Overlords Max

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Amazing job, @amadeus !

@JPetroski
The AI does pull some fast ones with those sudden conquests!
I will look into some kind of way to make the carriers useful, I am sure Lua will be the key. :)
 
PS
And I will definitely expand the US naval fighter production options. They are too useful on fleet defence to skimp on.
 
Amazing job, @amadeus !
Thank you!

Continuing with the mini-updates: Stalingrad has fallen (Feb ‘42), so that means all German victory points are under Axis control. With the push into Perm, beginning the Urals campaign now in March, I have 100 cities according to the counter. On the African front, another little expeditionary force has been launched to take Freetown.

The American navy is a nuisance but with the turning over of Santa Cruz to the Spanish they’re left without bases to repair so the U-boat fleets, which are in need of some beefing up, can deal with most of what they’re sending over.

Gibraltar and Malta hold out in the Med., but they’re pretty isolated and the Royal Navy has been tied up elsewhere.
 
March 1943: Bolshevism has been eradicated. The capture of Petropavlovsk guaranteed that there would be no revenge by Stalin or his cronies--ever.

Here is another fun animated map in celebration:

Spoiler fun map :


deu2.gif



A few things to note: I erred and forgot that I took Iceland in early '43. I'm too lazy to go back and change it. Also, yes, the Japanese are just that bad at moving forward. I was even waiting for them to take Mongolia, but I got tired of them doing nothing so I just took it myself.
 
So would you say the German campaign is too easy? Will I beef up the Soviet resistance?
 
Mid-1948 - Finished my playtest as China. Port Moresby finally fell and the glorious Japanese regime came to an end. Tokyo, Osaka and Iwo Jima were all nuked.
The great KMT rules from Indonesia to Manchuria. The fanaticsm of the citizens enabled us to massively build a modern army that even Stalin hesitates to challenge.
In Europe, the nazis are crumbling and have lost every territory except Poland and East Germany. It's a good time to call it a day, and adjust the scenario accordingly.

The later Soviet/US units a bit are going to be a bit tougher, and I'll make the AI conquests more devastating. Let's double those invasion sizes!
 
So would you say the German campaign is too easy? Will I beef up the Soviet resistance?
My first playthrough, I thought the Soviets were about what I would expect. Since I had that experience and learned from it, as well as paid close attention to things, I wouldn't go so far as to say it is too easy or easy. It also may have been dumb luck that I got in before they researched anything that would have made an impact on the battlefield.
 
Mid-1948 - Finished my playtest as China. Port Moresby finally fell and the glorious Japanese regime came to an end. Tokyo, Osaka and Iwo Jima were all nuked.
The great KMT rules from Indonesia to Manchuria. The fanaticsm of the citizens enabled us to massively build a modern army that even Stalin hesitates to challenge.
In Europe, the nazis are crumbling and have lost every territory except Poland and East Germany. It's a good time to call it a day, and adjust the scenario accordingly.

The later Soviet/US units a bit are going to be a bit tougher, and I'll make the AI conquests more devastating. Let's double those invasion sizes!
An atomic bomb was wasted by the American AI on a barely inhabited rock like Iwo Jima? That's - interesting...
 
1943: after attempts at seizing France and Norway, the Axis forces push the Americans and Canadians out of Europe once again. Paris is heavily damaged.

January 1944: a sneak operation is conducted against Alaska, seizing Anchorage and Juneau.

February 1944: the Luftwaffe begins War Plan W against Newfoundland, softening up its defenses for the transit of men across from the reich base at Greenland.

March 1944: with the landing of troops at St. John’s, the battle for North America begins. The Kriegsmarine sails heavy artillery through the passage to Hudson Bay.

April 1944: the first landings occur in continental North America with the fall of Halifax.

Elsewhere, the Indian front remains stalled with the Germans occupying Karachi and Delhi, much to the consternation of the Japanese who have fled Calcutta after a British counteroffensive.

A Spanish-Swedish consortium has constructed a devastating new weapon to protect their independence forever; the Axis has no designs on these countries so the threat to the heimat remains nil.
 
An atomic bomb was wasted by the American AI on a barely inhabited rock like Iwo Jima? That's - interesting...
Nah, the nukes were dropped by myself, playing as KMT China.
Iwo Jima had about one million tanks and AA guns. So this fortress had to be glassed.
 
I am going to review the strengths of the later units, also look at the conquests. Going to create random secondary attacks for the Germans and Russians.
The Japanese attacks might need to be pumped up too. The AA units and aircraft stats were changed, to make things a bit more balanced for the player,
but it has taken the wind out of the AI's sails. So I will add some factors to make the AI conquests more formidable.
 
