Other civs building cities in my territory

Yasz

Chieftain
Joined
Nov 5, 2001
Messages
20
Location
New York
It seems each time I control a significant piece of land, another Civ will decide to build a city on the 4 blocks that are outside of my border. I literally have an island with 4 cities on it, and all but a few squares are within my border. A computer Civ dropped off a settler from a ship, and built a city on it! I've read how computer Civ's can take over smaller cities depending on culture. Is there any way I can take over this city without going to war or using a spy (which I currently am not capable of? Thanks for any help.
 
dont worry dont attack these cities...you will conquer them with your culture...without any shot fired
 
There was a single square not in my territory near my 1,000+ culture capital, in the desert and a french ship trodded its way 1/2 way across the world, unloeads a warrior and a settler, makes a city there. Then, it gained the 8 squares around the new city pushing back my influence with a 0 culture city. I thought if my city was ahead of theirs in culture that I woudl keep my land. then, another desert of 5 squares surounded by my territory deep in the hart of my country gets a Greek city in it. And it grew and pushed back my influence as it grew to 10 culture, all my cities near it are 100 to 1000 points :(
 
Sorry, I don't have an answer to your questions but I am in the same situation. A friendly civ dropped a town real close to a couple of my cities. I have since more or less surrounded it with a couple more towns hoping I will convert it with culture influence but so far it hasn't worked. I don't want to attack for obvious reasons.
 
Yes, it is simply annoying, and actually, it does not make
any sense. If as a human player yo do that the result
is a distant city far away from your capital,

a) difficult to defend
b) extremely currupted due to the distance
c) exposed to be assimilated by culture

thus sending a ship with a settler (and scort unit) just
to found a city in a tiny spot is waste of time and
energy. However the AI has been programmed to
do so with every tiny free spot wherever it is, I would
liike to know the reason for this...

The only solution I have found for this is to behave
exactly the same as the AI does, sending settlers to
every free spot in my borders and founding cities there.
If you wait for your expanding culture to include those
spots inside your borders it could be too late and you
find yourself with the AI cities in your borders...
 
The number of points the city has is only relevant to how far your borders can extend. When looking at assimilation and throwing off conquerers, it's the relative culture of the two entire civilizations that's the issue. Check out the culture page of the Histograph screen to get a sense of your culture relative to the other guys.

--LW
 
I know the feeling. I just caught a settler / warrior slip accross my borders to late. My troops were on the OTHER side of the map finishing of the Iroquious, so I didn't want to risk, make your troops leave.

Result, he finds the jungle I was clearing, and takes advantage of years of work. ARGGGGGGGGGGGGG! Stupid city near to high culture cities. I hope he pays the price ;)

Oh, the computer ran a gally over 50+ spaces, and lands a Russian town along a junk area next to the coast :confused: :confused:

The AI is VERY agressive for city building. My Chieftan game (my 2nd), and I am only even with cities. That is despite my killing the Iroquious and gaining 5 or 6 cities ;)
 
Hehe I have the same problem only ALL civs want my 4 squares. First it was germany.. I went to war with them and kicked thier butt and after that all civs on my island went to try and take it =/ Also if you dont want them to know or go there simply dont share the terretory map when they ask you, that way they have no way of knowing what you have :)
 
IMO the AI needs to be toned down about this and start building infrastructure rather than this crap of handing me cities my culture will take over later. I don't like it for only one reason: it makes the AI weaker. It isn't an annoyance as the city will be mine within 20 turns anyway.
 
the computer is building infostructure ... and able to run around like a mad man settling every square inch of the map.

When I see this happen, I wait for culture to take it over. If for some stages later in the game that it happens, propaganda baby.

But once the city is mine, I tear it down, generally because it messes up my city layout plan.
 
My civ absorbed a German outpost like the ones y'all are describing. But when it did, it left a single German worker clearing a jungle. He continued to work diligently until he finished. He didn't come over to my side. He just stood there in the new grassland tile unable to get out. And I couldn't go into it without starting a war!

I told the German leader (twice) to remove him, and he said he would, but it occured to me that he had no way to remove him. He was land-locked in my territory!

Maybe I would have absorbed him eventually. The game lasted only another twenty years or so. (I won a diplomatic victory.)
 
Originally posted by Libertarian
My civ absorbed a German outpost like the ones y'all are describing. But when it did, it left a single German worker clearing a jungle. He continued to work diligently until he finished. He didn't come over to my side. He just stood there in the new grassland tile unable to get out. And I couldn't go into it without starting a war!

I told the German leader (twice) to remove him, and he said he would, but it occured to me that he had no way to remove him. He was land-locked in my territory!

Maybe I would have absorbed him eventually. The game lasted only another twenty years or so. (I won a diplomatic victory.)


If you continue to complain, you will eventually recieve an option to say, get out or prepare for war. When you use that message, the computer units are automatically withdrawn from your territory. That is if they don't declare war.
 
Yikes! I was going for diplomatic victory. Even had the UN just underway. War was the last thing I wanted to risk right then.
 
I agree its very anoying but you can do it to them as well. Just buy a temple as soon as you set up the cities. I've divided sevral civilizations in half because of this. Or gone in and built cities right next to valuble resources.

But something does need to be changed, don't think the game was meant to be played this way.
 
What's most annoying is when you tell them to get out or die. I've routinely had other civs send settlers through areas I control. When I tell them to leave it doesn't move them back to their own territory, it moves them to the nearest available unowned tile deep in MY territory... where they promptly walk back onto my property. The only solution I've seen is to let them get four or five settlers on my turf and jump them all at once - free workers. There needs to be some kind of change allowing us to kick out settlers without killing them, even from territory we don't properly own (yet).
 
I read at apolyton that a firaxian said that the AI will be improved to not find a city that is completely surrounded or mostly surrounded by another civ's borders.
 
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