P666-02 Fix Another Trash Game

Cam_H said:
"Shocker" = "Terriablé" (or some French expression). ;)

hum, i'm not sure i can understand your french better than your english :lol:
Terriablé? maybe you mean "terrible" (= "awful")?:confused:

I still don't understand. Do you mean :
1) I need to post a really bad game for it to be the trash game, or
2) I'll be in "trash game" position if I don't have a good surprise in my game?
 
Cam_H said:
Sorry for the :crazyeye:, I mean 1). :)

well, isn't a garrison of 0 warrior, an unescorted settler, and a ill placed fogbuster enough to be "terriablé" (where did you find this one??? i'm laughing at the office because of this :lol:)?
If i didn't care about my daughters watching me, i'd :wallbash: :hammer2: :aargh: :suicide: after i played.
 
So here is my save, a turn log (not a real log because the game crashed)

Spoiler :
What i remember : i went for hinduism and got it in 3560 BC.
My first warrior came in 3400 BC.
I went for BW next (mining would be useful for the gold even without copper)
After BW it's wheel, then priesthood for orace, then HA.
with both gold mined, i whip a settler for the copper i have found west.
Bad idea! I don't even have a warrior escort!
oracle is next build (to be chopped!)
 
OK ... we'll close it off here!

Voting to moi ... Le Cam_H :)

3 votes for least successful
2 votes for second least successful
1 vote for third least successful

Please submit your votes in the next day-and-one-half. In case of a tie, I'll make the casting vote. You can't vote for your own game ... however bad you might think it is! ;)

No movement from Petrucci in the last few hours, and as Cabert said; he hadn't indicated an interest in P666-02.

We're looking for a Noble-Prince level player.

b.t.w. - all the games were 143kb-144kb in size. I know that they should be approximately the same size, but I was surprised at the similarity in size.
 
Nice capital VuDu. Highest commerce/research. It's hard though to compare this to the value of a land grab.
 
I'm glad we're voting for trash game this round because best game would have been a difficult choice; I don't know how you compare number of religions to number of cities for instance; how important is it to locate metals compared to general exploration?
 
cabert said:
well, isn't a garrison of 0 warrior, an unescorted settler, and a ill placed fogbuster enough to be "terriablé"
Not in my opinion :lol: (mine is the same!).

mice said:
Nice capital VuDu. Highest commerce/research. It's hard though to compare this to the value of a land grab.
Thanks, it's proof I learned something from the last game. Maybe not enough to keep me from having the trash game, but it is improvement!
 
pigswill said:
I'm glad we're voting for trash game this round because best game would have been a difficult choice; I don't know how you compare number of religions to number of cities for instance; how important is it to locate metals compared to general exploration?

my typical goal on exploration is
- to find the metals (at least one!)
- to locate the nearest enemies
- to find good city spots.

This is decreasing priority order for me.


edit : I must say that our "noobs" all did show a good deal of skill.
:goodjob: VuDU! Having the 2 gold mines improved and working them both is really good!
:goodjob: mice! having laid a cottage already is good work too! (where is your granary?)
It really looks like my game is the worst :cry:
 
We're waiting for one more batch of votes to come in (Calavente's also indicated that he won't be voting), but I think Pigswill has summed it up nicely in that it's hard to pick 'better' or 'worse' games that are just 'different'. I do think that the luck element does show up in the pre-Medieval Eras more, where Hut outcomes and Barbarian activity is essentially random. I suspect that picking the most successful game in this Round would be a tough call if we were to do that, just as picking the least successful one has proved to be.
 
Well, I was the last holdout for the votes (apologies!) but mine have been cast now. I'm was very surprised that no one else who moved the capital 1s... it's a much better long-term commerce city, which is really important for the space race. Was the lure of the second gold just too much for everyone to pass up? :)
 
armstrong said:
Was the lure of the second gold just too much for everyone to pass up? :)
Yes. ;)

OK ... the tribe has spoken ... and we're going with Calavente's game.

