Pagan Culture

OK I don't really understand what you mean. Can you tell me how I should install that *.dll so it works? :goodjob:
 
OK I don't really understand what you mean. Can you tell me how I should install that *.dll so it works? :goodjob:

I suggest trying the save from a clean installation of BtS 3.13 first. If that works you can add the mods you like one by one, checking if the save still loads.

BTW: I'm using a plain BtS 3.13. That is why I suggested using the HoF mod - it contains most of the fixes found in Bhruic's patch but doesn't require modifications of the installed binaries and assets.
 
yena said:
I suggest trying the save from a clean installation of BtS 3.13 first. If that works you can add the mods you like one by one, checking if the save still loads.

I tried with 3.13 w/o bhuric but w/ bluemarble. bluemarble shouldn't do any harm AFAIK, as it only mods graphics... I think I'll leave it then... Have fun playing this game, I'll be lurking :D Good luck!
 
:( Sorry the locked assets caused such a problem. Note to self... don't turn it on in future SG games :lol:

I'm still surprised that you couldn't get it to work though. I'll have to look to see how the bluemarble mod works to see if it conflicts with locked assets.
 
And here we go; my first SG report ;).


I moved the chariots to the gold hill; Monty refuses to reinforce his capital. And the next turn:

Civ4ScreenShot0002.jpg




Notice that the chariot had only a win chance of 2,9% and he got 6xp from only 1 battle. :woohoo:

The other chariots could intercept the Aztec settler and kill him before he founded the city.
Nothing really interesting happened until the end of war until 1600 BC where the Aztec civilization was destroyed.

Civ4ScreenShot0003.jpg




Balance
Turns of war: 5
Units killed: 4 archers
1 settler
1 worker

Units lost: 3 chariots

Cities captured: Tenochtitlan - kept
Techtihuacan - kept




The rest of my turnset has passed quite peacefully while recovering from the war. We have a nice amount of workers improving our land while our cities are starting to build some basic infrastructure. After writing I set research to math as Tenochtitlan is surrounded with forests which will need some chopping and it also leads to construction (unlocking our UB), calendar (we have 2 silks in Tenochtitlan) and currency (for recovering our eco).
I also sent a chariot to explore the south part of the continent in order to find the mysterious civilization(s) that we still have not met.

Our empire at the end of the turnset:

Civ4ScreenShot0004.jpg


Civ4ScreenShot0005.jpg





Things to discuss:
Techpath
City specialisation and eco (I think Tenochtitlan would be a nice cottage city and I would think about making it to our new capital at some point of the game)
future expansion (dotmap)



P.S.
I won't be around for the next few days, but I guess I'll be back before my next turnset :D
 

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Got it. Will play tonight.
 
I'm also thinking about the pyramids. This is only monarch, it's still 1200 BC and there are no industrious AIs around. Tenochtitlan has a lot of forests to chop and getting the 'mids would be a really nice boost in this game.
 
The only problem is that a math chop is 30 hammers. Pyramids are 500 hammers so that's still a lot of chops that we'll need. Then again, we really can't expand more without IW and/or CoL because of the distances so it may not be such a bad idea. If we're going for the pyramids, we should build another 2-3 workers to speed up the chopping of the forests near Tenochtitlan.

Has Stonehenge or Oracle been built yet? If neither has been built, then I'd say go for the Pyramids. If both have been built, we shouldn't risk losing the chops on the Pyramids (better to spam settlers at that point). If only one has been built, it's a toss-up.

Roster:
shyuhe (on deck)
yena
qwertz just played
Morganknight - UP and has it
mystfly (lurking - let us know if you are able to sort out the asset issue)

and :goodjob: on the war. Although it looked more like a skirmish really :lol:
 
Stonehenge has been built few turn ago, the oracle is still unbuilt, I think.
We could minimize the risk of "loosing" the forests by pre-choping with enough workers and using them to finish the 'mids. If someone get there before us, we can still use the pre-choped forests for the settlers.
Future expansion also isn't really urgent yet as there is still plenty of space to expand and our economy is starting to limp. CoL is still far away and we might even be forced to delay it because we can't be the first to dicover it.
What really bothers me is the "other" civilizations(s) that still have not found us. I am really curious who are we sharing the continent with.
The other thing is slavery. I haven't revolted to it as there was no real need to whip anything yet, but it might become usefull in the near future.
 
