Let's see what the world looks like.
Prelude (350BC) Our army has been busy in the west. The Aztec lands look swept clean of roads, irrigation and mines. This is a good thing. We're poised outside of Ulundi, ready to disconnect the Zulu iron supply.

The Zulu lands are also rich in gems, which will one day make our Persian citizens very happy. Interestingly enough, our wise general informs us that the Aztecs are currrently enjoying life as a Republic. Wonder what kind of war weariness Monty is coping with right now.
Own has left the monkey with some units that have moves. Time to tidy up our lands a little.
Whack two Aztec archers outside of Arrow Valley and redline an already injured legion with our catapults. (2-0)
IBT Enemy troops shuffle around but no attacks. Zulu are building Sun Tzu's. And a Roman galley does us the favor of sinking a barb galley offshore from Antioch. Landlubber barbs there are headed our way.
Persepolis pops an immortal. I set it to build a settler.
And look what shows up in the south.
Purple borders. Wonder who's going to be joining the party soon.
330BC There's an Aztec stack just north of Arrow Valley, heading towards our interior. This is unaccptable. They must go. Immortal tries but fails to kill the veteran Aztec spear guarding the stack (2-1). Second immortal finishes him off, leaving a stack of two archers. Figure they'll try to assault AV next turn and leave their bones to dry in the sun. Immortal whacks another Aztec archer outside of Hilltop. (3-1)
Moving cats to Sidon. This seems like a reasonable place to launch a true offensive. But not yet.
IBT Roman legion attacks our archer guarding a mountain outside of Sidon. Fails but redlines our guy, who loses to the next legion (4-2). Lots more enemy moving into Persia.
310BC Our cats in Sidon redline the offending Roman legion, as well as an impi whose looks we didn't like. Take out a barb horseman moving on the workers in Antioch. Switch production from a cat and rush an immortal there, as we have a Roman and an Aztec galley ready to offload troops next turn.
Not much else to do.
IBT Romans jump over the river and kill an immortal guarding two slave workers (4-3). Aztecs try yet again to assualt Hilltop and lose another archer (5-3). Oh, and we've spotted our first Zulu Medieval Infantry.
290BC We send an elite immortal to swat the one legion in our territory (6-3). Whack another encroaching barb horseman. The Aztecs and Romans decline to land on our shores. Do some housecleaning outside of Sidon (8-3) and Hilltop (9-3).
IBT Nobody attacks. Lots of bad guys surrounding Sidon, though.
270BC Bombard Zulus outside of Sidon. We're going to have to take out Swazi right next door -- wounded Zulus are spending their weekends there drinking beer and watching ESPN. This is not acceptable.
Assorted Zulu and Aztec whacking (12-3). We have a settler, but I'm not sure where to place him, and we don't have the defense yet to cover a new city. It looks like there's a hill in the fog just northwest of Arrow Valley that might be suitable. I move the settler to AV to await developments.
There's Romans outside of Hilltop and Zulu's outside of Sidon. Let's see.
IBT They don't manage much (14-3).
250BC Aztec and Zulu housekeeping (17-4).
IBT Romans lose an archer outside of Hilltop (18-4), but don't assault it with their legions. Yet. They have seven of them waiting.
230BC Shift cats towards Hilltop, as it looks like that's where the Romans would like to set up a vacation home. This is not acceptable.
Assorted skirmishing (19-4).
IBT Three Aztec dead outside the walls of Arrow Valley and five dead Roman legions outside the legendary battle-scared walls of Hilltop (27-4). No losses on our part.
210BC Our maurading spear army outside of the Zulu capital has this to report --
Nope, we're not happy that the Zulu have pikes and MedInf. But they've had horses this whole time and haven't made a SINGLE FREAKING HORSEMAN????

It boggles this monkey's mind.
I suppose, though, that this means we could have been seeing Zulu knights soon. Let's hope that this is their only source of horsies.
I'm going to pause here and let the next best player take my remaining 3 turns plus their 10. (Some serious decisions need to be made soon that may be beyond my monkey mind, plus I have a midterm tomorrow that it would be good to study for.) It seems to me that we need to go on an offensive soon. I didn't pop us a leader, but we have numerous elites healing up and ready to pounce on some Aztecs or impis to earn their promotions. Monarchy comes online in 2, but I suspect we're going to want to wait a bit before we revolt -- CivAssist says it's not time yet.
Lots of troops with full moves. The Aztec seem focused on Arrow Valley, the Romans like Hilltop, and the Zulus are all over Sidon like monkeys after potato chips. I moved the cats towards Hilltop thinking they'd be needed to drive off the Romans, but the Romans killed themselves without too much help from us. We should at least take out Swazi right soon so they lose their vacation home.
No sign yet from Mr Purple in the south.
Here's what the world looks like where the action is. There are two Zulu MedInf in those stacks, BTW.
And here's the
SAVE.