shyuhe
Deity
I don't think we agreed to follow the no DOW without asking for religion change
It would be too constraining (especially given our situation). Having to do a chariot rush is bad enough as it is. HA rushing is not very efficient. They take a lot more research and more hammers to build. It's better to just swarm with a lot of chariots. I would estimate 2.5 chariots per archer. So assuming Monty will have 3 archers, we'll want 7-8 chariots before declaring. That shouldn't be too bad since Athens has two high hammer tiles (horses + cows) and Sparta can work cows + wheat + gold. I imagine most of the chariots will come from Athens though since it'll take time to get Sparta online... Also, if you can find the time to whip out another WB for the fish, that may help as it'll let us work the plains hill as well.
15 turns sounds good.
I wouldn't worry about legendary candidates yet. It's a long ways off and we'll probably need to keep teching for most of the game.
I WB the clams first for the coin (obviously). None of the other tiles we're working produce commerce (except for the newly created horses). I figured commerce would be more useful than 1 extra food at this point so that we could tech through BW and AH faster. Now that I think about it, the fish may have been better for getting the settler out faster but I imagine it would have only made a 1-2 turn difference. We got Sparta in a good spot (I don't see any better city location between here and Monty land) so it couldn't have been that bad of a move
I think if you unload the BUG mod before playing the game, it should be fine. I'm not sure if loading a non-BUG game automatically disables BUG. If you can't disable it, don't worry too much about it. Just let us know if BUG is still active so that we don't accidentally peak into the turn log.
I don't think we have any techs that we need right now. IW may help but it's unlikely to be in Athens's BFC so I don't think it's a rush. Writing may help more.

15 turns sounds good.
I wouldn't worry about legendary candidates yet. It's a long ways off and we'll probably need to keep teching for most of the game.
I WB the clams first for the coin (obviously). None of the other tiles we're working produce commerce (except for the newly created horses). I figured commerce would be more useful than 1 extra food at this point so that we could tech through BW and AH faster. Now that I think about it, the fish may have been better for getting the settler out faster but I imagine it would have only made a 1-2 turn difference. We got Sparta in a good spot (I don't see any better city location between here and Monty land) so it couldn't have been that bad of a move

I think if you unload the BUG mod before playing the game, it should be fine. I'm not sure if loading a non-BUG game automatically disables BUG. If you can't disable it, don't worry too much about it. Just let us know if BUG is still active so that we don't accidentally peak into the turn log.
I don't think we have any techs that we need right now. IW may help but it's unlikely to be in Athens's BFC so I don't think it's a rush. Writing may help more.