Over the Reich: Single Player - Development Thread

@Prof. Garfield would there be an issue with my placing units on the map at this point? I know I had placed the strategic targets so you could do some sort of lua wizardry and build out the strategic bombing mechanism, and not all of the strats that are currently on the map at present will be built at game's start. I just have the next two days off and figure finishing the rules and placing the units are reasonable goals for this week, but I don't want to place them if it'll mess something up for you.
Place the units. I don't know of any reason why that would cause problems.
 
I've done a touch of work in that I've gone through the historical documents and figured out the units each side should have. Now to place them on the map. Sorry for the months and months delay just been battling a bout of depression I'm afraid lol. Tech was good enough to drag me back into a match so hopefully this gets me going again.

Anyway, the way I'm approaching things at start is roughly 1 unit = one Allied Group or 1 German Gruppe. We can always adjust later. One thing though is that the Germans had a habit of deploying little sections of units (usually the staff) to different fields and these would have some of their best fighters. In my mind that warrants the Germans have a few "Experten" units at the start as well.

Allied Day Fighters = 29
Allied Night Fighters = 13
Total Allied Fighters = 42

Luftwaffe Day Fighters = 32
Luftwaffe Night Fighters = 22
Total Luftwaffe Fighters = 54

Allied Fighter Bombers = 30
Allied Tactical Bombers = 10
Allied Daylight Heavies = 18
Total Daylight Bombers = 58

Bomber Command Heavies = 54
Bomber Command Light = 3
Total Night Bombers = 57

I don't have great sources for Luftwaffe bombers in the west but I doubt there were that many at this point. I'll probably toss in a handful of gruppes for them to play spoiler/prevent the Allies from leaving England completely undefended from the start.
 
I don't have great sources for Luftwaffe bombers in the west but I doubt there were that many at this point. I'll probably toss in a handful of gruppes for them to play spoiler/prevent the Allies from leaving England completely undefended from the start.
Here is the operational and the strength on paper for the IX. Fliegerkorps (Luftflotte 3) in January 1944 and on 15th June 1944 (from the German edition of Order of Battle: German Luftwaffe in WWII /Amber Books LTD./Chris McNab):
IX. Fliegerkorps January 1944.jpg

IX. Fliegerkorps15th June 1944.jpg


Edit: Here you can receive more informations about the operations of the IX. FliegerKorps in 1943 and 1944: https://de.wikipedia.org/wiki/IX._Fliegerkorps

The link leads to the German wikipedia, as the English wikipedia holds next to no informations.
 
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Thank you - the start date this go around is going to be August 17, 1943, with Operation Hydra (a strike on Peenemunde) and the first Schweinfurt Raid both in progress. I have decent records for this and have started placing the units for Hydra as well as the intruder missions and diversion missions. This should give everyone an opportunity to see how the whole assortment of units works on the first turn with little help boxes explaining things.

I'm hoping to kick into a little more regular updates soon enough. It's been crazy in life for awhile now so you all know how it goes. I did go see "The Blue Angels" in IMAX yesterday and it has me roaring to go on airplanes though :lol:
 
I've done a touch of work in that I've gone through the historical documents and figured out the units each side should have. Now to place them on the map. Sorry for the months and months delay just been battling a bout of depression I'm afraid lol. Tech was good enough to drag me back into a match so hopefully this gets me going again.
No worries over the delay, I understand completely. I haven't wanted to do much Civ stuff lately either.
Thank you - the start date this go around is going to be August 17, 1943, with Operation Hydra (a strike on Peenemunde) and the first Schweinfurt Raid both in progress. I have decent records for this and have started placing the units for Hydra as well as the intruder missions and diversion missions. This should give everyone an opportunity to see how the whole assortment of units works on the first turn with little help boxes explaining things.
Do we want to have a few units randomly placed at the start? Otherwise the first couple of turns might end up being a "puzzle" where the player uses their knowledge of the starting position to maximise the effectiveness of their attack or defence.
 
Do we want to have a few units randomly placed at the start? Otherwise the first couple of turns might end up being a "puzzle" where the player uses their knowledge of the starting position to maximise the effectiveness of their attack or defence.

