Stormrage
Ever Present Taskmaster
Oooohh... nice 

//Metal Gear Ray
#declare Ray= union {
union {
union {
//Head
union {
object {Head}
union {
object {BJaw rotate z*-0 translate x*-2.5} //-12
object {RJaw rotate y*0 translate x*-2} //30
object {LJaw rotate y*-0 translate x*-2}} //-30
translate <2.5,-5.5,0> rotate <0,0,30> translate y*21}
//Wings
object {Wing rotate <20,30,40> translate <0,14,-3.5>}
object {Wing rotate y*180 rotate <-20,-30,40> translate <0,14,3.5>}
//Chest
object {Chest} rotate <0,0,-30> translate y*6}
//Waist
object {Waist}
//Tail
union {object {Tail}
union {object {Tail scale x*.9}
union {object {Tail scale x*.8}
union {object {Tail scale x*.75}
union {object {Tail scale x*.7}
union {object {TailE scale x*.65}
rotate <0,0,-3> translate y*-9}
rotate <0,0,-5> translate y*-9}
rotate <0,0,-25> translate y*-9}
rotate <0,0,-25> translate y*-9}
rotate <0,0,-18> translate y*-9}
rotate <0,0,-10> translate y*-13} rotate <0,0,-20>}
//Legs
union {
//Right Leg
union {
object {ULR}
union {
object {LLR}
object {FootR rotate <-5,0,95> translate y*-15}
rotate <0,0,-40> translate <9,-5,0>}
rotate <0,10,-20> translate z*-10}
//Left Leg
union {
object {ULL}
union {
object {LLL}
object {FootL rotate <5,0,95> translate y*-15}
rotate <0,0,-40> translate <9,-5,0>}
rotate <0,-10,-20> translate z*10}}};
union {
object {Ray}}