OK, we open with a three-front war, but we are also solidly in the lead. Doing well in tech, although (of course) the Psilons are up by an advance or two in each field. Espionage has been paying off nicely, definitely want to continue that. In fact, we just got a round of tech in, so its time for a new ship design. Actually, Jabah just created a new Ion 4, but looking at our current fleet, its time to scrap the Scout 2Xs, and probably replace the bombers as well. I think we can make some headway on both the Silicoid and Alkari fronts, while trying to steal whatever tech I can from the Psilons. I also see that our only non-enemy, the Sakkra, is also at war with the other three. Perfect candidate for an alliance, but he doesnt agree. He will accept a
Non-Aggression Pact, though, which I sign.
On the home front, we have a few planets that still need shields, and quite a few still growing and building up factories, but we do have a handful of strong, maxed planets for research or shipbuilding. I keep most of the planets building Ion 4s, and hold off on any more Stinger 4s until I see how they do in combat without a computer. We have plenty of missile boats for now, and I want to boost our tech spending. I also beef up defense spending at Darrian, which is on the border, and Primodius, also a border and possible target. I send some of our reserve cash over. I go ahead and scrap the Scouts, although I dont replace the design yet, Im thinking about a new bomber with the Omega V.
Start the invasion of Crysalon, by sending 26 from Antarres and 36 from Xudax, due in 3. I will add some from Darrian next turn. I also send a group of Ion 2s and bombers against Omicron, and redirect our retreating fleet back to Yarrow, to meet up with the 150 Merculites. Send a few of our
IBT: The Alkari SoD does indeed attack Incedius! Good thing Jabah had some newer Ion 4s and Stinger 4s there, and more on the way. Heres the breakdown:
Lasers cant do anything to the Ion 4s, and not much to the Ion 2s. The WarBirds have the Ion cannons, theyre the bigger threat, along with his armed Colony ships. After waiting one round for him to move in closer, the missile ships and bases concentrate on the Warbirds, then the Colonies with the second round. Meanwhile, my Ion 4s maneuver along the top edge, to see who will separate from the pack. I move in to finish the Warbirds after the first salvo hits, while the missiles are enough to kill the Colony ships outright. Warhawks take a couple rounds from the planet and Ion 2s, while our missile ships are now spectators. Once all the large ships are gone, it is a steady game of attrition, as I start to whittle down the fighter stack, with scatter-Vs from the planet and my Ion ships, I am killing 60 or so per turn, while he does 10-20 damage to my Ion cruisers. Eventually, he retreats with 128 survivors, all at the cost of one Ion 2.
Yarrow is explored, as his fleet is gone. It is a size-80 Artifact world, currently at 53 pop and 125 factories. I definitely want to take this one intact. A Silicoid Colony ship bombs our colony at Paranar (I thought we had a base there, sorry I missed it) killing 4 pop and 12 factories, but then his ship is gone the next turn (Out of range?).
2451: Launch the invasion of Yarrow, with 24 from Incedius, and 30 from Jinga. I also add another 23 from Darrion to the Crysalon invasion, in 2 more turns. Shift some new ships around.
IBT: At Darrian, the Silicoids arrive with 12 Mako, basically a large missile boat with 5 Hyper-X launchers (2x5, 3x2) and a scanner. We have an Ion 4, 25 Merculite, and 9 Stinger-4s, and after our first 2 salvos knock him down to 8, our Cruiser goes toe to toe, and he obligingly sticks around as I kill one every other round, until the last survivor finally retreats. More scouting reports, Omicron is a Rich Inferno, Im not in a position to take it, so I do bomb here, killing 35 pop and 32 factories. We get a message from the Sakkra, as they also notice the growing threat of the Silicoid empire.
2452: I follow up with our Sakkra friends, and this time they do sign an alliance. Obaca chips in 20 to the assault on Cryslon, Nitzer sends 20 to join the assault on Yarrow. Psilon fleets on the move, could be Phantos or Darrian, which doesnt have any bases yet.
IBT: Chase a Warbird from Yarrow. The ground pounders arrive at Yarrow, and mix it up. Our 74 troops overwhelm his 34, in fact we only lose 7. (I see later he sent 28 transports out the turn before we arrived
). Our assault at Crysalon also arrives, more evenly matched (105 to 110), but the result is a blowout. Silicoids are destroyed, and we lose 23, 82 pop left to stand up the planet! Not to mention all the factories intact. From our two assaults, we get two techs:
Class IV Shields from Yarrow, Mass Drivers from Crysalon.
