So, it appears that some mods can change the health and happiness that features provide (namely forests and jungles), and perhaps even food (yield) values of features?
By that I mean civ-specific feature yield modifiers?
I've heard that it can't be done, but then I see that it can? How does one accomplish this?
Also, fall further used to have Mazatl Jungles upgrade into deep jungle ... how can you have features evolve like that without using a religion set up?
Thank you.
By that I mean civ-specific feature yield modifiers?
I've heard that it can't be done, but then I see that it can? How does one accomplish this?
Also, fall further used to have Mazatl Jungles upgrade into deep jungle ... how can you have features evolve like that without using a religion set up?
Thank you.