@JPetroski
Can I ask of your aircraft know-how for the proper progression of the soviet fighters? (I've already put the US aircraft to rights, and added some cities for the USN birds)
Right now, my set up is the following:

I-16, replaced by Yak-3.
LaGG-3, replaced by La-5.
La-5, replaced by La-7.
Yak-3, replaced by Yak-9.
MiG-9, researched Mikoyan Jet tech.
Il-2 Sturmovik, researched with Panzer Destroyer tech.
Pe-2, standard dive bomber. never replaced.
TB-3, replaced by Allied Heavy Bomber with Strategic Bombing tech.
Tu-2 researched with Tupolev Bomber tech.

I am open to suggestions on the fighters here. Let me know what would work best? :)
 
I have added a new event that causes the Russian attack (player or civ) on Germany to fail if the Reich has already launched Barbarossa...
Also, I am adding new random Allied commando and US Marine attacks. Will keep the bad guys on their toes. Invasions by all the big civs will be doubled, on order to unleash hell!
The player conquests will be the same, but with no advanced weapons being spawned...
 
@JPetroski
Can I ask of your aircraft know-how for the proper progression of the soviet fighters? (I've already put the US aircraft to rights, and added some cities for the USN birds)
Right now, my set up is the following:

I-16, replaced by Yak-3.
LaGG-3, replaced by La-5.
La-5, replaced by La-7.
Yak-3, replaced by Yak-9.
MiG-9, researched Mikoyan Jet tech.
Il-2 Sturmovik, researched with Panzer Destroyer tech.
Pe-2, standard dive bomber. never replaced.
TB-3, replaced by Allied Heavy Bomber with Strategic Bombing tech.
Tu-2 researched with Tupolev Bomber tech.

I am open to suggestions on the fighters here. Let me know what would work best? :)

So the only one you really have wrong is the Yak-3 and -9. The -9 is a late 1942 bird. The -3 is from mid 1944. Why they numbered them this way I don't really know, but I'd at least guess maybe the -3 "took" the number first but didn't actually make it past whatever development stage until later.
 
-I still feel like I was able to prepare very well for this war. Such is the curse of knowing history and playing a historical game. I just wanted to make you aware though, that you "could" limit the US military unit production with lua until the war actually starts in a number of ways (example, you could check if a city has built a unit and then unbuild it, or you could keep resetting what a city is building to the capitalization equivalent if they try building a unit, or you could probably add a script to canBuildSettings with @Prof. Garfield 's help that wouldn't actually allow the US to build their better weapons if they or Japan/Germany didn't have the techs that allow the U.S. to go to war).

This might really handicap an AI US, but you can use the "isHuman" check to only have it happen if the USA is player-controlled. I think that if the U.S. was restrained further prior to actually entering the war, you might have Japan run more rampant.
Are you interested in this @CurtSibling ?

The modern version of the template allows for limiting the maximum number of certain units a tribe can build. I discuss a version of that for dreadnoughts in this video (50:23 if the link doesn't time stamp) for the Imperialism scenario. In that discussion, the limit is based on dreadnoughts/battlecruisers in the world, but it is also possible to base limits on other things, like technologies.

When I tested this, it turned out that getting the modern version of canBuild.lua for your scenario is easy (I think just replacing canBuild.lua and generalLibrary.lua). However, your scenario is so large that counting up everything caused a ~2 second lag when opening the production menu. I can probably get around this by counting everything at the start of each player's turn instead of every time the production menu is opened (so, you'd have to wait a turn before starting on replacements if you're maxed out on a unit that dies during your turn). If you're interested in this, I can change the module. I'll probably change the module eventually anyway, since I now have an example of where this is an issue, but if you don't need it, I may put it off for a bit.
 
Guys, I will weigh it up, and definitely watch the vid. Not sure if is an issue, as not all players would want to have limits placed. But it might be interesting to have a peacetime military, until the war tech is researched. At the same time, I like to offer the player many ways to play. Putting restrictions "just because" might be cool to one player, but not so for others. I am not really up for anything that slows the game down. Happy to test any new module component if you are willing to let me try it. :)
 
Mini-update as of November 1944: most of coastal New England down to Virginia is under German occupation as is Quebec and Ontario in Canada. The Americans once took back Washington owing to the number of mobile rocket artillery pieces they have, but now that the Me262s have arrived, they’re going in and taking them out before they can reach the German lines.

On the West Coast, Vancouver is occupied and Seattle is deserted: Canadians are pacified easily but American partisans are numerous and risk damaging the small expeditionary force there.

The interior of the (former) Soviet Union is being industrialized to produce the Amerika bomber in large numbers which is currently being used to pound the American Midwest and Canadian plains provinces.

America threw much of what it had, but aside from destroying a few old units in the process of being phased out anyway the Germans are strengthening to the point where airlifts may soon be possible between continental Europe and North America with no risk of American air interdiction.

Meanwhile, offensives are being renewed in Africa and India. The Japanese, however, continue to remain stalled everywhere.
 
@amadeus
The world domination is near! I think I will be posting version 3 this weekend. I am currently going through the Lua triggers file.
Your conquest of the US give me an idea. I might add some surprises for the Axis if they take any East or West coast cities. :)
 
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