--STANDARD FIGHTER VS. FIGHTER
damageSchedule = gen.makeThresholdTable({[0]=3,[.25]=4,[.5]=5,[.75]=6}), = damageType.StrongFightervsFighterAttack
damageSchedule = gen.makeThresholdTable({[0]=2,[.25]=3,[.5]=4,[.75]=5}), = damageType.MediumFightervsFighterAttack
damageSchedule = gen.makeThresholdTable({[0]=1,[.25]=2,[.5]=3,[.75]=4}), = damageType.WeakFightervsFighterAttack
--JET FIGHTERS VS. FIGHTERS
damageSchedule = gen.makeThresholdTable({[0]=6,[.25]=7,[.5]=8,[.75]=9}), = damageType.StrongJetFightervsFighterAttack
damageSchedule = gen.makeThresholdTable({[0]=3,[.25]=4,[.5]=5,[.75]=6}), = damageType.MediumJetFightervsFighterAttack
damageSchedule = gen.makeThresholdTable({[0]=2,[.25]=3,[.5]=4,[.75]=5}), = damageType.WeakJetFightervsFighterAttack
--JET FIGHTERS VS. BOMBERS
damageSchedule = gen.makeThresholdTable({[0]=7,[.25]=8,[.5]=9,[.75]=10}), = damageType.StrongJetFightervsBomberAttack
damageSchedule = gen.makeThresholdTable({[0]=6,[.25]=7,[.5]=8,[.75]=9}), = damageType.MediumJetFightervsBomberAttack
damageSchedule = gen.makeThresholdTable({[0]=2,[.25]=4,[.5]=6,[.75]=8}), = damageType.WeakJetFightervsBomberAttack
--BOMBER DEFENSIVE GUNS
damageSchedule = gen.makeThresholdTable({[0]=3,[.25]=4,[.5]=5,[.75]=6}), = damageType.StrongBomberDefense
damageSchedule = gen.makeThresholdTable({[0]=2,[.25]=3,[.5]=4,[.75]=5}), = damageType.MediumBomberDefense
damageSchedule = gen.makeThresholdTable({[0]=1,[.25]=2,[.5]=3,[.75]=4}), = damageType.WeakBomberDefense
--FIGHTER VS. BOMBER
damageSchedule = gen.makeThresholdTable({[0]=3,[.25]=4,[.5]=5,[.75]=6}), = damageType.StrongInterceptorAttack
damageSchedule = gen.makeThresholdTable({[0]=2,[.25]=3,[.5]=4,[.75]=5}), = damageType.MediumInterceptorAttack
damageSchedule = gen.makeThresholdTable({[0]=1,[.25]=2,[.5]=3,[.75]=4}), = damageType.WeakInterceptorAttack
--FLAK VS. AIRCRAFT
damageSchedule = gen.makeThresholdTable({[0]=3,[.25]=4,[.5]=5,[.75]=6}), = damageType.StrongFlakAttack
damageSchedule = gen.makeThresholdTable({[0]=2,[.25]=3,[.5]=4,[.75]=5}), = damageType.MediumFlakAttack
damageSchedule = gen.makeThresholdTable({[0]=1,[.25]=2,[.5]=3,[.75]=4}), = damageType.WeakFlakAttack
--TASK FORCE VS. Attackers (Sunderland shares Strong Attack).
damageSchedule = gen.makeThresholdTable({[0]=0,[.25]=5,[.5]=15,[.75]=20}), = damageType.StrongSeaDefense
damageSchedule = gen.makeThresholdTable({[0]=2,[.25]=3,[.5]=4,[.75]=5}), = damageType.MediumSeaDefense
damageSchedule = gen.makeThresholdTable({[0]=1,[.25]=2,[.5]=3,[.75]=4}), = damageType.WeakSeaDefense
--DIVE BONUS
damageSchedule = gen.makeThresholdTable({[0]=8,[.25]=9,[.5]=10,[.75]=11}), = damageType.StrongDiveAttack
damageSchedule = gen.makeThresholdTable({[0]=4,[.25]=5,[.5]=6,[.75]=7}), = damageType.MediumDiveAttack
damageSchedule = gen.makeThresholdTable({[0]=1,[.25]=2,[.5]=3,[.75]=4}), = damageType.WeakDiveAttack