creamcheese
Spreading since 1990
Is it considered an exploit to purposely unhook resources?
I was playing for domination with the ottomans recently, and I came up with an excellent idea. [emperor, pangea, standard] I did the republic slingshot, teched/traded up to invention, and snagged sun-tzu's and leo's. This secured my military infrastructure, I could now instantly upgrade in any city for half price. Then, I beelined towards military tradition, and bought education from the greeks. After building some universities to secure my tech for the rest of the game, I unhooked my iron and saltpeter and started cranking out masses of horsemen. I had about 50 by the time I got military tradition, at which point I re-hooked the resources and upgraded all of those horsemen to sipahi at half price! After that I unhooked and rehooked if I got too low on units... pretty much stomped the AI off the map... with 8 attack and 3 move you don't even need arty to crack open muskets and pikes.
The major advantage here is that since I only started building the massive army ~20 turns before I actually used it, I avoided the massive unit support costs in republic. This allowed me to mass gold and techs to stay competitive and upgrade the cheap horsemen. [This is much less viable without Leo's, those upgrades can use tons of cash].
I was playing for domination with the ottomans recently, and I came up with an excellent idea. [emperor, pangea, standard] I did the republic slingshot, teched/traded up to invention, and snagged sun-tzu's and leo's. This secured my military infrastructure, I could now instantly upgrade in any city for half price. Then, I beelined towards military tradition, and bought education from the greeks. After building some universities to secure my tech for the rest of the game, I unhooked my iron and saltpeter and started cranking out masses of horsemen. I had about 50 by the time I got military tradition, at which point I re-hooked the resources and upgraded all of those horsemen to sipahi at half price! After that I unhooked and rehooked if I got too low on units... pretty much stomped the AI off the map... with 8 attack and 3 move you don't even need arty to crack open muskets and pikes.
The major advantage here is that since I only started building the massive army ~20 turns before I actually used it, I avoided the massive unit support costs in republic. This allowed me to mass gold and techs to stay competitive and upgrade the cheap horsemen. [This is much less viable without Leo's, those upgrades can use tons of cash].