OSG - The people of Twente 1

hanskamp

Warlord
Joined
Feb 2, 2004
Messages
113
Location
Enschede
This is a one person game. I will play 20 turns each 24 hours. Others may do their turns for themselves (after downloading the game). I would like, that others'messages are comments (and criticisms) to my way/style of playing.

World Size: Huge
Barbarians: Raging
Pangaea 60% Water
Climate: Wet
Temperature: Warm
Age: 5 Billion
Your Civilization: Twentenaren
Your Rivals: Random/Random
Rules: Allow Space Race Victory, Allow Cultural Victory, Accelerated Production, Allow Cultural Conversions
AI Aggression: Normal
Difficulty: Warlord

I am Militaristic, Expansionist. I am the Twentenaren (but in fact I might be the Zulus).
I have the advances Warrior Code and Pottery.

Turn 0: 4000 BC
I start with a Scout, a Setter and a Worker.
I set the Scout to auto-explore.
I found the city of Enschede (the biggest city of the Twentenaren).
The city's production is set to Warrior.
The Worker is set to Automate.
The goals of advances are set to Iron Working, Monarchy and The Republic.
Science rate is set to 100 %. It takes 20 turns to discover Bronze Working.

Turn 1: 3950 BC
Zzz.

Turn 2: 3900 BC
Zzz.

Turn 3: 3850 BC
Enschede builds a Warrior. Fortify.
Production is set to Archer.
The Scout finds a hut: gives Ceremonial Burial.

Turn 4: 3800 BC
Zzz.

Turn 5: 3750 BC
Enschede grows to size 2.

Turn 6: 3700 BC
The Scout finds a hut: gives Mysticism.

Turn 7: 3650 BC
Enschede builds an Archer. Set to auto-Explore.

Turn 8: 3600 BC
Zzz.

Turn 9: 3550 BC
Science rate is set to 80 %. It takes 17 turns to discover Bronze Working.
Enschede builds a Warrior. Set to auto-Explore.

Turn 10: 3500 BC
Enschede grows to size 3.
Production is set to Settler.
Scout finds a hut: 25 gold.

Turn 11: 3450 BC
Zzz.

Turn 12: 3400 BC
Zzz.

Turn 13: 3350 BC
Enschede builds a Settler. Set to Goto to a new location for Hengelo, SE from Enschede.
Its production is set to Archer.

Turn 14: 3300 BC
Scout finds a hut: The Wheel.

Turn 15: 3250 BC
Scout finds a hut: a city. Name is set to Almelo.
Almelo's production is set to Warrior.

Turn 16: 3200 BC
Settler builds a city: Hengelo. Production is set to Warrior.

Turn 17: 3150 BC
Enschede builds an Archer. Set to auto-Explore.
Bronze Working is discovered. Next advance is Iron Working, 20 turns.

Turn 18: 3100 BC
Near Enschede, I see Spices. I will build a road to it soon.

Turn 19: 3050 BC
Almelo builds a Warrior. Production is set to Impi.
Hengelo builds a Warrior. Production is set to Impi.

Turn 20: 3000 BC
At the right I see a Strategic Resource: Horses.
I will build cities between Enschede and that Horses.
Ensched builds an Archer. Production is set to Impi.

HK-Twentenaren-3000.JPG

SAVE
 
Turn 0: 3000 BC

I have numbered the units:
In Enschede we have Warrior 1 and Archer 1.
In Almelo we have Warrior 2.
In Hengelo we have Warrior 3.
Perhaps it has no sense to enumerate all these units... we'll see.
The Worker near Enschede must build a road to Spices.
Hengelo and Almelo are set to produce a Worker.
Enschede is set to produce a Settler.
It takes 16 turns to develop Iron Working.
Archer 1 must guard Enschede.
Archer 2 continues exploring.

Turn 1: 2950 BC
Hengelo produces a Worker 2. That worker must build a road and mine on

Cattle.

