Own9 AWD Small Continents

Pre-turn - No immediate threats, but there are 5 green, 4 red and 2 yellow enemies in sight. Plus stupid barbs.

Move out the settler so I hopefully can claim another spot.

730BC - Aztecs completes the Great Wall and starts ToA.

P-Polis immortal -> ditto
Pasargadae spear -> ditto
Bactra walls -> barracks

3 more greens show up NW of Arrow Valley.

Kill roman legion, archer and warrior.
Kill aztec archer. [4-0]

Army continues pillaging around Aztec capitol.

710BC - Aztec archer dies against our spear. [5-0]

Hilltop builds immortal -> the same
Antioch pult -> ditto

I won't mention every unit I build from here on.

Kill 5 aztec archer and a spear without losses. [11-0]

690BC - Legion dies against elite spear. [12-0]

Zulu planted a town near where I wanted our town. Plop Sidon down there anyways, now we only have to figure out how to road those dyes.

Only 5 enemies in sight atm.

Pasargadae starts a settler, so we can claim spices.

670BC - Zulu finish the Great Lighthouse.

Legion dies against spear in Sidon. [13-0]

Kill 2 roman archers and a legion plus an aztec spear. [17-0]

650BC - 5 Zulu swords and an impi shows up near Sidon.

630BC - 2 Zulu swords dies against immortals. [19-0]

We learn Poly -> Monarchy at 70% for now, due in 19 turns.

Pasargadae builds settler, move him towards spices.

Aztecs must have an assembly line for archers, our army sees a lot every turn and quite a few are near Arrow Valley.

Kill 3 green archers and a yellow sword. [23-0]

610BC - 2 Zulu swords suicide against our defense. [25-0]

Massive uprising near Bactra, we still have a long way to go before we get to MA!

Kill green archer, try to kill impi, but he runs. [26-0] 4 legion are approaching.

590BC - Kill 2 green archers and a spear. [29-0] Move units out of Hilltop, I want romans to go there. But the clean record will probably go soon.

Settler is near the spices, I don't want to found a town next to the volcano, so we will have to road the lux.

570BC - Quiet. Found Tyre near spices.

550BC - Defend against legion. [30-0]

FP message.

Kill aztec archer, a whole stack shows up on the mountains NW of Arrow Valley.
Kill 4 legions, lose my first immortal. [35-1]

It's a very defensive game, but I couldn't afford to go out and meet the enemy. Hopefully next player will get the chance to do so, as I would like a few immortals on the mountains NW of Arrow Valley. We need to go on the offense, but it's hard when they come pouring in.

Also, the army should go S and start pillage Rome and Zulu, I think we can deal with aztec archers and spears. I should've done that already, but I forgot.

We have 8 cities now, so another leader would be nice, so we can get that immortal army. :)

Own_550bc.jpg
 

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goz! :goodjob: Looks like we have room to expand south and west (though the western marshes don't look so inviting). Chop the forest over the dyes north of Sidon, road it, and we have a lovely spot for immortal death to come pouring down from the hills. I also envy the player who gets the pleasure of razing the Zulu city next to the iron. :)

I'd keep an eye on the Aztec galley off Pasargadae.
 
Not to spoil the joy of thinking about a MGL, but I'd have much more fun seeing the volcano burst under the legion's feet :lol:

Sweet job mr Goz :hatsoff:

Roster:
Smart - AWOL
SM - On Deck
BEF -
Goz -
Own - UP
 
Summary:
Bad kill count, 48-14. I'm very disappointed in how many units I lost. I had to defend our tiles with immortals from a huge legion stack, but kept doing it. By the time I realized I was just laying them under the bus, the damage was done. Ah well. No leader, but I'm getting a lot of elite wins, so it will happen. I didn't expand, because there's not much room, and we have a lot of countries to fight. Once we get an army...
 

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I wouldn't feel too bad about that kill count, Own. 48 enemy dead is not so shabby. :)

If Smart is still AWOL I can pick this up and play it tomorrow (Tuesday) night while the wife is out. :mischief:

With that many elites hanging around, we should pop our second leader soon, I hope. I'll remind myself -- legion vs. immortal = 3 attack vs. 2 defend, immortal vs legion = 4 attack vs. 3 defend. Offense whenever possible.

Looks like someone is going to have to whack a barb camp in the east as well.

What's the group's opinion about popping another settler and expanding either south or west?
 
Going south wouldn't hurt. We might get a few zulus but all in all they aren't quite the current threat. I suspected they and rome are at war during my turns.

MonkeyMonkey up
 
Monkey gots it. Play tomorrow night unless Smart returns from the beyond and would like to whack some Romans.

