Pagodas

Bromar1

King
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Feb 26, 2015
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Do pagodas give the +2 to every yield for your own religion or does it only work if there is a foreign religion?
 
It works for every religion with at least one follower in the city, including yours (if you have founded). A city with at least one citizen from every religion would thus get +8 to all yields - assuming four religions.
 
So it gives +4 faith +4 culture +2 food +2 science +2 gold +2 production right off the bat? Seems good.
 
So it gives +4 faith +4 culture +2 food +2 science +2 gold +2 production right off the bat? Seems good.

Correct, and the number increases if you have hostile pressure. Fairly decent at least early-game. Probably loses out to Mosques and Synagogues later on, but that's then.
 
Pagodas are quite amazing, as I've come to learn. If you're stuck with religious pressure on all sides, the yields are just glorious.
 
A suggestion for pagodas:
Reduce the scaling per religion from +2 to +1 to all yields. Increase the base yields to +3 faith +3culture +1( or 2) production and then give -25% religious need modifier.

Right now the only way to deal with lots of religious divisions is to get Chichen itza or the rationalism policy. This would help out in situations where you are surrounded by faith civs who want to shove their religion down your throat. I also like the idea of making "tall" religion more viable, meaning that you aren't spending all your faith on missionaries and instead focusing on enhancing etc.

Alternatively, religious divisions could be scaled back a bit in general. An 11pop civ with 8 followers of one religion and 3 of another creates 3 unhappiness, which can be crippling early on.
 
A suggestion for pagodas:
Reduce the scaling per religion from +2 to +1 to all yields. Increase the base yields to +3 faith +3culture +1( or 2) production and then give -25% religious need modifier.

Right now the only way to deal with lots of religious divisions is to get Chichen itza or the rationalism policy. This would help out in situations where you are surrounded by faith civs who want to shove their religion down your throat. I also like the idea of making "tall" religion more viable, meaning that you aren't spending all your faith on missionaries and instead focusing on enhancing etc.

Alternatively, religious divisions could be scaled back a bit in general. An 11pop civ with 8 followers of one religion and 3 of another creates 3 unhappiness, which can be crippling early on.

Case in point regarding religious divisions:

Spoiler :
Civ5_Screen0009.jpg


A bit outrageous! Game from two days ago.
 
You have 2k faith sitting still. Surely you could spend them on inquisitors, seeing as Religious Divisions is a breaking point you.
 
You become a "founder" after capturing a Holy City without having a religion on your own.
 
Moot point considering he only owns Ottoman cities. But yes you are correct about that.

Excuse me, I own 3 Germanic cities! Of course, no holy city.

And considering how missionaries cost 5XX a pop, I'd have to spend an entire game's worth of faith to get rid of the divisions.
 
And considering how missionaries cost 5XX a pop, I'd have to spend an entire game's worth of faith to get rid of the divisions.
Why not? That's like saying "constabularies are too expensive, I don't want to spend an eras worth of production to build them" If you need to counter unhappiness and have the ability and the resources to do so, you can't really blame the game because you think the price is too big.
That being said you could easily have gone into Piety or rationalism to reduce/counter the religious division.


And about the cities, I didn't notice that you had a scrollwheel on the left side, sorry about that.
 
Why not? That's like saying "constabularies are too expensive, I don't want to spend an eras worth of production to build them" If you need to counter unhappiness and have the ability and the resources to do so, you can't really blame the game because you think the price is too big.
That being said you could easily have gone into Piety or rationalism to reduce/counter the religious division.


And about the cities, I didn't notice that you had a scrollwheel on the left side, sorry about that.

I never build constabularies (or only one, in my capital).

But sure, it's a trade-off that makes some sense. In that game however: Confucianism was dying off everywhere; Catholicism was the majority religion of four civs, who were spamming missionaries; I had plans to go into Rationalism. It didn't make sense for me to forego tons of GPs for momentary happiness, considering I was still the leader in both science and culture at my lowest.

(Another question is: why should Religious Divisions require such a hefty trade-off and not the other unhappiness modifiers? Have you ever been at -42 for, say, poverty? Markets, banks, trade routes & co are last priority in my build order, and I only sporadically work my merchant specialists, yet I never get punished as hard as I do with religion for the same level of neglect.)
 
(Another question is: why should Religious Divisions require such a hefty trade-off and not the other unhappiness modifiers? Have you ever been at -42 for, say, poverty? Markets, banks, trade routes & co are last priority in my build order, and I only sporadically work my merchant specialists, yet I never get punished as hard as I do with religion for the same level of neglect.)

I'm usually suffering a lot more unhappiness from poverty and crime than I do from religious division, I'm usually very good at handling my religion (either founded or adopted) and make sure I don't get stuck in that situation :D
 
I have never experienced a noticeable amount of religious divisions.

I think Pagodas are fine. What are their base yields? I'd rather they keep the strong scaling yields and reduce the base if they are much better than the other buildings.
 
I have never experienced a noticeable amount of religious divisions.

I think Pagodas are fine. What are their base yields? I'd rather they keep the strong scaling yields and reduce the base if they are much better than the other buildings.

India always breaks my happiness. I *have* to make India a KOS civ, and I *HAVE* to purge his religion or adopt it, every single game where he is my neighbor.

It's galling that removing him from his holy city does not remove the fact that his religion still spreads like gossip.
 
I'm usually suffering a lot more unhappiness from poverty and crime than I do from religious division, I'm usually very good at handling my religion (either founded or adopted) and make sure I don't get stuck in that situation :D

Oh, me too! Religious divisions rarely dip below -10, because I either founded myself or am genuinely pressured by a single religion only.

But, at times when I don't found and am besieged by waves of missionaries from different religions, I often reach ridiculous unhappiness numbers like this. :(

It's partly my fault though - I could be more proactive by using missionaries as soon as one of my cities is converted. But yeah...
 
But, at times when I don't found and am besieged by waves of missionaries from different religions, I often reach ridiculous unhappiness numbers like this. :(
That's easy to prevent - park an Inquisitor in your cities. You can still get pressure from surrounding cities, but Missionaries/Prophets can't spread to a city with an Inquisitor in it (actually just nearby - a tile or two - if I remember correctly). You can even just have one or two Inquisitors that run from city to city as needed.
 
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