Turn 2: 2900 BC
Worker 2 is building a road.
Almelo produces a Worker 3. That worker must build a road and mine.

Turn 3: 2850 BC
Worker 3 is building a road.
Archer near Horses touches a hut: A Conscript Warrior is found. Both are going

to explore.

Turn 4: 2800 BC
Enschede builds a Settler. I send the Settler to a place between Horses and

Enschede. Enschede is producing an Impi.

Turn 5: 2750 BC
Hengelo builds an Archer. He will be exploring.
Worker near Hengelo is ready with road. He will mine.

Turn 6: 2710 BC
Worker near Almelo is ready with road. He will mine.

Turn 7: 2670 BC
Scout touches goody hut: discovered Alphabet.

Turn 8: 2630 BC
Enschede, Hengelo and Almelo build an Impi. Their production set to Settler.

Turn 9: 2590 BC
The Settler form Enschede reaches his destination for the 4th city: Oldenzaal.
Oldenzaal wil produce a Warrior.
The Archer at East touches a goody hut: Masonry.

Turn 10: 2550 BC
Zzz.

Turn 11: 2510 BC
Worker near Hengelo is ready. He will build a second road.

Turn 12: 2470 BC
Hengelo and Enschede build a Settler.
Almelo's Worker continues mining and roading.

Turn 13: 2430 BC
Zzz.

Turn 14: 2390 BC
Oldenzaal builds a Warrior. It will now build a Worker.
Worker on Spices will build a Colony.

Turn 15: 2350 BC
Discovered Iron Working. Next advance is Polytheism.
Resource Iron is not found yet.
A part of my Palace will be built.
An Archer touches a goody hut: discovers Horseback Riding.
Warrior touches a goody hut: a Conscript Warrior, set to exploring, finds Silks.
Worker near Hengelo will build a road to Enschede.
Scout touches a goody hut: a city, Borne, producing Warrior.

Turn 16: 2310 BC
Enschede will build Pyramids, takes 67 turns.
The Archer in Enschede will explore.
Hengelo will build a Granary.
Archer touches a goody hut: discovers Mathematics.
New city is founded: Nijverdal, producing Warrior.
New city is founded: Rijssen, producing Warrior.
We now have 7 cities: Almelo, Borne, Enschede, Hengelo, Nijverdal, Oldenzaal

and Rijssen.
It takes 20 turns to discover Polytheism.
An Archer touches a goody hut: Conscript Warrior.

Turn 17: 2270 BC
New city is founded: Losser, producing Warrior.
We are near another civ (Warrior 4 in the north).

Turn 18: 2230 BC
Barbarians near other civ are approacing the Warrior.
Oldenzaal builds a Worker. He will improve Oldenzaal's surroundings.
Oldenzaal, Nijverdal will build an Impi.
Warrior 4 (3/3) will attack the Barbarians. Barbarian Warrior dies.
Then he is attacked by the other Barbarians.
He wins being attacked -> Veteran Warrior.
He wins being attacked -> Elite Warrior.

Turn 19: 2190 BC
Hengelo builds a Granary. It will build a Settler.

Turn 20: 2150 BC
There are now 8 cities:
Almelo: Settler (1 turn)
Borne: Impi (10 turns)
Enschede: The Pyramids (47 turns)
Hengelo: Settler (4 turns)
Losser: Impi (5 turns)
Nijverdal: Impi (4 turns)
Oldenzaal: Impi (9 turns)
Rijssen: Warrior (1 turn)
Polytheism 12 turns

HK-Twentenaren-2150.JPG


SAVE
 
There are now 8 cities:
Almelo: Settler (1 turn)
Borne: Impi (10 turns)
Enschede: The Pyramids (47 turns)
Hengelo: Settler (4 turns)
Losser: Impi (5 turns)
Nijverdal: Impi (4 turns)
Oldenzaal: Impi (9 turns)
Rijssen: Warrior (1 turn)
Polytheism 12 turns

Turn 0: 2150 BC
I meet one of the other civs near Shanghai: Chinese.
I offer them Alfabet, without requesting anything.
Attitude Chinese: Polite.
Losser builds a Warrior. Production set to Impi.
Borne builds a Warrior. Production set to Impi.