Despite picking up the 'trash game', we're in a sound position with a good look at the continent's layout, four tribes met, and apparently the only tribe so far to have a founded religion. The Pigs will soon be in a Pasture, and we have Agriculture to push the population along. One of the two Gold tiles is mined. We have two Scouts, a Warrior, and a Settler is being produced in Tenochtitlan.

Another strength of Calavente's game is that he's also got Animal Husbandry (as noted, the Aztecs can access the Pigs), which also gives us a look at the placement of Horses. As was the case with all submissions this Round, Calavente has got Bronze Working, so we know where the Copper is (or more to the point, isn't). We're on the way to Iron Working.

So - I think we can pretty safely say that for a 'trash' game we've got a pretty decent start! :thumbsup:

We'll play to 875BC like Round Two of P666-01, although if anyone wants to comment further on Round One, feel free.
 
Cam_H said:
Yes. ;)

OK ... the tribe has spoken ... and we're going with Calavente's game.

So - I think we can pretty safely say that for a 'trash' game we've got a pretty decent start! :thumbsup:

I second that!
We should be in a good position after round 2.
A strong religion is higly important when going for space race, because we want to tech fast = peacfeul trading.
I think it's time for religion spreading to some good trader hint hint.
 
Here's an early entry. Seriously doubt it'll be best this time round (and seriously worried if it was)

Spoiler :
Went for a bit of expansion and theology slingshot. Founded second city sw near gems and corn; built another settler while teching towards mono and writing. Settled third city to the west near iron and wheat- wiped out by barbs (defended by a warrior vs barb archer). Got theology slingshot through oracle, stayed in hinduism which has spread to rome, switched to theocracy, got three jags, building another settler in capital. MM had turned confucian.
 
Please find my game.

Spoiler :
Round Objective: Oracle slingshot and Expansion

I gave up on pressing ahead with exploration, and opted to bring back the Scouts for fog-busting.

I attempted The Oracle build (with 'non-industrious' and 'Marble-less' Montezuma!) with a view to picking up the common choice of 'Code of Laws'. The technology switch was made immediately out of Iron Working and into Priesthood.

The Settler headed North-West to the Wine-Silk site and established Teotihuacan on the computer-recommended blue circle. The decision to settle there rather than one tile West was not an easy one, as I was trading off a potential Wheat tile for Silk and Floodplains.

With Priesthood researched and The Oracle underway in Tenochtitlan, it was Teotihuacan that had to build the next Settler if we were to expand quickly.

Next Technologies

I was mindful of the potential Barbarian problems, and weighed up Archery (cheaper defensive-oriented Archers) versus finishing Iron Working (more expensive but better Jaguars {with Combat I}). At slightly more than two-thirds the :hammers: cost per unit, I opted to first go with Archers.

The Oracle slingshot to Code of Laws required Writing, so that was next.

Completed Iron Working ... if Tenochtitlan or Teotihuacan were to miss Iron in their fat-X, then I wanted my third city (Tlatelolco) to get it. As it happened, what we lacked in Copper we made up for in Iron with two reasonably close sources.

I like whipping, and I like Granaries ... the Gold was disconnected also, so The Wheel and then Pottery were next in line.

Pfew ... The Oracle came in and Confucianism was founded in Teotihuacan (Tlatelolco would have been preferable, as it is better laid out for a commerce city). The free Missionary was able to spread the religion to Tenochtitlan. We now have :gp: points for a Great Prophet .

Alphabet is being researched currently.

Cities

Both Teotihuacan and Tlatelolco could have each been one tile to the West. Tlatelolco requires a border-pop in order to access Iron, which is 'do-able' with a switch to the Caste System and the employment of a Specialist Artist (if a religion failed to leak over), which will unfortunately stop growth if done before any tile improvement. Again, the choice was whether to favour immediate access to Special Resources over having more River tiles (I've noted that a couple of players opted to head South to access the Gems, which is an interesting approach).

<Image removed>​

I whipped a Settler in Tenochtitlan with an almost-complete Archer in the queue, so a fourth city is all but done.

