A quiet set of turns before all hell would break loose.
1650 was the year that cunning minds in the public relations offices in Group Headoffice devised a publicitary campaign to draw young men from their basketball courts in the soon to be fearsome Zulu army. They came up with posters such a these.
In the background the flag of the first target of the nation.
Drafting was fierce and unrelenting and especially the western seaside cities offered lots of young men willing to fight for the fatherland, getting them off working ocean tiles, when they were not playing basket, that is.
This basically continued till the year 1700.
Not many noteworthy events passed by, if it were not for the greatest monument the nation could hope for.
And the founding of a new town:
Not on the sign for the reasons given in my previous post, hope you don't mind. I just realized I didn't give it a proper name. Next player, please, do so! Island Office or whatever, or something more creative...
Mining executives have been sent to Naval Opps, Mining Opps and HO and a new one has just been built. Do we want to spread abroad?
1700 Medicine comes in and we build Sid's Sushi. Ironworks just finished in Mining Opps. I hand it off here with all units left to move. The only thing I did this turn was founding the Sushi thing, so we can also still draft this turn.
I think time has come to start using some force. The current army looks like this, highlighted the units that matter for offensive stacks.
In the next pictures the stacks in Naval Opps and HO, with hover information about the defences in New York and Philadelphia respectively. In the north, San Francisco has 2 lousy rifles and a grenadier (and a loose cav), same defences as Washington has. So I think it's a good time to strike, possibly even in this turn. Note the airships by the way. Another reason to attack now is that Roosy just got assembly line so can start building infantry.
Obviously next player should make proper stacks, but everything is railroaded so we can enter American territory in 1 turn from both Naval Opps and HO.
Before declaring war on Roosy however, I would first release him from his cash as he has 2000 spare change right now! He's not in US so can't rushbuy infantry, but still, I say trade around medicine. Roosy gives democracy+2000 for it and will throw in archery as well! Yay! This way we can also pick up physics from Dario or Mansa for medicine.
Finally, the resources screen. As we just built Sushi we can get seafood from many people. Note that we both import and export coal. We need happy resources as emancipation unhappiness is starting to build up, as well as the presence of unhappy draftee's mothers who fear the lives of their sons in the upcoming hostilities. I read in a strategy article on these forums that with corporations it's usually worth it to give gpt for resources. I'm no expert on that but we may have to consider that.
Anyway, I think war must be imminent.
Pindrus, have fun with it and good luck!