Seraiel
If you want anything from I please ask in German
- Joined
- Sep 6, 2011
- Messages
- 8,165
Imbalance leads to boredom.
True, but you can work against it, by raising the number of opponents you fight! 1:2 or like sometimes 6 vs 1xxx is still very challenging

This may be practical advice, but it isn't something game designers should imitate. It should more properly be stated that some of the best games are good *despite* being imbalanced.
Sorry, but your opinion is complete nonsense from a game design perspective. Deliberately causing imbalance to create 'comedy'? Being 'adaptive' really just means 'only take the decision the devs made for you, the other classes/races/nations/etc were put in as a joke.' I disagree with all of it in the most thorough and unapologetic terms possible.
Now, should balance be taken *too far?* No, but this problem usually doesn't occur so...
I read this Signature from Blitzkrieg:
I don't know, but I just remembered that because it imho fits.I used to give a crap about politics. Then I realized it's all crap. Politics is entertainment for educated folk. Politicians are cults of personality for us to focus our attention on. History is studied, quoted, and spoken at length of, yet very rarely learned from. Nevermind.
Commedy a bad thing? I don't think so... I also wanted to post this:

Don't know how to react to your post, I don't think from the perspective of a game designer, I only know how it is to be a player. Then your only questions are "do you want to win" (adapt) or "do you want to lose" (be stubborn) or "how about going solo" (trying something out) . Whatever seems most fun or most challenging or most fitting one takes.
I've played games where game-designers tried to make it like the people wished it to be, those were abandoned soon. I also played games that were had a perfect concept, those failed also.
Only thing I've recognized in good games is, there must be an unreachable goal, then players will keep playing it. Nothing more.