Turn 1: 2110 BC
Chinese searches contact with me (because of Warrior in their area).
Almelo builds Settler. Production set to Granary.
Rijssen builds a Warrior. Production set to Worker.
Scout touches goody hut: Maps of their region.

Turn 2: 2070 BC
Zzz.

Turn 3: 2030 BC
Hengelo builds Settler. Production set to Temple.
Nijverdal builds Impi. Production set to Granary.
Losser builds Impi. Production set to Worker.

Turn 4: 1990 BC
Scout touches goody hut: Writing.

Turn 5: 1950 BC
Warrior touches goody hut: Conscript Warrior.
Enter founded. Production set to Warrior.
I see Chinese capital: Beijing

Turn 6: 1910 BC
Rijssen builds Worker. Production set to Granary.
Losser builds Worker. Production set to Granary.

Turn 7: 1870 BC
Borne builds Impi. Production set to Worker.

Turn 8: 1830 BC
Archer touches goody hut: 25 gold.

Turn 9: 1790 BC
Oldenzaal builds Impi. Production set to Settler.

Turn 10: 1750 BC
Borne builds Worker. Production set to Archer.
Enter builds Warrior. Production set to Worker.

Turn 11: 1725 BC
Discovered Polytheism. 27 turns to discover Monarchy.
Warrior touches goody hut: Philosophy.
Scout touches goody hut: Literature.

Turn 12: 1700 BC
Almelo builds Granary. Production set to Settler.
Hengelo builds Temple. Production set to Settler.
The Chinese are building The Pyramids.
Weerselo founded. Production set to Warrior.

Turn 13: 1675 BC
Archer touches goody hut: Code of Laws.

Turn 14: 1650 BC
Contact with the Maya.
I exchange Map Making for Code of Laws and 86 gold.
Attitude Maya: Polite.

Turn 15: 1625 BBC
Almelo builds Settler. Production set to Settler.
Hengelo builds Settler. Production set to The Great Library (50 turns).
Nijverdal builds Granary. Production set to Worker.
Enter builds Worker. Production set to Granary.
The Maya are building The Mausoleum of Mausollos.
The Maya completes The Pyramids.
Warrior touches goody hut: 50 gold.

Turn 16: 1600 BC
Production of Enschede set to The Temple of Artemis.
Losser builds Granary. Production set to Settler.

Turn 17: 1575 BC
Nijverdal builds Worker. Production set to Settler.
Weerselo builds Warrior. Production set to Worker.

Turn 18: 1550 BC
Warrior touches goody hut: Currency.
Scouts touches goody hut: 50 golds.
Almelo builds Settler. Production set to Archer.
Oldenzaal builds Settler. Production set to Granary.
Archer touches goody hut: Construction.

Turn 19: 1525 BC
Access to Middle Ages.
Dyes visible near Rijssen and Borne.

Turn 20: 1500 BC
Borne builds Archer. Production set to Granary.
Losser builds Settler. Production set to Temple.
Part of Palace.
The Maya are building The Temple of Artemis.

There are 10 cities:
Almelo: Archer (4 turns)
Borne: Granary (30 turns)
Enschede: The Temple of Artemis (25 turns)
Enter: Granary (12 turns)
Hengelo: The Great Library (36 turns)
Losser: Temple (8 turns)
Nijverdal: Settler (5 turns)
Oldenzaal: Granary (29 turns)
Rijssen: Granary (16 turns)
Weerselo: Worker (2 turns)

Monarchy: 21 turns.

HK-Twentenaren-1500.JPG


SAVE
 
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