Orcs of Moria

Chuggi

Espada
Joined
Jan 2, 2007
Messages
2,369
Location
Australia
Included in the download is five Orc units (a Warg Rider, a Swordsman, a Spearman, an Archer and a Crossbowman - all using the same model, just reboned for different animations).

Spoiler XML :
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARG_RIDER</Type>
<fScale>0.61</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishWargRider/Warg_Rider_FX.nif</NIF>
<KFM>Art/Units/Lion/Lion.kfm</KFM>
<SHADERNIF>Art/Units/OrcishWargRider/Warg_Rider_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.28</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_SWORDSMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishSwordsman/Swordsman_FX.nif</NIF>
<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
<SHADERNIF>Art/Units/OrcishSwordsman/Swordsman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_ORCISH_SPEARMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishSpearman/Spearman_FX.nif</NIF>
<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
<SHADERNIF>Art/Units/OrcishSpearman/Spearman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_ARCHER</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishArcher/Archer_FX.nif</NIF>
<KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
<SHADERNIF>Art/Units/OrcishArcher/Archer_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.85</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>

<UnitArtInfo>
<Type>ART_DEF_UNIT_ORCISH_CROSSBOWMAN</Type>
<fScale>0.36</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/OrcishCrossbowman/Crossbowman_FX.nif</NIF>
<KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
<SHADERNIF>Art/Units/OrcishCrossbowman/Crossbowman_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>


The Orc model I created for these units is low-poly, and uses a single 128 x 128 texture. Also, one of the units uses animations that are from the Warlords expansion. If for some reason you don't have it, I have attached the necessary files for you below.

Download them here!

Thanks and credit goes to AlazkanAssassin for the Hyena model he re-boned for FfHII (originally from Zoo Tycoon 2) also thanks to White Rabbit for the Goblin Shield (I know, I was too lazy to make my own). Enjoy :)
 
nice... well definantly use these in the arda mod, whne we start it up again with BTS.

Thanks alot,

thses are as good as usual, if not better...
 
Nice design overall but the eyes look a little weird.

:lol: I know. I wanted them to be bigger than normal though.

nice... well definantly use these in the arda mod, whne we start it up again with BTS.

Thanks alot,

thses are as good as usual, if not better...

Thanks! The evil sides are nearly covered now I hope.
 
Yeah but they look like a Helloween lantern now maybe add some more shading at the edges and more colors no plain yellow. I know you could do better apart from that they look awesome;)

Hmm I'll see if I can improve them.
 
How's this? It's only really noticeable with flying cam on however they do look slightly orange from regular civ view as well.

differenteyesir0.jpg
 
that"s better. it makes the eyes look less flat. makes it mor facelike, with the eyes slightly sunken in.
 
They look great! :goodjob: Those orcs are beautiful in their special large snake-eyed way. :yup:
If you want a worthless third party opinion, I thought the large eyes looked cool in the normal game camera mode. The large yellow eyes and ears clearly mark the orcs as inhuman rather then some guy just wearing greenish paint.

Edit- The new skin screenshot finally loaded up, it looks great! I was afraid you were going to shrink them.
 
Hm I'd suppose something like this:

differenteyesir0tz3.jpg


Still doesn't like "right" for me(I'd make the eyes smaller) but wouldn't like to change your design too much now.

Edit: and true no idea how this now would look ingame. The normal perspective ingame surely has higher priority.
 
i agree about the nose, but i like the bright yellow eyes more.
img1011448987.jpeg

the color of those seems more like the one chuggi had. (sorry pleo)
 
Awesome work! I think I have to agree with those suggesting smaller eyes, however. Larger eyes generally add a kind of "cutesy" factor to things, so it seems a little out of place on something like an orc. Personally, I'd go for smaller eyes, but bring back the bright yellow to intensify them.

But either way, these guys are awesome and I'm gonna use the heck out of them.
 
Still doesn't like "right" for me(I'd make the eyes smaller) but wouldn't like to change your design too much now.

Edit: and true no idea how this now would look ingame. The normal perspective ingame surely has higher priority.

Your nose is definitely better but the trouble is that I have to work with a 128x128 pixel texture, so most of the detail is lost there :( I don't want to increase the size of the texture because it doesn't make enough difference for regular civ view.

I can't make the eyes smaller without remaking all five orcs :rolleyes:

But thanks for the feedback! the updated texture with the more shaded eyes from the 2nd screenshot is attached to this post :)
 

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