Tarquelne
Follower of Tytalus
- Joined
- Dec 8, 2001
- Messages
- 3,718
Speaking purely to balance:
I dunno... if we're dealing with equations and it used to be
Melee = Disciple
but now
Melee + Master Smith - "sacrifices" for Master Smith > Disciple
then balancing the equation means either adding something to the one side, or subtracting something from the other.
But I think looking at Melee vs. Disciple is a bit of a red herring. The significant equation should be costs of Smith Equipment (including opportunity costs of getting the Smith) vs. benefits of Smith Equipment. Which is greater should be conditional: Under some circumstances the Smith is worth it, sometimes it isn't. (The idea being that whether or not to pursue the Smith is an interesting decision. At least change of pace rather than an unalloyed advantage.)
Increasing the value of "sacrifices" sounds good to me because the costs are supposed to be lower for "Builder" civs already - civs that'd be more comfortable beelining for Construction or spending money on a few, new units rather than upgrading older experienced units. A "Warmonger" civ getting lots of xps for units via fighting has less need for the Equipment bonuses.
Greater cost, for example, could mean that someone's happy with their Disciple units rather going through the process of getting a Master Smith for Melee units. Or someone's happy their Axemen could seize cities containing Artisan's Workshops from someone else's Warriors.
Disclaimer: I don't think the master smith or any other master building should be nerfed, at all. Actually I'd vote for a slight buff to outfitter and rancher (haven't tried the archer one), but the smith is perfect right now. It's difficult to get, requiring a lot of sacrifice on the player's part, and the equipment is just awesome enough to make it worth it. I just think disciple units need some equivalent, and the altar is certainly not enough.
I dunno... if we're dealing with equations and it used to be
Melee = Disciple
but now
Melee + Master Smith - "sacrifices" for Master Smith > Disciple
then balancing the equation means either adding something to the one side, or subtracting something from the other.
But I think looking at Melee vs. Disciple is a bit of a red herring. The significant equation should be costs of Smith Equipment (including opportunity costs of getting the Smith) vs. benefits of Smith Equipment. Which is greater should be conditional: Under some circumstances the Smith is worth it, sometimes it isn't. (The idea being that whether or not to pursue the Smith is an interesting decision. At least change of pace rather than an unalloyed advantage.)
Increasing the value of "sacrifices" sounds good to me because the costs are supposed to be lower for "Builder" civs already - civs that'd be more comfortable beelining for Construction or spending money on a few, new units rather than upgrading older experienced units. A "Warmonger" civ getting lots of xps for units via fighting has less need for the Equipment bonuses.
Greater cost, for example, could mean that someone's happy with their Disciple units rather going through the process of getting a Master Smith for Melee units. Or someone's happy their Axemen could seize cities containing Artisan's Workshops from someone else's Warriors.