overthrowing terror

O_o

Zergling
Joined
Dec 7, 2001
Messages
37
Location
Thes/niki,Greece
what is going on ? i conquered cities 15+ of a lower culture civ and they overthrowed me twice.in another game i conquered cities 10+ of a lower culture civ with few cities (all next to capital) and i was overthrowned again! =[ is there any critiria for not to be overthrowned ???:confused:
 
Also, taking a city surrounded by the rivals larger cities/culture doesn't help. Sometimes raze the surrounding cities, bring some settlers in and plop your own down, much easier in the long run.
 
This has happened to me in three games post patch:

I am on a continent with several civs. I go to war with one and take over every connected city - ie, they still have some small "satellite" cities on islands or on the other side of another civ. I allow a peace, and work culture on the conquered cities to grow back the borders.

After several turns, all the natives are happy (revolts over, even WLTK sometimes), when one of the cities revolts.

My culture is way over theirs at this point. I have two units garrisoned and everyone is happy.

I would prefer not to make all the natives into workers or settlers, but is this the best choice?

Do more garrisoned troops do anything once the revolt is over?

Should I stay at war so at least I can re-conquer without incident?
 
thanks ppl for ur help..i think that the best way after all is too keep cities with pop 12- and raze the others.it's too risky to garrison 8-10 units inside and lost all of them when city revolt T.T.that's what AI does also:eek:
 
Originally posted by Phorever Phalanx
My culture is way over theirs at this point. I have two units garrisoned and everyone is happy.

I would prefer not to make all the natives into workers or settlers, but is this the best choice?

Do more garrisoned troops do anything once the revolt is over?

Should I stay at war so at least I can re-conquer without incident?

Being happy and being happy to be a part of your empire are different things. The culture of newly conquered cities is 0. Build a temple and the culture is still 0. Only time brings culture.

If the cities you conquered are near old and venerable cities of another civ, then your new provinces will be restless. Yes, a garrison is essential even after resistance is subdued.

(I do not have hard information on how big a garrison is required though. Usually 4-5 units does it for most large cities near nieghboring venerable ones. I rarely have a flip now that I understand how culture works.)

Here's Zachriel's culture tips:
http://www.crowncity.net/civ3/culture.htm
 
Here's my favorite way to keep cities. Make everyone that you can in the captured city an entertainer. This will starve the population, which is good because you don't want those foreign people anyway (they die happy ;)). Its ruthless, but it works.
 
Originally posted by Zachriel


Being happy and being happy to be a part of your empire are different things. The culture of newly conquered cities is 0. Build a temple and the culture is still 0. Only time brings culture.

I haven't found this to be the case at all. When I build a temple in a conquered city, I get 2 culture/turn, same as a "normal" city. :D
 
Originally posted by WOPR


I haven't found this to be the case at all. When I build a temple in a conquered city, I get 2 culture/turn, same as a "normal" city. :D

That's correct. Building the temple does not give you culture. Only building the temple and waiting brings culture.
 
Dont garrison your units in a resisting city. Because if it revolts you lose all those units. Garrison it with one unit and put all the rest one square away. When a city reverts it has only one defender so you can reconquer it next turn:goodjob:
 
Back
Top Bottom