Pre Game/2400:
*Fixed the eco spending
*Phyco's defense immediately stands out. Looks like there are 2 fleets heading for Phyco, one with 4 each col ships (nuclear bombs) and Avengers (heavy
lasers), ETA 4-5 turns it looks like. The second fleet has 34 mediums and 2 larges, of unknown configuration (I checked Maniac's report, no mention of
what's on those puppies) ETA 2 turns. My scanner at Kholdan should tell me about the mediums next turn, but that's too far away. While it's unlikely,
those ships could have fusion bombs, and if the mediums do that's of extra concern considering how many the bugs are building. Phyco can build another
base in 2 years, so I go ahead and order it up. It won't go to waste, and if we want to keep pressing the attack, Phyco will need to be able to defend on
its own to free up those fighters, plus I'm not confident that 1 base can shoot down 4 large nuclear bombers before they can do some damage.
*I won't know about Vox until the fleet arrives next turn. Similarly, I don't want to consider my next fleet design until I know what's on those mediums,
also next turn.
*Design a warp 2 toxic colony ship, divert a click away from Fierias' reserve spending so it can be built in a year.
*Dial 10% away from Planetology each to BC IV and Class V. I'll re-adjust again as Duralloy and Fusion Bombs come in.
IBT:
*Whew, those mediums are a flying heavy laser, no computers, shields, or engines.
*All Alkrai designs @ carry gatling lasers.
*Attack @ Vox: Lose about 10 fighters per stack destroying the 2 missile bases there. Vox is a size 60 ARTIFACTS planet

Well, we'll either be taking
or bombing this puppy. It's fully developed, too. I hold off bombing for the moment.
*Duralloy pops, we can choose Battle Suits, IIT7 (or IIT8, but I don't see that as a good option), or Reduced 60%. I think we're fine on the eco side with
Enhanced, so now the choice is IIT7 or Battle suits. IIT7 would let us stand up captured worlds quicker. However, Battle Suits will allow us to invade
intact worlds better, negating the need for more factory construction, and we don't have another RC tech on the horizon. I choose the Suits.
2401:
*Col ship complete, sent to Rhilus, will arrive in 2 turns. I could adjust Fierias to produce the next ship in that time, but I don't. Why? You'll see...
*Ack! The slider lied! Phyco is STILL 2 years away from a base, even pumping with reserves. Well, might take some fighter damage taking out those larges if
they have bombs on them.
*Looks like the bomber/Avenger fleet is NOT heading to Phyco, my guess is Endoria.
*I want Vox. That's all there is to it. Now, we have 190 1.1 fighters and 25 of the originals. Is that enough to hold out for 13 turns? I'm not sure. So,
I design a missile boat. 5-shot Hyper-X, Nuclear engines, no computers or shields but I do add the Duralloy armor. I can also fit an NPG on and only
increase the price from 70BC to 76BC. I think that's worth it, and gives the ships some added utility. Next up is troops. My usual rule of thumb is to
send in 150% of the population wherever I'm trying to invade (Powell Doctrine... bring DECISIVE force to the battle). That means I need 90 pop. Best
source is Dunatis. However, that means the troops won't arrive from there for 13 turns. Plus, Dunatis is carrying a full half our research, which will be
stunted if the planet has to regrow. So I'm going to send troops from every planet but Phyco to spread the pain, all coordinated to arrive together. here's
the plan:
Dunatis --> 30, Now
Fierias --> 25, In 3 turns
Xudax --> 15, In 3 turns
Arietis --> 10, In 5 turns
Rana --> 10, In 7 turns
That minimizes the number sent from the Tundra's, where pop costs more. This is a pretty major gamble, but that's what early war is about, right?
Right???

30 troops order from Dunatis.
*Now, the only other question is can I get Battle Suits in time to give me a ground advantage (currently, we're even). Suits is a level 11 tech, and we're
poor at construction, so we're looking at a 5294 BC tech (call it 5390). Current funding is 10%, so about 60 BC a turn, since research is going to drop
some when the troops leave. In 13 turns, that won't even be a third of the cost. Playing with the numbers, I need at least 40% to make it in time. I'm not
willing to concentrate that heavily on the tech just for that. I do shift 10% away from Planetology to Suits in anticipation of futre invasions, though.
Now we are at 10% each to weapons and propulsion, 20% to the rest.
*Alkari scouts switch positions so the scanner will head to Altair; I want to see what's on the designs there.
IBT:
*20 some Lancers attack at Vox, take out 10 NPG's from the small stack.
*Alright, those 2 large Paladins also have heavy lasers. No bombs

I decide to test Zed's theory and retreat our fighters after the fleet gets in
range.

It works, and I was even able to use the fighters to keep the fleet around long enough for 4 mediums to die.
2402:
*Klackons are now allied with the Darloks. Interesting. Even more interesting, they now have a colony way out in that white star in the SW corner of the
map. Hopefully, that will draw some of their fleet to protect it.
*Fierias produced the col ship; can produce 8 missile boats a turn, RELOCated to Phyco.
*Fusions Bombs now at 1%.
IBT: Nothing of interest.
2403:
*Rana maxes out, goes to research.
*Rhilus founded, 13 sent from Dunatis; Rana will make up for the research loss.
*Col ship departs for Jinga, will make it in 4 turns.
IBT:
*All Alkari designs have gatlings, couple of the larges have a heavy laser or two. No threat there.
*Bugs ask for peace. Must see the shoe descending to stomp them
2404:
*Bugs are building Lancers out of Vox, meaning they aren't researching much from there. Excellent.
*Following the plan, troops sent form Xudax and Fierias. Fierias temporarily stops building missile boats to re-grow.
IBT:
*Disaster strikes. Industrial accident on Dunatis

OUCHIE!!!!!!
2405:
*Rather than let them die, 20 pop sent from Dunatis to Rhilus. Eco at Dunatis set to max. Wow did that suck.
*50 fighters sent from Phyco to Vox to reinforce. Probably should have done this a couple turns ago.
IBT: Nothing of interest