Religion

I've switched to Confucianism to appease Julius Caesar. There was no cost to make the change out of Hinduism. With two Holy Cities, the opportunity for Shrine income should be reasonable. Religion is providing +1:), but there's no useful Religious civics available at this point in this submission.

Petrucci has apologised, but he will "skip" this thread (P666-02) although hopes to get involved perhaps with another game at some future point when RL isn't so hectic. :)
 
Here's my submission.
Spoiler :

2200 Founded second city.
1440 Open borders with JC
1320 Founded third city.
1200 Open borders with Mansa.
1120 Open borders with Cyrus; Roosevelt beat me to oracle by a few turns - he has stone in his fat cross. :( Researched IW, priesthood, writing, CoL, wheel, working on alphabet.
1000 Open borders with Roosevelt; founded Confucianism.
 
here's mine! fast round everyone?

Spoiler :
prethoughts:
we are low on troops, population, and workers
I plan to build at least 2 units /city+ 2 workers (ie 3 cities by 875 BC).
turn 1 : set both scouts to heal, move warrior towards a banana, gems and wheat city site.
turn 2 : move south scout back north to fogbust the future city site, warrior moving south to fogbust from the north. Pigs are ready to cut into ham ;). Sausages are made.
turn 3 : settler is ready, start a warrior. Settler moving to city spot. Moving worker to gold n°2. warrior still moving south. Moving north scout (not yet healed) to fogbust west of capital.
turn 4 : west fogbuster in the forest. Warrior between capital and city spot. South fogbuster on jungle hill, worker on gold n°2. switch capital production to barracks.
turn 5 : warrior moves south on jungle hill = finally some decent fogbusting. settler moves south. worker starts mining.
turn 6: south fogbuster moves one north to check for barbs. Noone. settler moves south. warrior keeps jungle hill position. JC settles near West fogbuster. No need to fogbust around his city. The unhealed scout moves nearer to capital.
turn 7: technotitlan is size 3. settler arrives on selected spot, but cannot settle (no move left). I move the scouts south west (both!) to improve fogbusting.
turn 8: north scout heals and fogbust. warrior fogbusts, south scout moves sw to improve fog busting, settler settles (duh!). Except for the pike, it's a nice city spot= on the river, with 3 ressources. It will require a lot of worker turns to be great, but it will be great.
turn 9 : gold mined. south scout moves to hill, and spots a warrior bad case of underpowered fogbusting! he'll have to run! gemsville builds a warrior. worker moves south.
turn 10 : barracks built in technotitlan. start worker. IW due in 1. worker moves south. barb warrior moved away.
turn 11 : IW discovered. go for writing. barb warrior comes back. worker starts chopping forest for another worker. west fogbuster moves further soouth to cover the worker. Iron near technotitlan. no really priority, since jaguar don't need it. technotilan switches to jaguar.
turn 12: judaism fidl. worker finish chopping (hammers to the worker). technotitlan goes back to a jaguar. barba warrior moves towards the scout, so i move the fogbusting warrior towards gemsville. batb archer spotted. set gemsville on jaguar building, intending to whip it in a few turns.scout movess away west (another hill).
turn 13: barb warrior moves away. I move the scout back on his hill. here they are : archer and warrior. worker moves south. West fogbuster moves south too.warrior in gemsville. hurray, we're protected :crazyeyes:.
turn 14: kankan musa is hinduist, and asks for open borders. I agree. He's pleased. loads of barbarians everywhere. W fogbuster moves north to escape one. worker moves south.
turn 15: jaguar finished in technotitlan, he stays home for while. back to producing worker. worker moves to gems.
turn 16 : writing discovered. I start researching alphabet (we lack wheel and pottery, but it can wait). worker starts clearing jungle.
turn 17: JC settles just on our borders. culture flipping food. Since JC does the NW fogbusting i move the w fogbuster south.
turn 18 : w fogbuster moves further south in the woods. barb in sight.
turn 19 : i had forgotten to move the south fogbuster away from the barbs. Now he is dead :sad:. jungle on the gems is cleared. gemsville is size 2. ready to whip the jaguar.