Sorry for taking so long...

Our roving chariot in the South comes across Brennus. We agree to OB with him to get a better look at his lands.



At the moment, he has two cities that are woefully (un)defended. His capitol is the Holy City for both the Jewish and Hindu faiths...



This guy has troops wandering around as well...



He asks for OB and in the interest of our relationship, I concede.

We finish researching Mathematics and start on Masonry with Pyramid dreams. Taking the suggestion presented, I started one-chopping all of the forests around Tenochtitlan.

We get a Great Scientist in Athens. I'm not sure what the standard response would be, to settle, bubble Alphabet or build an Academy. It seems that an Academy will have the most use in the longrun, as a Science and culture booster, so I build an Academy in Athens.



Our gamble pays off, and we complete the Pyramids...



As I leave the game in your capable hands, I have not revolted yet. I have built several more chariots and more are online. Its unorthodox, but we may try Police State for a while and trounce Brennus while he is small...

Oh and btw, it looks like he is sending us a Jewish Missionary...

That is all...
Best of luck
 

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Nice to see that we're not isolated, and that we managed to get the pyramids :goodjob:

I think that hitting Brennus is not a good idea at the moment. We are far from CoL and our economy is pretty strained, so getting cities so far from home will kill us. We will also make faster progress if we have someone to trade with. I would suggest putting the military on hold, getting libraries up and running, and go for cottages/CoL in the short term. There are also some nice city sites left to settle.

Construction makes some sense for the UB, but then I would go the mysticism-priesthood line. Remember that we are aiming for a cultural victory and the earlier we get monuments up, the better. If a Jewish missionary is on the way we also want to build temples and monasteries to spread the good word around.
 
:goodjob: on the pyramids. Nice to see that addition.

We may end up warring with Brennus if he gives us a religion and demands that we convert. So we can't completely ignore the military. Would we really gain by spreading religion? I think it may make it more likely that the AI will ask us to convert.

And the good word is paganism here :evil: got it and playing shortly.
 
We certainly won't convert, but temples and monuments give culture points.

Since we have to be prepared to fight we should probably get iron working soon. A single spear would make our chariot army useless so we need metals, and there is plenty of jungle to chop later on.
 
Played a quiet set.

IT - I noticed that a lot of our cities have avoid growth turn on. WTH? :mad: I turn off all the government emphasis buttons as it's not good to be using them in an SG (especially avoid growth). I also revolt to representation but not slavery (I don't see the need to whip now and I don't want to stay in slavery unnecessarily).

Turn 87 - Judaism spreads to us. We're not adopting it of course :lol:

Turn 91 - construction is in. I normally don't tech this so early but it was halfway done so I finished it up (to avoid beaker stagnation). At least it gives us our UB which is pretty nifty.

Turn 92 - Confucianism is founded. We can now tech CoL.

Turn 94 - saling is in.

Turn 95 - Hinduism spreads. This may be more problematic as I imagine Brennus and/or Saladin will come asking us to convert soon.

Turn 97 - A GS pops in Athens.

Turn 99 - I burn the GS for an academy in Tenochtitlan.

turn 101 - currency is in. I've also queued up the palace in Tenochtitlan. It should help with the maintenance costs (and it's a good city - albeit food poor).

I founded one city in the jungle to the south and two settlers are in place to found more cities. I think we should tech IW before CoL as markets should get us through until then. Plus our research rate is fine because of representation. Once we get IW (3 turns :eek:), we can mine the gems to grow our cities even larger. Our economy is doing great - we should designate one or two cities for permanent military duty though because I imagine we'll be forced into war now that we have Hinduism. We can build catapults and phalanxes - that should take out almost any enemy stack at this point of the game.


