ROUND 4 (340 AD - 1120 AD)
The goal of this round is pwnage of France and complete control of my continent. I'm researching Machinery for Macemen right now, and a combo of Macemen and Catapults should be more than enough for France. Louis does have Swordsmen and Axemen, so he won't be a complete pushover like Gus was.
Turn 196: My Workers are Farming the 2 grassland river tiles of Debre Berhan. With no real food source, this is the only way to get it to grow quickly. Once it's up to speed, then I can cottage those tiles. Everyone is building a Forge right now. High production is always a plus for any city, even my science ones. I don't really have a "pure" science city though - all of my cities have some pretty good hills too.
Turn 197: My last Missionary coverts Debre to Confucianism. Now all of my cities have the state religion.
Turn 200: The Colossus is built is a distant land. My Scout comes across an elusive creature - the French Worker. If you want to see mismanagement of tiles, just look at France in my last save. He's working more unimproved tiles than I've ever seen. One reason may be the Barbarians. Since I have the Great Wall, every Barbarian on the continent is making a beeline for French territory. Not just Warriors either, I've seen Axemen and Swordsmen. Louis must be having trouble fighting them off.
Turn 201: The Forge is done in Aksum. It will finish the Mausoleum of Maussollos in 4 turns (I started it a while ago). I whip a few Forges in some other cities. Machinery will be done in 3 turns and I want them to be working on troops. Plus, they were only working Forests anyway. I have 7 Workers for my 7 cities and it doesn't seem to be enough. I'll see about getting some more.
Turn 204: Machinery is done. I'll go through Aesthetics and Literature so I can get the Great Library. Meanwhile, Barracks, Catapults and Macemen are the way to go.
Turn 208: Aesthetics is done and Literature will only take 2 more turns. My army is rounding into shape. I'll most likely have 2 SoD's and initially attack 2 cities. Then they'll merge and take on Paris.
Turn 210: Literature is done and Aksum starts the Great Library. Its vast production power will complete the wonder in an amazing 8 turns. Next is Compass and Optics. I want to see what the other continent is up to.
Turn 217: I'm ready to attack. Time for war!
Here the first stack, attacking Tours:
The city is defended by an impressive stack of 3 Archers, 1 Swordman and an Axeman. Here's the stack that will take on Lyons:
Lyons has 2 Swordsmen and an Axeman. Notice it has Walls and is on a hill. My Spies will try to incite a revolt there to make the assualt much, much easier.
Turn 218: The Great Library is complete. I switch Aksum into super-science mode for a while and start a Monastery. Tours needs a round of bombardment to finish off the cultural defense.
Turn 219: I'm ready to assualt Tours. 1 last Catapult bombardment eliminates the cultural defense. He's added a Chariot to the mix. I use one of my Catapults to soften up the defenders:
He dies, but he weakens every defender. I decide to hit them with another Catapult:
More collateral damage, but the defending Axeman wasn't wounded any more. I check my 2 Macemen and the City Raider one had the best chance to win at 88.7%. He succeeds with minor damage. The other Maceman is next:
No problem, he wasn't even damaged. My Axemen have a slightly worse chance, but still pretty good:
I have no problem attacking at those odds. He wins, but is heavily wounded. My last Axe is only a CR I, so he has an 81.7% chance. I'll still go, even at those odds. He wins, but I'm out of attacks now. I'll have to wait another round to take the city. Slightly annoying, because it does give the defenders a round to heal a bit.
After all of my attacks, I use my last Catapult to attack again. The defenders are already sorely wounded and my attack can't do any more damage. But a successful combat round will cause my Catapult to retreat and get 1 XP. One more cheesy win like that and I can give it the important Accuracy promotion.
Meanwhile, my second stack is ready to take out Lyons. The odds are much more in my favor here, since I have a bigger stack and he has less defenders. My Spies strike the first blow:
Um, or not. I had 2 Spies, each with a 74% chance, and they both failed. Yikes. It will take a long time to bring down those Walls now. I hit it with my 3 Catapults, but they only take it from 50% to 38%.
Turn 220: I send in my Catapult again for another cheesy win at Tours. Now for the real troops:
Both Macemen had >99.9% odds, but I used the one that needed that last XP to promote. I'll give him Medic I so I can heal a little bit faster.
One last attack to clear out his Chariot and the city is mine:
The money allows me to upgrade my CR II Axe to a Maceman.
Meanwhile, over at Lyons, the garrison has expanded to 2 Swords, 2 Axes and a Chariot. I bombard with a Catapult and decide to suicide the other 2. The both have terrible odds and die, but they do a pretty good job with collateral damage. My CR I Macemen have a decent chance:
He wins. The second Maceman have an even better chance (85%) and wins too. The third one is attacking a Swordsman, so he has the best chance of all (96+%). The wins easily. My Axemen clean up the last 2 badly wounded defenders and the city is mine:
This fight earns me my first Great General. I'll make my Medic III unit as usual. I don't plan on a lot more fighting, so this will most likely be the only General I get this game.
Turn 222: Optics is done. I upgrade a Trireme to a Caravel and load my Scout into it. They're off to seek out new lands and new civilizations. To boldly go where no man has gone before...
Drama is next for me. I'm already seeing red faces in my cities. I need Theatres and the culture slider to combat them.
Turn 225: Drama is done. I immediately bump up the culture slider to 10%. Some of my unhappy cities start a Theatre. I also get a Great Scientist. He'll lightbulb Philosophy for me. Normally, I love doing this, but I'm in no hurry to get Philosophy. I don't think anyone will beat me to it. Instead, I'll build an Academy in Aksum. Now it's really humming along in science.