turn 20: cyrus demands open borders. I agree. worker starts on gems mine.worker finished in capital. starts on jaguar (we need at least 5 jaguars to attack a few enemies, don't we?). I move the worker to the NW (forest to chop, then iron to improve :crazyeye:).
turn 21 : barbs surrounding gemsville. I whip the jaguar. I hope there will be enough left to finish the warrior next turn.
turn 22 : worker moves away (north) from barb and fortify the jaguar in the city. I pray it holds. without any hammers from the mine, there is no warrior finishing this turn :(.
turn 23 : 2 barb warriors and 1 barb archer die to my jaguar and warrior in gemsville :). I move the worker back to the gem and start mining again. barb coming from the east of the capital (should have seen him before!), so i move the worker away and move the jaguar as target.
turn 24 : east barb dies to the jaguar (not hurt!). another barb appears from the southwest. i send the jagaur on him with 98% odds. Tight combat but the jaguar wins. I set gemsville on a library (warrior still in queue, i'll put a few hammers in it next turn to avoid losing some). The gems are mined. Technotitlan is now size 4, with another jaguar on our hands. i put some hammers in a warrior in technotitlan.
turn 25 : Set technotitlan to a library. 20 hammers from chopping will make it faster :). I move a jaguar on fogbusting east.worker starts clearing the banana spot.
turn 26 : worker starts mining the iron. Without wheel it won't do much, but alaphabet is due next turn, and i hope to trade for wheel and such.
turn 27: alphabet in. i go for litterature. cyrus offers fishing for mysticism. well, let me think about it, will you?
I check relations : the odd guy is rooselvelt with bad relation to JC. he is he only jew among us hindus. I'll avoid trade with Teddy. I trade writing for archery and the wheel to JC. Oups, I forgot to switch back to library in gemsville. Now i'm the happy owner of a warrior :(. I move him east for fogbusting.
turn 28 : a barb warrior is coming from the southeast. I send a jaguar out to greet him. Another barb warrior comes to my east fogbusting jaguar. Let him come. I move the jaguar in gemsvilee sw to go on fogbusting spree.
turn 29 : east barbs die to my jaguars. South fogbuster in jungle. East fogbuster on jungle hill. I trade IW (!) with kankan musa for pottery and priesthood. cyrus has discovered writing all alone. Now i know why he wouldn't give much for it. I whip a library in technotitlan.
turn 30 : barb archer comes from the north, barb warrior from southeast. I move away the worker (this iron is still unimproved!) and move east fogbusting jaguar on a forest next to the barb warrior. south fogbuster in the jungle far south. Must beware of possible west incoming barbs.
turn 31 : barbs everywhere ! the barb warrior didn't attack my jaguar. Instead he moved towrds my capital. archer coming in too. Another archer comes from west of gemsville (what did i just say?) so i move my jaguar back towards the city. Worker has put a road on the banana, so no big deal.start granary in technotitlan.
turn 32 : barb warrior finally attacks my east fogbusting jaguar. the archers are coming next to the capital and gemsville. Let's hope the RNG won't kill our game.I whip a warrior in gemsville (it's obvious the lone warrior in there will die and i can not bring the jaguar fast enough to the city.
turn 33 : north barb suicides on capital's garrison. South barb kills the defending warrior (!good thing i whipped this warrior!). I kill the archer with the home coming jaguar. It's a tough game!
turn 34 : chopping for granary finishes in technotitlan. barb killers put to heal. litterature is there. Time for great library? not yet. I will finish this granary! Research set on CoL. Move the worker to another forest. Ready to chop the GL.
turn 35 : south fogbuster moves W. Barb warrior there!
turn 36: Granary finishes in technotitlan. Start on GL. I kill the barb warrior with my jaguar.
turn 37 : trade polytheism and pottery for masonry to JC. I move the capital's garrison to face another barb archer (fogbuster needs healing!). South fogbuster goes back to cultural border for healing. south worker goes north to road/cottage.
turn 38 : must have missed some turns, it's 875 BC already. Barb archer suicides on jaguar. I overplayed (saved in 825 BC :(), but went back with an autosave.

we're still low on cities and pop and workers :(
 
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