Recoiling back diagonally?

Not quite, I meant that the side-cannons firing will be its own animation (ie:AttackA), and the bow-chasers firing will also be its own animation, probably AttackC, and AttackB would be the Kraken tentacles shooting up and whipping around. Attacks A and B would work together, since the ship will have its broadside to the enemy in both of them, but AttackC requires the ship to point its bow at the enemy. If you were to use all three, the ship would do an instant 90 degree turn as Attack C starts then instantly turn back as it ends

So basically you'll end up with a choice of using Attacks A-B or just Attack C. Though I'll probably make an Attack D where the bow points at the enemy during the tentacle attack, to work with Attack C...
EDIT:
Stern is about 1/3 done, here's what we've got:


It's this bit of the stern...
that I'm afraid of, for what-should-be-quite obvious reasons
I forget what site I got all my images of the Dutchman from, but they rock quite hard. They also showed me that only one side of the ship was completed entirely. The port (left) side of the ship was left half open, guess that's to let the cameras in easier. But it probably also gave the already very-taxed digital artists even higher blood pressure editing in the missing side.