Ploeperpengel
academic precarity
No that won't do P.L. Having seperate pieces and skins for each building will make skinning it a real pain. No way around learning uv-mapping correctly I fear.
woodelf said:For poly count of buildings you could import a Civ4 Vanilla building nif into max and see what they consider a low count. Most of mine are real low now since I'm using textures for detail.
I still need to know what kind of polycout you think is reasonable for buildings, or i will just continue makeing them as i am. OK?
Psychic_Llamas said:Oh bugger. 200 - 600 polys, thats really low. im going to have to rework everything.
Can you do a texturing tutorial neener? that way i think i could get my polycount down too.
by the way, im banned from useing 3ds max for a weekbecause i was doing that instead of homework
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woodelf said:That looks super P_L.
If you loaded the model up at some point either neener, Duke, or I could look at to see where you could shave some polys.