Blue Senshi
Warlord
- Joined
- Feb 26, 2009
- Messages
- 136
But the main wrong issue its this: a) Archers have "arrows barrage" b) but then Gunpowder units should have also "lead barrage" from firearms, and c) Armor "guns barrage", and d) ships "cannons barrage" and e) battleships "main guns barrage" f) even slingers "slings barrage"......the list it's endless...
So the main issue it's why much modern units are in disavantage fighting with ancient archers only because the first have not "barrage" capability? Musketman 0 - Archers 1 (barrage), Rifleman 0 - Archers 1 (barrage), Tanks 0 - Archers 1 (barrage)... So the only units that can fight 1vs1 with archer are artillery units, beacuse you are giving archers a long-range fire capability... a nonsense, it isn't?So IMHO best delete archer barrage
And please leave SIEGE AND ARTILLERY units the only capable of Long range fire.
I've considered that issue myself in other mods that have archer ranged attacks. I think it's meant to represent massed archers firing volleys into the air so that the enemy is showered with arrows from above, instead of each archer aiming directly at a nearby individual target. When used in a massed upward volley, arrows could be considered the equivalent of indirect fire weapons like artillery. So it makes sense that direct fire weapons like muskets and rifles wouldn't have the ranged ability since they were never fired upward en masse to reach a distant target. (I can see battleships having that ability though since they were used to bombard landing zones.)
I actually like archer ranged attacks but it does seem like a letdown when you advance to gunpowder units. I think that could be avoided by weakening the archer's ranged attack's effect. Of course I agree that archer ranged fire should have no effect on fortifications (and I've never seen them have that ability in other mods that have archer ranged fire).