2453: The Psilons are moving in 2 groups, at different speeds, but Im not sure if they have 2 different targets, or are both headed for Darrian. I shift more ships to Phantos, I should be able to double back to Darrian if the 2nd group passes Phantos for Darrian.
IBT: Yep, hes hitting both targets, good thing I shifted forces. Main battle is at Phantos. He brings 5 large and 27 Medium Star Wings, vs. my 1 Ion 4, 6 Stinger 4s, and 22 Merculites, as well as 8 bases.
Main threat to the planet are the Sunfires, with the spores, so I target them first. In fact, the missile volleys take out all the large ships, and my Ion kills 3 of the Star Wings before they retreat. Our second battle is at Darrian, where 8 Ion 2s and 5 Stinger-4s chase off a Star Wing and a colony ship.
2454: The Alkari are broken, time to go for the kill. I converge my fleet on Altair, from Yarrow and Nitzer.
IBT: Altair has 15 bases, and 3 Warbirds and a Colony. I have 4 Ion 4s, 31 Stinger-4s, and our 160+ Merculites. They make short work of the bases, even from a distance, although the first couple volleys reach us, costing me 11 Stingers, but his bases are destroyed (the ships retreated). I chase his remaining small Pelicans from Yarrow. The Alkari ask us to break our alliance with the Sakkra?
2455: Now that we have scanned Altair, time to put some Boots on the Ground! 25 from Nitzer and 35 from Yarrow ought to do it.
IBT: The 60 troops land on
Altair, to face his 110. We are again victorious, losing only 15 troops, and capturing 363 factories and
Terraforming +40. We also get the GNN message that we control a majority of the galaxy. Meanwhile, some of our older bombers have reached the Psilon colony at Morrig, which he has conveniently left undefended. The planet has 72 pop, but my bombardment kills 8, and 32 factories.
2456: Adjust sliders for Terraforming (manually). Launch task forces to Ukko and Ajax (3 turns) to finish off the Alkari.
IBT: Our first fleet arrives at Ukko, which has 10 bases, but with 72 Merculites, they dont last long. Bomb Morrig again, killin 11 and 31 factories.
2457: Continue the westward invasion march by sending 24 troops from Altair to Ukko. Ursa is already maxed in pop, now for building the new factories.
IBT: I see another 3 Warbirds and a Colony at Ukko, which I destroy. Our landing force arrives, 24 mil vs. his 90. Weve been averaging a 5-1 or better kill ratio, but this time I cut it very close, we win with only one to spare, but we do get Iridium Cells (Range 8):
This also puts us in contact with the Darloks, who are also worried about the Psilons!
2458: After checking diplomacy, I decide to cut back on spying, as most races have nothing we would want. I keep a small trickle going in, but less than before. I am able to get a 75BC Trade Deal with the Darloks, but dont push for an alliance, next leader can decide that.
IBT: Our fleet is now at Ajax, which also has 10 bases, and a couple Warbirds. Once they are out of the way, however, our bombers struggle to get close, losing 9 of 12 trying due to his missiles, and they also arent that devastating to the planet bases. Ajax will have to wait for a bigger ship or more bombers. Another battle breaks out with the Psilons at
Esper. His 25 Star Wings come in against our Ion cruisers and Merculites, but they dont make it out alive! Morrig loses another 10mil, Im amazed that he hasnt sent some ships to chase my bombers off yet!
2459: I send some more Merculites to Ajax.
IBT: Not a lot, although many planets are now re-maxing at the +40 size. Silicoids ask that I break my deal with the Sakkra, but forget that.
2460: Shuffle some population forward from rear systems. I have left most ships unmoved, for the next leader. Be very alert in the south, near Phantos and Darrian, as the Psilons have ships going back and forth, and some Im sure are targeted on them. Its hard to tell the destination with them so close, but at least you can usually react a fleet from one to the other. This turn, you will probably need to move some ships from Phantos to Darrian.
Other Notes:
- I havent made an alliance with the Darloks yet, but Im sure we can.
- I also havent scrapped our old bomber, or started our new one, although the design is there. Its just an Omega V with our best engines, and decent computers and speed. The next leader can scrap the bombers and come up with a new design.
- Also, the first turn some fleets should be arriving at Ajax, and should be able to finish off the Alkaris last colony, but do we want the rep hit for genocide? Again, I leave that call up to the next leader.
- Most planets have completed terraforming, and are steadily building the factories to use the new land. A few still are putting a sliver into ship construction.
- Although weve been making progress in the west, we need to be careful of all those Psilon ships in the south, so I havent made any push yet, its been all reaction.
OK, lead us to victory in finally grounding the Alkari!
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