prethoughts:
we are low on troops, population, and workers
I plan to build at least 2 units /city+ 2 workers (ie 3 cities by 875 BC).
turn 1 : set both scouts to heal, move warrior towards a banana, gems and wheat city site.
turn 2 : move south scout back north to fogbust the future city site, warrior moving south to fogbust from the north. Pigs are ready to cut into ham
. Sausages are made.
turn 3 : settler is ready, start a warrior. Settler moving to city spot. Moving worker to gold n°2. warrior still moving south. Moving north scout (not yet healed) to fogbust west of capital.
turn 4 : west fogbuster in the forest. Warrior between capital and city spot. South fogbuster on jungle hill, worker on gold n°2. switch capital production to barracks.
turn 5 : warrior moves south on jungle hill = finally some decent fogbusting. settler moves south. worker starts mining.
turn 6: south fogbuster moves one north to check for barbs. Noone. settler moves south. warrior keeps jungle hill position. JC settles near West fogbuster. No need to fogbust around his city. The unhealed scout moves nearer to capital.
turn 7: technotitlan is size 3. settler arrives on selected spot, but cannot settle (no move left). I move the scouts south west (both!) to improve fogbusting.
turn 8: north scout heals and fogbust. warrior fogbusts, south scout moves sw to improve fog busting, settler settles (duh!). Except for the pike, it's a nice city spot= on the river, with 3 ressources. It will require a lot of worker turns to be great, but it will be great.
turn 9 : gold mined. south scout moves to hill, and spots a warrior bad case of underpowered fogbusting! he'll have to run! gemsville builds a warrior. worker moves south.
turn 10 : barracks built in technotitlan. start worker. IW due in 1. worker moves south. barb warrior moved away.
turn 11 : IW discovered. go for writing. barb warrior comes back. worker starts chopping forest for another worker. west fogbuster moves further soouth to cover the worker. Iron near technotitlan. no really priority, since jaguar don't need it. technotilan switches to jaguar.
turn 12: judaism fidl. worker finish chopping (hammers to the worker). technotitlan goes back to a jaguar. barba warrior moves towards the scout, so i move the fogbusting warrior towards gemsville. batb archer spotted. set gemsville on jaguar building, intending to whip it in a few turns.scout movess away west (another hill).
turn 13: barb warrior moves away. I move the scout back on his hill. here they are : archer and warrior. worker moves south. West fogbuster moves south too.warrior in gemsville. hurray, we're protected :crazyeyes:.
turn 14: kankan musa is hinduist, and asks for open borders. I agree. He's pleased. loads of barbarians everywhere. W fogbuster moves north to escape one. worker moves south.
turn 15: jaguar finished in technotitlan, he stays home for while. back to producing worker. worker moves to gems.
turn 16 : writing discovered. I start researching alphabet (we lack wheel and pottery, but it can wait). worker starts clearing jungle.
turn 17: JC settles just on our borders. culture flipping food. Since JC does the NW fogbusting i move the w fogbuster south.
turn 18 : w fogbuster moves further south in the woods. barb in sight.
turn 19 : i had forgotten to move the south fogbuster away from the barbs. Now he is dead
. jungle on the gems is cleared. gemsville is size 2. ready to whip the jaguar.
turn 20: cyrus demands open borders. I agree. worker starts on gems mine.worker finished in capital. starts on jaguar (we need at least 5 jaguars to attack a few enemies, don't we?). I move the worker to the NW (forest to chop, then iron to improve
).
turn 21 : barbs surrounding gemsville. I whip the jaguar. I hope there will be enough left to finish the warrior next turn.
turn 22 : worker moves away (north) from barb and fortify the jaguar in the city. I pray it holds. without any hammers from the mine, there is no warrior finishing this turn
.
turn 23 : 2 barb warriors and 1 barb archer die to my jaguar and warrior in gemsville
. I move the worker back to the gem and start mining again. barb coming from the east of the capital (should have seen him before!), so i move the worker away and move the jaguar as target.
turn 24 : east barb dies to the jaguar (not hurt!). another barb appears from the southwest. i send the jagaur on him with 98% odds. Tight combat but the jaguar wins. I set gemsville on a library (warrior still in queue, i'll put a few hammers in it next turn to avoid losing some). The gems are mined. Technotitlan is now size 4, with another jaguar on our hands. i put some hammers in a warrior in technotitlan.
turn 25 : Set technotitlan to a library. 20 hammers from chopping will make it faster
. I move a jaguar on fogbusting east.worker starts clearing the banana spot.
turn 26 : worker starts mining the iron. Without wheel it won't do much, but alaphabet is due next turn, and i hope to trade for wheel and such.
turn 27: alphabet in. i go for litterature. cyrus offers fishing for mysticism. well, let me think about it, will you?
I check relations : the odd guy is rooselvelt with bad relation to JC. he is he only jew among us hindus. I'll avoid trade with Teddy. I trade writing for archery and the wheel to JC. Oups, I forgot to switch back to library in gemsville. Now i'm the happy owner of a warrior
. I move him east for fogbusting.
turn 28 : a barb warrior is coming from the southeast. I send a jaguar out to greet him. Another barb warrior comes to my east fogbusting jaguar. Let him come. I move the jaguar in gemsvilee sw to go on fogbusting spree.
turn 29 : east barbs die to my jaguars. South fogbuster in jungle. East fogbuster on jungle hill. I trade IW (!) with kankan musa for pottery and priesthood. cyrus has discovered writing all alone. Now i know why he wouldn't give much for it. I whip a library in technotitlan.
turn 30 : barb archer comes from the north, barb warrior from southeast. I move away the worker (this iron is still unimproved!) and move east fogbusting jaguar on a forest next to the barb warrior. south fogbuster in the jungle far south. Must beware of possible west incoming barbs.
turn 31 : barbs everywhere ! the barb warrior didn't attack my jaguar. Instead he moved towrds my capital. archer coming in too. Another archer comes from west of gemsville (what did i just say?) so i move my jaguar back towards the city. Worker has put a road on the banana, so no big deal.start granary in technotitlan.
turn 32 : barb warrior finally attacks my east fogbusting jaguar. the archers are coming next to the capital and gemsville. Let's hope the RNG won't kill our game.I whip a warrior in gemsville (it's obvious the lone warrior in there will die and i can not bring the jaguar fast enough to the city.
turn 33 : north barb suicides on capital's garrison. South barb kills the defending warrior (!good thing i whipped this warrior!). I kill the archer with the home coming jaguar. It's a tough game!
turn 34 : chopping for granary finishes in technotitlan. barb killers put to heal. litterature is there. Time for great library? not yet. I will finish this granary! Research set on CoL. Move the worker to another forest. Ready to chop the GL.
turn 35 : south fogbuster moves W. Barb warrior there!
turn 36: Granary finishes in technotitlan. Start on GL. I kill the barb warrior with my jaguar.
turn 37 : trade polytheism and pottery for masonry to JC. I move the capital's garrison to face another barb archer (fogbuster needs healing!). South fogbuster goes back to cultural border for healing. south worker goes north to road/cottage.
turn 38 : must have missed some turns, it's 875 BC already. Barb archer suicides on jaguar. I overplayed (saved in 825 BC
), but went back with an autosave.
we're still low on cities and pop and workers