Own9 AWD Small Continents

No internet connection all day yesterday.

Pre-turn - Ouch, lots of enemies inside our core, need to get rid of those 3 impis at least.

Vet immortal dent the first impi, who runs away. Then I muck up and send a 3hp elite immortal against the next, but he wins and:

leader.jpg


That's skill. :blush: I save the leader for now, I want to create another immortal army and I have to drag the spear army home. Rome lost their iron btw.

Kill the 2 remaining impis with the army. Lots of units with moves left, so I better take care.

1 of 10 catapults hits. :rolleyes: Can't do anything with thos legions yet.

Kill 4 aztec archers and a zulu sword. [8-0]

I have a feeling we're in some trouble the next few turns.

50AD - Kill 2 impis with the army. Pults go 7/10 this time, kill 4 roman MI's. [14-0]

70AD - Zulu sword and MI suicides against our defense.

Great, another dozen roman MI's shows up, this will be tough.

Kill impi and 4 roman MI's/legions. [21-0] Those numbers doesn't mean anything, there's too many enemies around.

90AD - We need another army at home or this is history. Spear-army pillage romes wines and then I disband it. Too bad, those 100 shields would've been useful somewhere. But now we have another immortal army at home.

Kill 2 yellow archers, an impi and a aztec spear.

Pults dents half the roman stack. Our newest army kill one MI. [26-0]

Settler out to poach a spot, we need more cities.

110AD - Rome starts Leo's :lol:

Aztec archer dies against spear in Arrow Valley.
Rome stack attacks army in Sidon :wow:, it goes 3/13! 4 MI's dies and we lose nothing.

Kill aztec spear, zulu horse and archer. Finally I lose an immortal [34-1]

Stupid barb near Antioch, need to divert an immortal over there. I rather fight the AI.

Dent the red stack again and kill 3 MI's, lose another immortal. [37-2]

130AD - Lose elite spear in Sidon, kill red MI on defense.

Kill 3 roman MI's, lose immortal. Kill 2 zulu MI's and 2 green LB's, which I've been calling archers. [45-4]

Sardis founded.

150AD - Kill 2 green LB's, a yellow one and a red MI's. [49-4] Get rid of barbcamp.

170AD - Aztec LB kills elite immortal on a mountain and across a river?

Kill him. Army kills 2 impis in Swazi, kill another yellow LB and a red MI. [54-5]

Iroquois learn about our existance, another foe.

190AD - Army dispose of the 2 last impis in Swazi and take the city. :bounce:
Kill zulu LB, the last 3 roman MI's and a green LB. [62-5]

210AD - Hiawatha finish Leo's.

We learn Writing -> MapMaking.

Kill 2 aztec spears and a LB. [66-5]

230AD - Quiet, kill a zulu LB. [67-5]

250AD - Kill 3 aztec LB's, geez, they spawn quicker than we can kill them. [70-5]

We have a settler on the volcano N of the dyes, it's quite impossible to do anything with him right now. He should settle 1W, maybe with help of an army?

If we can get control over the area where the aztec town is, it would look much better. With a bunch of pults there and an army we can counter most of what the AI dishes out.

The kill-count is because of those catapults, we need more of those if we can afford it. And of course 2 armies help heaps. So we need more towns, basically we need more of everything. :lol:

own250ad.jpg
 

Attachments

:worship:

All for settling ASAP, but I think W-NW would be more prudent for the volcanic activity. Good move on the army, Rome was the big threat though, so if we can manage another army (or a push :mischief: ) that's where I'd send it.

My guess is that the south is a peninsula to which Julius and Shaka sent boats to settle, else it would've been populated much faster. So going there would probably be a waste of time. Unless the Aztecs get the pyramids, their land is now swept clean and they'll take time to recover, so they shouldn't be too hard to handle. They haven't been thus far.

So I think that if we can control those 2 mountains S of Tula, the armies could lead an offenseive through the undamaged zulu territory and get rome by the guts. Or perhaps I'm getting megalomaniac after seeing what you did from my save ;)

Roster:
Smart - AWOL
SM - On Deck
BEF -
Goz -
Own - UP
 
lurker's comment: Are you guys gonna pop that hut by the roman city and hope it pobs barbs to sack the city? :p
You better also hope that those roman soldiers walk into the volcanoe and it erupts. :lol:
 
IMHO you've waited long enough and grabbing it should be a shameless decision ;)
 
70-5!!! :banana: :dance: :banana:

Two armies!

