So it gives +4 faith +4 culture +2 food +2 science +2 gold +2 production right off the bat? Seems good.
A suggestion for pagodas:
Reduce the scaling per religion from +2 to +1 to all yields. Increase the base yields to +3 faith +3culture +1( or 2) production and then give -25% religious need modifier.
Right now the only way to deal with lots of religious divisions is to get Chichen itza or the rationalism policy. This would help out in situations where you are surrounded by faith civs who want to shove their religion down your throat. I also like the idea of making "tall" religion more viable, meaning that you aren't spending all your faith on missionaries and instead focusing on enhancing etc.
Alternatively, religious divisions could be scaled back a bit in general. An 11pop civ with 8 followers of one religion and 3 of another creates 3 unhappiness, which can be crippling early on.
You have 2k faith sitting still. Surely you could spend them on inquisitors, seeing as Religious Divisions is a breaking point you.
You become a "founder" after capturing a Holy City without having a religion on your own.
Moot point considering he only owns Ottoman cities. But yes you are correct about that.
Why not? That's like saying "constabularies are too expensive, I don't want to spend an eras worth of production to build them" If you need to counter unhappiness and have the ability and the resources to do so, you can't really blame the game because you think the price is too big.And considering how missionaries cost 5XX a pop, I'd have to spend an entire game's worth of faith to get rid of the divisions.
Why not? That's like saying "constabularies are too expensive, I don't want to spend an eras worth of production to build them" If you need to counter unhappiness and have the ability and the resources to do so, you can't really blame the game because you think the price is too big.
That being said you could easily have gone into Piety or rationalism to reduce/counter the religious division.
And about the cities, I didn't notice that you had a scrollwheel on the left side, sorry about that.
(Another question is: why should Religious Divisions require such a hefty trade-off and not the other unhappiness modifiers? Have you ever been at -42 for, say, poverty? Markets, banks, trade routes & co are last priority in my build order, and I only sporadically work my merchant specialists, yet I never get punished as hard as I do with religion for the same level of neglect.)
I have never experienced a noticeable amount of religious divisions.
I think Pagodas are fine. What are their base yields? I'd rather they keep the strong scaling yields and reduce the base if they are much better than the other buildings.
I'm usually suffering a lot more unhappiness from poverty and crime than I do from religious division, I'm usually very good at handling my religion (either founded or adopted) and make sure I don't get stuck in that situation![]()
That's easy to prevent - park an Inquisitor in your cities. You can still get pressure from surrounding cities, but Missionaries/Prophets can't spread to a city with an Inquisitor in it (actually just nearby - a tile or two - if I remember correctly). You can even just have one or two Inquisitors that run from city to city as needed.But, at times when I don't found and am besieged by waves of missionaries from different religions, I often reach ridiculous unhappiness numbers like this.![]()