Overseas territory

AquaBlue

Chieftain
Joined
Mar 5, 2005
Messages
15
Hi guys,

I've been playing a low level civ3 game for a while now and I conquered some overseas territory. I'm trying to develope this territory, but I'm not that succesful. I tried things with trade route connections via harbors and I tried courthouses, but the corruption is still immense. However, I really want to start building improvements in those cities.
I know that this is because of the distance between the overseas cities and my capital (at about 20 tiles of sea/ocean), but isn't there anything you can do to reduce the corruption? Maybe communism is an option, because of the communal corruption rate, but I rather have democracy for the production bonus.

Thank you in advance for any advice,
AquA
 
Its useless to reduce the corruption if its like 90% so you should not try to build many improvements. Try to create science or taxmen farms.
 
What version are you playing? IIRC, there were no civil engineers in Civ 3 (vanilla), but C3C has them, which will allow structures to be built in the hinterlands in some reasonable amount of time.

This is true that civil engineers can speed improvements, but that doesn't help with corruption. The cases where you might want to speed distant improvements would probably be:

1. a single harbor in your first town to connect you to the luxes, iron, coal, etc, that you have in your core.

2. barracks for healing your front line troops on the other land mass.

3. near the end of a domination victory game to build temples or libs to gain extra tiles toward the dom limit.

Most other builds are a waste of shields, since courthouses won't help with corruption at that distance, libs won't hasten research (being a multiplier of gold toward research, and a corrupt town only generates 1 gold), temples don't help much in expansion when you're still at war and the AI will invade your cultural borders anyway and if you're still far from the dom limit, market/aqua shields are better used building more settlers for more towns, etc.

Turn those distant corrupt towns into tax/science farms by irrigating everything flat and making specialists. The beakers/gold generated by specialists is never corrupted. Pack the towns in close together. Each one will contribute to unit support as well.
 
The only things you really need are one harbour and at least one barracks, possibly more if it's a large amount of territory and you don't have railroads yet. Maybe a temple if there's a resource just outside your borders that you'd like, with no room to just build a city there, which would be preferable, if only for the one gold commerce it gives. Anything else is a waste of time. Rush buy if you can. Whip if necessary, although it's best if you don't. Corruption is one the biggest problems in this game.
 
I'll make them some science and taxfarms with a bit of border expansion through culture.

Thank you for this advice!
 
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