Well, I have the historic stuff there for the Allies, but we could throw in extra intruders etc. and the Germans could have their units placed somewhat randomly to avoid this? Though I was thinking "first 4 turns are the tutorial" and using lua to only allow attacks on certain cities (Schweinfurt, Regensburg, and Peenemunde). Probably if an attack happens outside of certain boxes it's nullified is what I was thinking (this is also pretty important because it makes getting the number of turns aloft/MP of the attackers much easier to deal with in that we don't need to deal with it - they can have "full" movement but can't just be used to run rampant wherever they want - they have to attack the historic targets turn one.
 
Well I finally got off my bum and made some progress today... All Allied units are placed including the initial raids against Schweinfurt, Regensburg, and Peenemunde as well as the supporting distractions. While these were large raids, the Allies still have plenty of aircraft that are at a base so the first turn will have its share of randomness.

Now I need to place the Luftwaffe.

1728244829802.png
 
Great, that you are continuing to create this scenario. :) There is a small typo in the screenshot above (Stralsund instead of Straslund).
 
This is also one I can hardly wait to try when finished. Keep up the great work mate!
 
I ***reeeeealllly*** need to get my Civ2 Mojo going again. Maybe I'll pop on a scenario this weekend and try to get back into it. Definitely want to see this single player scenario come to life as the Gary Grigsby game is just so much to handle and I don't think there's another game like what this could be.

In the meanwhile, I decided to make this model to try and get in the mood. First Luft bird for me in awhile. I think it came out decent. I decided not to weather it too much assuming these things were shot down fairly quickly lol.

1755779866252.png
 
the Gary Grigsby game is just so much to handle and I don't think there's another game like what this could be.
:yup: Yes, I have the same opinion.
In the meanwhile, I decided to make this model to try and get in the mood. First Luft bird for me in awhile. I think it came out decent. I decided not to weather it too much assuming these things were shot down fairly quickly lol.

View attachment 740738

This plane looks very nice! :) And the TT Grid, is this used for strategy games ?
 
Thanks all :)

@techumseh the Gary Grigsby game is "Eagle Day to Bombing the Reich." Definitely a fun one (though I would recommend having a "planning stage" save and an "execution" save so you can trouble shoot bugs if one occurs - it's not the kind of game you want to get 100 turns in and then have an irredeemable crash.

It's an old matrix game that they allowed some fans to redo and support. I wish they'd hand the keys over to all of us for Civ2 to do that as well :( Even without the source code just let us add a legal download and keep this alive!

Here's the forum:


Here's the historical gamer playing a turn:


It's a very fun game but time consuming.
 
I ***reeeeealllly*** need to get my Civ2 Mojo going again. Maybe I'll pop on a scenario this weekend and try to get back into it. Definitely want to see this single player scenario come to life as the Gary Grigsby game is just so much to handle and I don't think there's another game like what this could be.

In the meanwhile, I decided to make this model to try and get in the mood. First Luft bird for me in awhile. I think it came out decent. I decided not to weather it too much assuming these things were shot down fairly quickly lol.

View attachment 740738
I remember doing a Sopwith Camel, a F-86 and Mig-15 that came together in a Korean War-themed package, and an, "F-19 Stealth Nightbird," that was either fictious or a prototype that never saw the light of day, back in Junior High. Unfortunately, my little kitchenette apartment does not have sufficient ventilation to safely use the glue used in such model making without having my door wide open for extended periods and my suite potentially vulnerable to intrusion.
 
Made a minor little push, mostly to remind myself how. The rules file should be "good enough" to start now.

Now I'm building out an excel sheet of Allied bomber raids to script. I had AI help me scan a chronology of army raids and pick out the ones with more than 100 bombers. While I don't think these need to happen on precise dates I think it would be good to script them in with certain turn parameters where they might fire. There's only about 20-25 for the USAAF. I don't think we can trust the AI to use an air force without this.
 
Very nice plane. I like the details and how you have painted it. Only the livery 'Kölle Alaaf' looks a little bit displaced for me. Actually it's a carnival greeting used in Cologne and neighbourhoods.
 
Just realised that I didn't post that I saw this recent activity. I don't have anything to add other than I haven't been too interested in working on civ projects much lately either.
 
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