationship bonus. That eventual bonus should of course be higher than the leaders who don't care as much.
An idea: instance of immediately suggesting concrete faction benefits, how about we try to define how we want a game with a faction to feel like? We can then try to translate that general feeling into game concepts.
Let me try a stab on the Peacekeepers:
Transport-capable units get a free medic promotion.
Increased war-wariness for when going to war with a faction which is using favourite civic(s) of the Peacekeepers.
The Gaians could take the Planet approach: +1 Planet Value or double Planet Value (that green heart icon) for every building that gives extra Planet Value.
Centauri Ecology grants +1to the Fungus plots in base range.
I haven't looked at it this way, but what you say makes perfectly sense for the relation bonus. For the malus OTOH, I would prefer to do it the other way - Miriam or Deidre should get quickly mad if you leave "the way".
[*]Increased healing speed for damaged units in friendly territory.
The Gaians could take the Planet approach:
- Or +1 Planet Value or double Planet Value (that green heart icon) for every building that gives extra Planet Value.
- +5% Psi Defense (the thing that Hypnotic Trance promo offers) for all non-mechanical units. That's for bred native life and infantry units thus.
-5% :espionage point cost for probe team actions. Call it a side-effect of empathy.![]()
Don't most (all?) of them get this already?