OS79 Modmods

I don't have a lot modmods (yet).

But I'm going to include all of them here. Just download the attached file and use Universal MLF Loading file.

  • IdleCities: Similar to Wealth, Research, and Culture but it doesn't give you anything. Good for Snail or Marathon when you have nothing to do with a city at particular time.
  • Chop With Purpose: Turn off chop the forest and chop the jungle functions so that AI don't chop forests/jungles unless they are going to build an improvement. That goes for you, player, as well.
  • No Storm: Thanks to Zappara, I made a module that should hopefully be just modular. It effectively cut all storms from the game.

    [*]Fit All Sizes Research: All Worldsizes now have research at 100. That means that sizes don't change your research time.
Download & Installation Instructions:
1. Be sure you are using the latest Universal MLF file here!
2. Download the attached file.
3. Extract to Rise of Mankind/Assets/Modules

and enjoy!

_____
 
But they do, indirectly. Larger maps can have more cities. More cities means more :science:. More :science: means faster research.

QED.
 
Minor update to the first post to reflect the ongoing discussion about research time for worldsizes.
 
Updated the first post to include new Revised GameSpeeds that end at 2500 CE with the new download :D.
 
I'll be updating A New Dawn 1.6 for the revised game speeds, thanks Os79!
 
Os79, I just "finished" a game with the revised game speeds. There's a few problems with them. Yes, they do end at 2500CE, but they add so many turns that I had already got Future Tech by 2087 CE. And I was only 57% of the way to the end of the turns. I think that you need to tack on less turns at the end, since they go slower, and add more turns to the beginning. It's going to need quite a bit of balancing still. Hopefully you're up for the challenge.
 
But they do, indirectly. Larger maps can have more cities. More cities means more :science:. More :science: means faster research.

QED.

It's generally true, but more cities = more cost (distance to capital), so you need to
lower the science rate.
 
Os79, I just "finished" a game with the revised game speeds. There's a few problems with them. Yes, they do end at 2500CE, but they add so many turns that I had already got Future Tech by 2087 CE. And I was only 57% of the way to the end of the turns. I think that you need to tack on less turns at the end, since they go slower, and add more turns to the beginning. It's going to need quite a bit of balancing still. Hopefully you're up for the challenge.

Wed., after 8am class, sure!

To clarify:
You want more turns to the "Ancient" era, and you want lesser turns in the eras nearing the end?

Also, 2200 was where I end my teching in turn increments. 2500 is where I add on more turns that have no purpose other than conquest, if you can do it before 2500 CE. So I can try to decrease some turns in the end but I want the future to have enough turns for me to conquer the entire world if at all possible...

So clarify a bit please. No rush, though. I have to prepare for THREE! speeches (two tomorrow and one on Wed. :)).
 
It's generally true, but more cities = more cost (distance to capital), so you need to
lower the science rate.

Recommend you look in to the Strategy and Tips forum, and find my thread "Gold Usage". I found that I can stockpile gold up to certain amount, then tech 100 percent till gold falls below my decided minimum limit, then push down research slider till I get back to my decided max gold. So the cycle repeats. It works great for me at Noble difficulty level :D. India in the west is so far advanced in scoreboard but terrible in its military might because I'm technologically advanced, and I'm slowly and systematically absorbing its cities as we are speaking now, :evil:
 
Wed., after 8am class, sure!

To clarify:
You want more turns to the "Ancient" era, and you want lesser turns in the eras nearing the end?

Also, 2200 was where I end my teching in turn increments. 2500 is where I add on more turns that have no purpose other than conquest, if you can do it before 2500 CE. So I can try to decrease some turns in the end but I want the future to have enough turns for me to conquer the entire world if at all possible...

So clarify a bit please. No rush, though. I have to prepare for THREE! speeches (two tomorrow and one on Wed. :)).

Okay, let's clarify. To finish a Normal Speed game and get all the techs, you need approx 1000 turns. As it stands now, you added too many. So, we need to tweak it so both of these parameters are the same:


End Date: 2500CE
Total Turns: 1000 (Normal Speed)

You can standardize it out from their, methinks. This will probably require an entire rewrite of the game speeds. But if you can get it right for normal, it should be easy and good enough just to extrapolate the other game speeds from it, as long as you keep the end date the same, and have the total turns variable on the speed (faster games, less turns, slower, more...etc.)

Hopefully that makes things clearer.
 
Okay, let's clarify. To finish a Normal Speed game and get all the techs, you need approx 1000 turns. As it stands now, you added too many. So, we need to tweak it so both of these parameters are the same:


End Date: 2500CE
Total Turns: 1000 (Normal Speed)

You can standardize it out from their, methinks. This will probably require an entire rewrite of the game speeds. But if you can get it right for normal, it should be easy and good enough just to extrapolate the other game speeds from it, as long as you keep the end date the same, and have the total turns variable on the speed (faster games, less turns, slower, more...etc.)

Hopefully that makes things clearer.

Ok, I can copy what I did for 2200 CE (sort of). The months will be different. Turns works better than before slightly.

However, I think I mis-explained my purpose for 2500 CE somewhere. If so, my apologies. My purpose with 250 CE is NOT to end the Future Tech at 2500. It is for conquest purpose but still running under Mastery victory.

So I might tweak my 2500 ending gamespeeds to half out turns between start of modern era and 2500 turns but it will still have many Future Tech turns because its only purpose after you tech all the way is for conquest.

Therefore, if you want to test out Mastery Victory that have more time and reasonable scoring chances without a lot of Future Techs, go to the other Revised Gamespeeds I set for 2200 CE. It should have a lot fewer Future Techs. That one, I will receive in-depth and precise criticisms on how to rebalance. It will eventually go into this 2500 ending Revised Gamespeeds as a backbone, thereto i will add more turns for conquest purpose.

Side note: I will update the first post to reflect what I mean precisely.
 
Update: See the first post.

I tweaked my gamespeeds a bit. Based on my gameplay, I changed the Snail turn increments a bit to hopefully match my experiences playing recently..

Also, I removed "Chop with Purpose" as I don't see a real need for it now.
 
Small update in the first post.

Just small corrections of Gamespeeds Snail and marathon increments.
 
Small update...

I updated new OS79 modmodpack. Just updated the gamespeed increments for marathon speed. It was Renaissance and Industrial eras that need to be fixed. I'm confident Renaissance is finally fixed but will need ot gametest the changes for Industrial era.
 
UPDATE:

My Revised Gamespeeds remain the same except that it is now 2200 ending one. Afforess, please change your AND to reflect that folder structure (under OS79 now, not under the main Modules).

My Research Fit All is changed: Giant now have researchpercent at 160 and Gigantic at 175.

Download from the first post...

Enjoy.
 
UPDATE:

Just in time for tomorrow possible release of next beta of AND...

Just improved somewhat Marathon and Snail Turn Increments. Yeah, it takes time to make turn increments just right. Hopefully, now that I gambled and changed the XML in between save games and succeeded in continuing the game (whew!), the next test/releases of Revised GameSpeeds will be two or three away from Final Release status :).

Seriously, I hate Epic and faster GameSpeeds for RoM so I am really requesting that someone takes time and play faster GameSpeeds (Epic and faster) and tell me the exact turn number that they hit Classical and other eras. I can't trust Autoplay on this one. That was what messed my first release because AI was god-awful at researching. The new updates since were based on my personal playtesting.
 
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