- Joined
- Jan 24, 2011
- Messages
- 4,898
I think you should make it good enough so that players can jump right in and test out aircraft and figure other things out without first having to fix dozens of cities. I wouldn't worry about making it perfect, just good enough so that someone playing for the first time doesn't suffer a major disadvantage because they waited a few turns before taking a close look at city production.
Maybe set up cities with partially completed items, so a handful of things finish each turn, and then the player can take a look at that city and decide new production or change worker allocation, etc.
That's a good idea. I'm going to set up the specialists fairly balanced between science and fuel. If someone wants to min/max that will be on them. I will also take your advice and have some stuff be nearly built with 2-6 turns. There has been a pretty consistent theme with testing that there are times when the offensive stalls, so I think having the Allies get some aircraft coming online through turns 4-7 should help with that. Here's a look at the first 19 turns of my latest playtest so you can see what I mean. Of note I have tried to maximize the buildup for the Allies, but it's probably not possible to do that and hit 225 points by turn 25 to get a battle group. I think there ought to be some trade off, and no guarantee, but it's fairly far off now and I think it is preferable to have more targets in the sky/action early than to simply adjust the point distribution/requirements.
I'm also a little bit concerned with the tech distribution and might give the Germans a few prototype units to start (also so they can see what they're useful for) and potentially a few extra aircraft factories at the beginning of the game. I'm going to see how it goes now that Jagerstab has been researched before making this decision.
Allied Points / Tech
Turn 1: 30 points
Turn 2: 52.5 points
Turn 3: 52.5 points, Industry II
Turn 4: 60 points
Turn 5: 83 points
Turn 6: 90.5 points, Industry III
Turn 7: 90.5 points
Turn 8: 92 points, Fuel Production II
Turn 9: 92.5 points
Turn 10: 92.5 points
Turn 11: 117, Fuel Production III
Turn 12: 125.5 points
Turn 13: 126 points
Turn 14: 126 points, Political Support I
Turn 15: 126 points
Turn 16: 126 points, Interceptors I
Turn 17: 126 points
Turn 18: 126 points
Turn 19: 133.5 points, Political Support II
Axis Points / Tech
Turn 1: 1.5 points
Turn 2: 1.5 points
Turn 3: 1.75 points, Fuel Production II
Turn 4: 18.69 points
Turn 5: 19.69 points
Turn 6: 19.69 points
Turn 7: 20.94 points
Turn 8: 36.19 points, Fuel Production II
Turn 9: 36.19 points
Turn 10: 36.43 points
Turn 11: 59.94 points
Turn 12: 53 points, Political Support I
Turn 13: 68.62 points
Turn 14: 69.2 points, Industry II
Turn 15: 99.6 points
Turn 16: 114.6 points
Turn 17: 129.9 points, Industry III
Turn 18: 129.9 points
Turn 19: 129.9 points, Jagerstab
I did note a couple of bugs so far:
-No clue why, but the Task Force sometimes doesn't activate for the Allies unless it is done manually, and then it often says "that a raid on low alt, high alt, and night are all triggered."
-Wolf Packs are protected by air units.
-The torpedo unit needs to be able to attack aircraft carriers that have air units on it - I think this needs to be added to a table somewhere along with the other bombs
-Attacking an aircraft carrier with a bomber loads this error:
Code:
D:\Test of Time\Scenario\OTR - update\events.lua:4897: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
D:\Test of Time\Scenario\OTR - update\events.lua:4897: in upvalue 'getDamage'
D:\Test of Time\Scenario\OTR - update\events.lua:5059: in local 'targetReactionDamage'
D:\Test of Time\Scenario\OTR - update\reaction.lua:210: in upvalue 'individualReaction'
D:\Test of Time\Scenario\OTR - update\reaction.lua:242: in function 'reaction.reaction'
D:\Test of Time\Scenario\OTR - update\events.lua:5404: in upvalue 'primaryAttackReactionWrapper'
D:\Test of Time\Scenario\OTR - update\events.lua:7238: in function <D:\Test of Time\Scenario\OTR - update\events.lua:6889>