Just did a quick game of woodelves yesterday night. (I need sleep!)

I have several small remarks, which fit here, but also in the elves dev-thread.
- need extra vanilla trees to replace city buildings, the cities are so barren.
(same for forest hamlets, they denude the forest too much)
- cities need forest defence terrain feature or not cut forest in first place.
- the (forest)hamlets may be a bit overpowered.
(It could be only this game, as I found myself in an extended forest/jungle, but I found that with BARTER and the correct techs, I ended up building hamlets everywhere I could, even to the exclusion of the few farms I could have built. conclusion: elves need extra forest improvements.)
-Elves need ability to gain bonus resources even when in a forest, without clearing it. (perhaps against a small penalty)
-offtopic: I found that hamlets appeared as fullfledged towns sometimes, when built, they still counted as new-built-hamlet. Myabe the game remembered how many turns a tile had been cultified before the hamlet was builkt?