We could settle on the hill directly south of the worker outside of Sidon (next to a volcano that's shot its load), or on the coast SE of Tyre next to the bananas. Or maybe directly east next to the Aztec territory. Any suggestions?
 
Volcanoes can shoot and shoot and shoot again, on different activity periods even. The likelihood is of constant probability if I'm not mistaken, so anytime, we risk it.

I wouldn't oppose a slightly looser placement, but we'd need workers to extend the road networks and make sure we can move all around easily. I think w eneed them anyways, so that could be a short-term goal.
 
Let's see what the world looks like.

Prelude (350BC) Our army has been busy in the west. The Aztec lands look swept clean of roads, irrigation and mines. This is a good thing. We're poised outside of Ulundi, ready to disconnect the Zulu iron supply. :D The Zulu lands are also rich in gems, which will one day make our Persian citizens very happy. Interestingly enough, our wise general informs us that the Aztecs are currrently enjoying life as a Republic. Wonder what kind of war weariness Monty is coping with right now.

Own has left the monkey with some units that have moves. Time to tidy up our lands a little.

Whack two Aztec archers outside of Arrow Valley and redline an already injured legion with our catapults. (2-0)

IBT Enemy troops shuffle around but no attacks. Zulu are building Sun Tzu's. And a Roman galley does us the favor of sinking a barb galley offshore from Antioch. Landlubber barbs there are headed our way.

Persepolis pops an immortal. I set it to build a settler.

And look what shows up in the south. :hmm:

purple.jpg


Purple borders. Wonder who's going to be joining the party soon.

330BC There's an Aztec stack just north of Arrow Valley, heading towards our interior. This is unaccptable. They must go. Immortal tries but fails to kill the veteran Aztec spear guarding the stack (2-1). Second immortal finishes him off, leaving a stack of two archers. Figure they'll try to assault AV next turn and leave their bones to dry in the sun. Immortal whacks another Aztec archer outside of Hilltop. (3-1)

Moving cats to Sidon. This seems like a reasonable place to launch a true offensive. But not yet.

IBT Roman legion attacks our archer guarding a mountain outside of Sidon. Fails but redlines our guy, who loses to the next legion (4-2). Lots more enemy moving into Persia.

310BC Our cats in Sidon redline the offending Roman legion, as well as an impi whose looks we didn't like. Take out a barb horseman moving on the workers in Antioch. Switch production from a cat and rush an immortal there, as we have a Roman and an Aztec galley ready to offload troops next turn.

Not much else to do.

IBT Romans jump over the river and kill an immortal guarding two slave workers (4-3). Aztecs try yet again to assualt Hilltop and lose another archer (5-3). Oh, and we've spotted our first Zulu Medieval Infantry. :(

290BC We send an elite immortal to swat the one legion in our territory (6-3). Whack another encroaching barb horseman. The Aztecs and Romans decline to land on our shores. Do some housecleaning outside of Sidon (8-3) and Hilltop (9-3).

IBT Nobody attacks. Lots of bad guys surrounding Sidon, though.

270BC Bombard Zulus outside of Sidon. We're going to have to take out Swazi right next door -- wounded Zulus are spending their weekends there drinking beer and watching ESPN. This is not acceptable.

Assorted Zulu and Aztec whacking (12-3). We have a settler, but I'm not sure where to place him, and we don't have the defense yet to cover a new city. It looks like there's a hill in the fog just northwest of Arrow Valley that might be suitable. I move the settler to AV to await developments.

There's Romans outside of Hilltop and Zulu's outside of Sidon. Let's see.

IBT They don't manage much (14-3).

250BC Aztec and Zulu housekeeping (17-4).

IBT Romans lose an archer outside of Hilltop (18-4), but don't assault it with their legions. Yet. They have seven of them waiting.

230BC Shift cats towards Hilltop, as it looks like that's where the Romans would like to set up a vacation home. This is not acceptable.

Assorted skirmishing (19-4).

IBT Three Aztec dead outside the walls of Arrow Valley and five dead Roman legions outside the legendary battle-scared walls of Hilltop (27-4). No losses on our part. :dance:

210BC Our maurading spear army outside of the Zulu capital has this to report --

horses.jpg


Nope, we're not happy that the Zulu have pikes and MedInf. But they've had horses this whole time and haven't made a SINGLE FREAKING HORSEMAN???? :crazyeye: It boggles this monkey's mind.

I suppose, though, that this means we could have been seeing Zulu knights soon. Let's hope that this is their only source of horsies.