Here are the southern lands (very juicy):
Civ4ScreenShot0031.jpg


We should try to spam out a few more settlers to grab this land before Brennus does. I think tech order is IW -- CoL -- (calendar?) -- CS.

And don't forget our variant rule - we are NOT allowed to tech monotheism or shift out of paganism (in addition to the war requirement). Hopefully Brennus will spam his religion everywhere before we have to go to war with him :lol:

Roster:
shyuhe just played
yena - UP
qwertz (on deck)
Morganknight
mystfly (lurking - let us know if you are able to sort out the asset issue)
 

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Well, this was interesting. I first researched iron working and was happy to find two sources of iron. I then researched CoL, followed by Calendar since we have lots of resources. Once iron was mined I built our first phalanx. This turned out to be a good idea since Saladin asked us to convert to Hinduism.
pagan04.jpg

My answer was a DoW. So far it has been a phony war, with only one archer to haress our borders. The phalanx is now in place to kill that archer on the next turn.

Since the economy still is weak I delayed settling the second city, but I settled the city by the gems, and mined them.
pagan03.jpg

We got a market in the gold city, and I have started Courthouses everywhere. Once they are done we should be able to expand again, and I built another settler that is heading SE. Once Saladins archer is out of the way it could settle somewhere along the coast. I also build another worker since we have lots of jungle left to chop. I also started the Great Lighthouse in Athens, but it is put on hold until the courthouse is there is done. And we got a quest
pagan02.jpg


The war has only been going on for a few turns, and I don't think Saladin was ready for a fight. Now that we have iron I'm not too worried anyway, and I guess we will soon be able to get peace, once the archer has been taken care of. Good luck

Edit: on second thought it would be better to move the new settler SW of Thebes for cow, rice and iron.
 

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Stupid Saladin :lol: We should probably start building a few military units to make sure we don't lose any cities to the nut. He may not have been ready for a fight when we declared but he's in war mode now so I imagine he's cranking out troops. Horse Whisperings has a nice bonus at the end but the stables aren't worth building at this point of the game.

I agree that the new settler should head SW of Thebes. That land looks better and we can cramp Brennus.

Roster:
shyuhe
yena just played
qwertz - UP
Morganknight (on deck)
mystfly (lurking - let us know if you are able to sort out the asset issue)
 
I settled the 2 next cities; one SW of Thebes the other in the west, grabbing all those dyes and a fish. At this point our eco was quite crippled; I hat to drop the slider to 30%. But soon Tenoctitlan became our new capital, reducing the overall maintance, we also got few more courthouses and a great scientist (settled him in Tenoctitaln), which made our economy roll again. I started the maoi statues in Athens, as ATM it's the only city that can really use it.

The war with Saladin didn't last too long; the phalanix killed his archer and the next turn:
Civ4ScreenShot0006.jpg


Well, at least we got 10 gold. :)

We researched calendar and civil service, revolted to bureaucracy /caste system and I finished my turnset there, unsure on what to research next.
 
Techwise we have several options; we could go the standard paper-education-liberalism way, but teching down the aesthetics line until music wouldn’t be a bad idea either. The free great artist and the Sistine can be really useful for the cultural victory.
The other tech that could be useful ATM is machinery; if we get into a war again, the maces might be really helpful.
We are also a bit low on workers and a lot of our land is still covered with jungle, I built some, but a few more wouldn’t harm.
The last thing that bothers me is the amount of cottages all over the land. I mean we a phil, are running representation & caste system and have a quite nice (unreached) :) cap. IMO a few more farms + specialists wouldn’t be bad.

P.S.
And the save ;)
http://forums.civfanatics.com/uploads/127546/Pagan_Hero_AD-0325.CivBeyondSwordSave
 
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