Bold move disbanding the spear army. :eek:

Time looks right to push hard westward before they can recover from the pillaging. I haven't pulled up the save yet, but it looks like the interlopers have been pushed back and we've pushed forward.

And yeah, Smart should grab this bronco and ride it. :)
 
As I said, those numbers are funny.

At least 10 suicided against the defense and another 20 was killed by the armies. Then count in the heaps of archers/LB's killed by immortals, it's not that fantastic. Add to that red/yellow-lined MI's, killed by armies ahnd elite Imm's, nothing is spectacular in my turnset. Catapults that was created by the mates here, made the difference. Without them, we would looking for a new game to play.

You have to play by the numbers, pults redline a stack or at least yellow the first ones. Then you know an army can take out at least 2, then 2 elites sitting on mountains can take more.

Don't waste forces. 45-14 or whatever is not bad, but it tells me that it was a lot of chancing there. Play on the defense, nick what you can with pults and then whack. If not, hunker down and let your elites save the day.

I still want the spot by the volcano and I want to take Tula. Then we have 12 towns!

And another leader will give us another army.

You never won an AW game by being chicken. We need to control those mountains as Beorn said, if we got that, we'll be unstoppable.

And for last, I really really wanted to drag the spear army home, but it's a strait over there. So all offense (except galleys) will come from the north.
 
Own said:
It's looking great, we're finally going on the offensive. As long as we're making progress we still have a chance.

That's right. Expanding our territory will give a huge impact on our economy, it is awful atm.

To get a foothold on that "choke" up north, will give us a great advantage. Armies can scurry around there and keep our core safe.

But do NOT forget galley landings! We can't let Iro's or anyone else just pop in and take a town. So defenses need to be strong at the coast-lines as well.

My objectives was to keep the core clean and I think I managed to do that. Now Smart has to try to push on, if only to get us to 12 towns and maybe another army. We have a bunch of elites, so that's just a matter of time. :)
 
Takling about elites, what do we do with the next MGL's? With the kind of unit count we see, it may not be paramount to get HE, but OTOH if we have a 1/12 chance of getting leaders we might get really easy armies/FP/Pentagon, mighty quick, with minimal effort.

My vote would be HE-Army-FP, in that order. Make the pentagon when we're short on cities vs armies.
 
We have no place for FP right now, maybe if we can grab some land up north it's a good idea.

HE is over-rated, I'd prefer another Imm-army before that, just to be on the safe side. We're still getting swamped by enemies and soon they will come with knights. Another army could go and pillage.
 
Pre-flight
Changed production in Parsagrade and Antioch to Immortals. Decreased lux to 20%. Everything else looks good.

IBT
LB from Tula killed spearman, another LB was died. [1-1]
Romans completed Sun Tzu.

Turn 1
Killed two spearmans with army in Tula. Killed last 2hp LB and captured town. [4-1]
There are 2MDI and 3LB's near Tula, and army haven't movement points left :(
I abandoned it...
Killed one impi [5-1]

IBT
Roman legion suicided against immortal on mountain. Aztecs killed immortal, which I have used to raze Tula [6-2]

Turn 2
IBT
One LB died attacking fortified immortal on mntn, another killed it [7-3]

Turn 3
Lux to 30%.
Killed 2 spears and 2 LB's. [10-3]

Turn 4
Romans brings more and more units. Whacked MDI, LB and pike in one stack and the same units in another one [16-3]

IBT
Lose two elite Immortals in Sardis. :(
Bad luck, all my loses were on IBT's... [16-5]

Turn 5
Finally I have built new city - Samaria, and we will get two settlers in three turns. There is one spot for city N from fish, marshes will be cleared in three turns.
Killed roman LB on mntn, only one hp left on immortal [17-5]
Lose Immortal to 2hp longbow and promoted him to elite! :mad:
Then I killed him with elite immortal, no leaders yet... [18-6]

I'm bored and I will stop here. Next player must have better luck.

>>SAVE<<
 
The pressure seems to big for our leader, someone should pick this up.

Execute decision.

Roster:
Smart -Backed out after 5 turns.
SM - Is UP
BEF - Twiddling thumbs
Goz - Just played
Own - Went to grandma (skipped)
 
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