I'm going to pause here and let the next best player take my remaining 3 turns plus their 10. (Some serious decisions need to be made soon that may be beyond my monkey mind, plus I have a midterm tomorrow that it would be good to study for.) It seems to me that we need to go on an offensive soon. I didn't pop us a leader, but we have numerous elites healing up and ready to pounce on some Aztecs or impis to earn their promotions. Monarchy comes online in 2, but I suspect we're going to want to wait a bit before we revolt -- CivAssist says it's not time yet.

Lots of troops with full moves. The Aztec seem focused on Arrow Valley, the Romans like Hilltop, and the Zulus are all over Sidon like monkeys after potato chips. I moved the cats towards Hilltop thinking they'd be needed to drive off the Romans, but the Romans killed themselves without too much help from us. We should at least take out Swazi right soon so they lose their vacation home.

No sign yet from Mr Purple in the south.

Here's what the world looks like where the action is. There are two Zulu MedInf in those stacks, BTW.

210BC.jpg


And here's the SAVE.
 
My .02 that the purple borders are from someone overseas who just planted a town. Like the pesky portuguese or something. I guess we had to expect something like that from the zulus, with TGL they'll be growing pretty fast.

Will read, comment and play my set tomorrow most likely.
 
My .02 (and what I would have done if I'd had time to finish all ten turns) would be to sack Swazi in the next turn or two, whack the settler pair in the neighborhood, and plant a city in the nonbonus grasslands 1 south of where Swazi is now. That should close off our southern border (well, yes, it looks like there are some Romans taking up unnecessary space there for the moment) and then make a major offensive push to the west. With the Aztecs fairly effectively pillaged, we should be able to put them out of business. Expanding that way would also give us horses. Eventually. :goodjob:

Or how about a city in grasslands next to the river 2 north of the Swazi iron? Riskier, but we want to expand that way anyway. :hmm:

It may also be time to build Heroic Epic in Pasargadae. And maybe think about getting a Forbidden Palace online.
 
Alright, playing. I'll make a few spears prior to revolting, losing good UU blood on defense is way way not ideal IMO. Will do my best to take Swazi, not sure if I'll go for 8 or 13 yet.
 
Pre-Turn: Military is average vs the Zulu [party]

All catapults towards Sinop, what troops I can manage for Arrow Valley.
Take 2 aztecs who were enjoying the sun too much - the sun is a decreed property of Xerxes' older daughter, who wanted it for her 12th birthday.

IT: No casualties to report, business as usual

T1.[8-0]
Hilltop riots :blush:

IT: 6-1-1 defense, mostly at Sidon

T2.[14-1-1]
Revolt is on ! 5 turns.

IT: 1-0 D GOGO
Roman MDI and Zulu horsemen spotted afar.

T3.[21-2-1]
Lose an immortal and get a redline off one another attacking archers outside arrow valley :dubious:
Clear the mountains around Sidon

IT: Quiet, just moves

T4.[24-2-1]
We have the zulu settler cornered on a mountain, best he can do is fall back, and we'll catch up on him.

IT: Well, it looks like there was another hill. No zulu chops for our immortals tonight.

T5.[28-2-1]
Did I mention the legion stack over a mountain by Sidon? 3 of the 7 were scratched a HP off.

IT: IT of doom, we lose 2 spears 2 immortals against the romans.

T6.[35-8-1]
We're needing troops badly so I pull MP's out of backdoor towns. Will try and manage replacements before I pass it on.
Fortunately we have good men left and the offensive goes roundly.

IT: Quiet

T7.[40-8-1]
Looky here !!



IT: 2-0

T8.[48-8-1]
Kinda lost track of the turns.



Short version is we've found a roman iron but they have been busy using it, 2 to 5 redhats show up every turn.


Rough part being a 9 MDI, 7 archers, 2 legions push on turn 128

Killcount is roughly 60-10-2, not ideal at all.

I stopped 1 turn short of a round number, so you'll have 11 to play and there is room for some discussion right here. I've saved the very beginning of the turn because I'm clueless about what's top priority and what's not.



There are 3 impis sneaked in, 4 aztec archers wanting our capital down, 2 impis and a horse on a mountain, a nasty roman stack at Sidon ... too much for us to handle an outgoing offensive; the settler has basically been a gpt drain so far, which is bad.
 
I believe it's imperative that we go on the offense soon. If we have an immortal army, we can go on a razing rampage in the pillaged Aztec lands to the west and start settling there. There's horses up there we can use. Don't let the Romans or the Zulu reconnect their iron. If we don't get traction going, we're going to stay on the defensive until we eventually get swamped.

I also noticed that the Zulus have longbows. :(

Also, are we playing by original or modified AW rules? I'm all for avoiding contact with the Iriquios for as long as possible, but once we do, are we allowed to buy a cheap tech from them before declaring?
 
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