Orthanc's Creation Thread

Progress? Updates? Gold? Pirate Amnesty?

Spain, please don't hang me. I needed the plunder from that Treasure Galleon to pay off my student loans.
 
Sorry, not much progress, I still kinda need aaglo to give me some idea of how to make this thing walk. Thanks for bumping this for me.:D
 

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Thank you!

Right, I'm taking a look at this, while I do it might help to put this up here, it's the part that puts all the peices of the scene together into one object:

//Metal Gear Ray
#declare Ray= union {
union {
union {
//Head
union {
object {Head}
union {
object {BJaw rotate z*-0 translate x*-2.5} //-12
object {RJaw rotate y*0 translate x*-2} //30
object {LJaw rotate y*-0 translate x*-2}} //-30
translate <2.5,-5.5,0> rotate <0,0,30> translate y*21}
//Wings
object {Wing rotate <20,30,40> translate <0,14,-3.5>}
object {Wing rotate y*180 rotate <-20,-30,40> translate <0,14,3.5>}
//Chest
object {Chest} rotate <0,0,-30> translate y*6}
//Waist
object {Waist}
//Tail
union {object {Tail}
union {object {Tail scale x*.9}
union {object {Tail scale x*.8}
union {object {Tail scale x*.75}
union {object {Tail scale x*.7}
union {object {TailE scale x*.65}
rotate <0,0,-3> translate y*-9}
rotate <0,0,-5> translate y*-9}
rotate <0,0,-25> translate y*-9}
rotate <0,0,-25> translate y*-9}
rotate <0,0,-18> translate y*-9}
rotate <0,0,-10> translate y*-13} rotate <0,0,-20>}
//Legs
union {
//Right Leg
union {
object {ULR}
union {
object {LLR}
object {FootR rotate <-5,0,95> translate y*-15}
rotate <0,0,-40> translate <9,-5,0>}
rotate <0,10,-20> translate z*-10}
//Left Leg
union {
object {ULL}
union {
object {LLL}
object {FootL rotate <5,0,95> translate y*-15}
rotate <0,0,-40> translate <9,-5,0>}
rotate <0,-10,-20> translate z*10}}};

union {
object {Ray}}

So that's basically how its set up, essentially the waist is the universal joint (ie: that's where point 0 is for everything else) and everything just extends out from there.
 
Ye gads!! I can't believe that you make units just by typing that stuff in... I'd have to use a ream of graph paper to plot that whole thing out, just so I could see if it was working right... You and aaglo gotta be good to use that to make the kind of units you do.
 
Well the good thing with POV Ray is it's not like a math test (which I can't do worth the life of me), if you screw up you see immediately that you've screwed up when you render, and you can fix it. You've basically got infinite undo's since you can always fix every part of the code as many times as you want, it's almost more like writing a book than making a 3D model (almost typed novel there, that would be interesting!)
 
That waist (hips) are the zero-point in my units too. and your unit seems to be composed the similar way as in the blobman-unit. You seem to be going there nicely :thumbsup:

A suggestion:
- do not use those "scale x*.5", but instead use "scale <.5,1,1>", since that way the rendering is quicker (the program doesn't write every time the "Parse warning: Illegal value: Scale y by 0.0. Changed to 1.0")
 
:lol: Trust me, when you've been working with it for over a year it becomes a second skin, just like anything else. I never would've dreamed I would be writing this stuff two November's ago, I'm no math whiz by any degree, in fact I haven't had a math course since last June (and hope to not have one ever again:D ) Anyways, working away at this, hopefully I'll get a half-decent run before tonight's up.:mischief:
 
UPDATE! UPDATE! GOLD!

Pirate Amnesty!
 
:lol:

Sorry, its nearly done, just have to finish the death. I've got four attack animations (laser, machine gun, knee missile and back missiles, so you'll have to pick and choose, just make sure you keep attack a) and I'm quite happy with the walk, I'll attach a walk preview to keep you interested:mischief:
 

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  • Metal Gear RayRun.gif
    Metal Gear RayRun.gif
    36.1 KB · Views: 79
Oh crap. It was in this thread that I did the pirate amnestly thing before...
 
Yeah, the walk is a little fast, I've slowed it down a bit, but the frame rate's now at 170 fps, which is the slowest FLCster allows.\

That's the toy of Ray isn't it? I gotta get that sometime.:mischief:
 
Ray's done! Here he is.

So now Orthanc is gonna get back to his shipyard, I think it misses me, I'll be redoing my Corvette, then my Trident, and then there's 2 requests I still have to fulfill.

Back to the docks.:D
 
Sweet Cool Awesome Hurry, we need a lot of units for BFAM!
 
Okay, putting some real life back into this thread, work's begun on the new corvette, here's what we have:
 

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  • p1.JPG
    p1.JPG
    3.5 KB · Views: 60
How she goign to eb rigged? Like the last one?
 
Nice hull shape - like always. Are you still using those slow sphere-sweeps?

You know, you can get almost the same results with blobs - in a fraction of rendering time.
 
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