P_L's Guild of Architects

For buildings and "simple" objects I use one UVmap. I've been using two for some of my models recently.

The Duke's tutorial is actually the best place to start.
 
Ok, now i am very close to finishing my first building:D and i hope to post it within the week. it was planned to be a building for the woodelves, perhaps a "war hall" or something, maybe giving an EXP bonus to eternal guard and wardancers, an perhpas 1 extra culture to the city.
I have also made an archery hall, and a magic guild for the woodelves.

I still need to know what kind of polycout you think is reasonable for buildings, or i will just continue makeing them as i am. OK?:D

Here is a list of buildings i have modled so far:

Spoiler :

Woodelves:
6 houses
1 war hall
1 archery hall
1 magic guild
1 palace

High Elves:
5 houses
1 light house
1 harbour
1 palace

Darkelves
1 palace (too many polys)

Wonders:

White Tower
Attempted oak of Ages, but can figure out how to do low poly leaves:( ideas anyone?

once i have done all of the wood and high elves buildings, i will do the orcs and gobbos.
 
For poly count of buildings you could import a Civ4 Vanilla building nif into max and see what they consider a low count. Most of mine are real low now since I'm using textures for detail.
 
woodelf said:
For poly count of buildings you could import a Civ4 Vanilla building nif into max and see what they consider a low count. Most of mine are real low now since I'm using textures for detail.

Attaboy!

I still need to know what kind of polycout you think is reasonable for buildings, or i will just continue makeing them as i am. OK?

Sorry, you just reminded me that I totally forgot to answer that same question in my tutorial thread. I did what woodelf suggested and imported some vanilla Civ4 buildings into Max and I'd say the average building is between 200 and 300 polys. Wonders seem to be more like 500 to 600 polys, with one or two even as high as 800.
 
Oh bugger. 200 - 600 polys, thats really low. im going to have to rework everything.

Can you do a texturing tutorial neener? that way i think i could get my polycount down too.

by the way, im banned from useing 3ds max for a week :sad: because i was doing that instead of homework:(.
 
Psychic_Llamas said:
Oh bugger. 200 - 600 polys, thats really low. im going to have to rework everything.

Can you do a texturing tutorial neener? that way i think i could get my polycount down too.

by the way, im banned from useing 3ds max for a week :sad: because i was doing that instead of homework:(.

Haha! Classic.

Hmmm. I can try do a very basic tutorial, but as I said, it's much much harder than the modelling. Unlike the stuff I already did, where I just explained the tools, painting/drawing stuff is, like, 90% experience. Hell, I totally suck at it compared to the real modellers. I can show you what most of the tools in Photoshop do, but it would be really difficult to teach you how to just paint stuff.

A better idea is probably to show me what you've got so far, and I'll offer advice on how to lower the polycount. If your models are anything like woodelf's, I could shave hundreds of polys off them :lol:
 
Hey! You can't give me an Attaboy and then impune my work in the same thread! :p
 
WOOHOO!! i finally have finished my first building!! :lol::D

it is ment to be a Woodelf War Hall (alternate barracks for woodelves?) but could be used as anything i guess. the only reason i managed to get the skin on is because my mum was out, and i managed to apply the texture i had been working on for ages :D

Here is a screen shot:D :

it has 756 polygons, so i dont expect it to be used yet. i plan on re doing it with lower polygons, but reusing the textures.

so what do you guys think?

@ neener: THANK YOU THANK YOU THANK YOU! youre tutorials are sooo helpful, even i a thechnological idiot can now use MAX a little :D :worship:
 
That looks super P_L. :goodjob:

If you loaded the model up at some point either neener, Duke, or I could look at to see where you could shave some polys.
 
now that i have sussed out how to do this thing properly, (i was experementing a bit;) ) im going to do the Woodelf City art properly, and try and reduce the polycount etc for them and then skin them. im in the process of the palace (which i changed to have less polys, i think it look better too:D)
i think i will give high elves and dark elves a go next. then lizards, maybe i will work in civilisation age... sorry, im thinking aloud:)
 
Ok, i have been on overtime this weekend (well, for me anyway, im slow with 3DsMax still;) ) and i have completed alot of my Woodelf City art buildings, and a couple of Palace variations, to see which one people like more, and also the Oak of Ages. so here is the link to Down load:

http://forums.civfanatics.com/uploads/71834/Woodelf_City_Art_0.1.zip

P.S. could someone PLEASE DL this and try to put them into Civ to see if they work??? and then post a screen shot? if not can someone tell me how and i will give it a go.

P.P.S. how many different buildings will we need to make a totally unique city art? so far a have 11 diferent kinds, is that enough? (some arn't skinned yet)
 
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