Next will be Music and its free Great Artist. I want my recovery period from this war to start with a Golden Age. So I'll have to keep the Artist around a bit before I start the GA.
My SoD has reached the next French city. It was weakly defended and easy to take out:
I was all set to raze the thing and rebuild it 1S until I saw it had the Fish in its BFC. I guess I'll just have to build the Maoi Statues there to use all of those water tiles.
Turn 228: My stack has reached Paris and I start to bombard the cultural defense.
Turn 229: A smaller strike force takes out the city of Avignon:
What a horrible location, and directly on Horses too. The city was razed. I'll build a better one 2E, 1N of its failed location.
Turn 230: Music is done and the Great Artist is mine. He'll sleep for a while until I need him. Next is Paper, on the road to Liberalism. I'll grab Astronomy with Liberalism this time, because I'll need to be able to open trade with the other continent.
Each turn, more and more units are appearing in Paris. So instead of waiting until the entire cultural defense is gone, I stop at 30% and suicide 2 Catapults. This weakens the defenders enough to give my Macemen excellent odds. Unfortunately, there's more defenders now than I have troops, so I'll have to finish it off next turn.
Turn 231: Well, there was a lonely, wounded Spearman left in Paris. It was easy pickings and the French capital is mine.
Turn 232: I've reached the New World! And it has its natives...
Wow. Kinda backwards, huh? I Open Borders so I can drop off my Scout while the Caravel continues to explore.
I also meet Hannibal, who is the founder of Hinduism and is in much better shape than Sitting Bull. He even has Horseback Riding and Monarchy, 2 techs I don't have. I'll trade with him eventually, but first I want to meet the other 2 civs and see where the friendships lie. If there's an even more powerful civ than Hannibal, I don't want to accidently make them mad before I even meet them.
Turn 233: Hannibal comes begging for Compass. I say no and now he's Annoyed with me and won't trade his 2 techs. *SIGH*
Turn 234: I meet a guy who claims to be Kublai Khan, but he looks suspiciously like Qin to me:
No, I'm still not used to the picture switch. He's also Hindu, and has the same techs for trade as Hannibal. If everyone is a big happy Hindu family over there then that could be bad for me. I'll be the hated infidel. OK, maybe not bad, just irritating.
Turn 236: Last is Peter, the highest scoring civ of the bunch:
Hmmm, he's Hindu too. Paper is done and I switch to Theology. With the whole other continent one big happy Hindu bunch, I'd better build the Apostolic Palace on my side and make it Confucian. No need to let one of those bozos win a cheap AP victory by giving me a Hindu city.
I trade Aesthetics to Peter for Monarchy and to Qin (OK, Kublai) for HBR. When you trade a tech, trade it to as many civs as you can. It limits the trades the AI can make with each other.
My stack finally reaches the next French city:
Orleans is nice because it's built directly on Incense for +1 happy everywhere.
Turn 237: Hannibal beats me to Theology by 2 turns. Well, Christianity wasn't really the point anyway, I just want the AP. Sitting Bull declares on Kublai Khan. Sitting Bull hates me becuase I traded techs with Khan. Guess I know what side of that war I'm on. Of course, both AI's will ask me to join their side even though there's nothing I can possibly do until Astronomy. Is my Scout going to take out a few cities? The Caravel can't even pillage!
Turn 240: Theology is done and I begin Education. It's going to take a while because I'm down to 40% science due to war weariness. Louis still has a few cities left.
Turn 243: My stack reaches Rhiems:
What a horrible location. Yeah, it gets the Corn and Iron, but it is directly on the Spices and only hits 1 of the available 5 Floodplains. I raze it so I can rebuild 1SE of where it was. The new spot will make a great GP farm.
Turn 244: What a shock. Khan wants me to join in his stpuid war. The others dislike Sitting Bull more than Khan so I agree. I get a -1 hit to Hannibal so now he really hates me.
Turn 245: My stack needs a lot of healing before I can move on.
Turn 248: As I move towards the next French city, I grab a bunch of Workers outside of it. I'm not a big fan of the new AI where Workers are concerned. They seem to think it's OK for you to grab them all and they do little to defend them.
Turn 249: My troops are outside Marseilles. I don't have any suicide Catapults left (just the 1 Accuracy Catapult), but my Macemen still all have a 95+% chance to win. They do and the city is mine:
Well, it was mine, I razed it. My economy is pretty shaky right now, and I didn't like the location much either. Yeah, I got another Great General. I'll settle it in my capital so it can produce level 3 units right away. Also, the GG still gets +3 beakers from Representation.
Turn 250: Louis built a new city right in the path of my Macemen. Even worse, the only defender is a Chariot because the Archer couldn't get there in time:
Yeah, not so smart. The city auto-razed and I move on.
Lalibela produces a Great Scientist. He can finish off Education for me, but I'm so close right now that it's not really worth it. I'm turning Lalibela into another commerce city by chopping all of the Forests and turning them into Cottages. So, I use him for another Academy. It will be worth it down the road.
Turn 255: My forces finally reach Louis's last city. I shouldn't have too much trouble taking it out next turn.
I haven't really been talking about my cities much. I'm really focusing on commerce right now. I'm building and working Cottages in my core cities. The cities themselves are making sure they have my key buildings: Granary, Courthouse, Theatre, Library, Forge. A few of my cities are working on Markets as well. I only have 1 of the 4 happiness resources that the Market boosts, but the +25% gold works great for Aksum and especially Addis and its Shrine.
The newly captured cities are working on growing as well as getting those key buildings in. I have an army of Workers trying to improve the terrain around them. It's terrible. My plan is to get Courthouses in them all and put the Forbidden Palace in Orleans. That should help my economy a bunch. Ending this war and taking off the 30% culture slider will help a lot too.