Panzer General

Panzer General II is still one of my all time favourites. It still has some active fansites with new mods and campaigns coming out every week. Great Game.

I couldn't get it running very well in XP :/ Lots of missing graphics and such.
 
Wow, this thread has really brought me back!

Panzer General is the whole reason I became so interested in the PC platform in the first place. I was 12 when it came out, and at the time Mac was all I had used for computer games. I hadn't seen a good replacement for tabletop wargames yet, though. Then one day my uncle showed me PG running on his brand new 486DX2 and I was blown away! Simple rules - and VERY simple supply calculations - made it easy for me to pick up quickly, and it was so easy to point and click. No pieces to lose!

Naturally, when we got our family PC in 1996, I HAD to install the game. But for various reasons (let's start with EZ-BIOS and end it there, shall we?) it wouldn't work! I poured-over every 'For Dummies' book on PCs, DOS, you name it, trying to figure out what an autoexec.bat file was, and how I could get more extended memory with memmaker.

I eventually figured it out, and the lead-up to that personal moment of triumph was the catalyst for my love of computing ever since. With CivII out soon after, it was a wonder I got any studying done in high school!

The game itself is superb. What mattered was not only where you attacked, but with what types of units and in which order. I eventually wrote a TI-82 program - now sadly lost - that let me calculate who would shoot first in a given PG battle, but first I had to learn BASIC! Those happy days blitzing London, parachuting into Moscow and slogging through Washington DC will always be with me, and I owe so much to that great game for inspiring me to become better at working with PCs.

Naturally when I learned that the team leader for Civ5 was a Panzer General fan I flipped, and I think the hex maps and ranged attacks are long overdue! I still play PG from time to time, and at the moment it and another SSI game (Silent Hunter) are the only reason I keep dosbox installed on each of my PCs.

Looking forward to good things in Civ5!:)
 
Had a copy of Panzer General II at home. I remember going to the store when my parents finally bought a PC so I went to buy a few 2 bucks videogames... I remebered reading good things about PG2 so when I saw it lying there I bought that one instead of the bargain games.

When I came home I showed it to my dad. He asked me how much it was and because of his response I can to this day remember how much it was. It was 75 guilders I said... My dad pretty much exploded in anger. :lol:

Aaaah... The good old times. Memories... :king: I remember the game as being very good too. It may have been a bit much for my 14 year old barely english speaking self. It had many many options and I barely understood them all, but the game itself was amazing and the battles truly epic. Like may I share in the frowning of using that combat system in Civ, but if done properly I am sure the game will be more brilliant than it ever was.
 
Panzer General is a very very good game. It's not perfectly balanced, for example initiative and experience kind of breaks down with air units where casualty rates are extremely high, if you supersize your air units they can become unstoppable in air to air combat as they have numerical superiority and shoot first every time.
It can be quite a task to plan out the initial setup and the first turn since it kinda works like a puzzle where you have to put each part together in the right order. Maybe I should liken it to finding the right cipher for a code. It's very satisfying once you get it going and everything falls into place.
 
I can. Panzer General is pretty basic compared with something like SPWAW, but it has much better graphics.

Steel Panthers will always be a classic. As for other modern hex games, I think my most recent nod on PC goes to Korsun Pocket, by Strategic Studies Group and Matrix Games. The rules are much more complicated than PG or any of it's other incarnations, and there is no campaign, but the gameplay is superb.

The Battle
By January 1944 the Soviet Army had forced the Germans back from the river Dnieper everywhere except for the area between Kanev and Cherkassy, south of the Ukrainian capital Kiev. This area formed a bulge in the German line and was an obvious target for a battle of encirclement.

On January 25th two Soviet fronts under Generals Konev and Vatutin launched attacks at the base of the bulge. Three days later they closed a ring around two German army corps and formed the Korsun Pocket.

Unwilling to allow an immediate breakout, Hitler ordered panzer divisions moved to the area and counterattacks made. From February 4th to 15th the Germans struggled unsuccessfully to break into the pocket, engaging in swirling battles with Soviet armor. Finally, on February 16th the order was given for the trapped men to break out. In a hellish night battle 40,000 Germans broke through to their own lines, but lost half their number on the way.
From http://www.strategypage.com/strategypagegamestore/korsun_pocket.asp
 
i remember playing panzer general a long time ago
i also remember i had lots of fun with it...one of the biggest time along with ufo and imperalism 2

i should try it again to see if it still fun
 
I couldn't get it running very well in XP :/ Lots of missing graphics and such.

Runs fine under XP on my machine. It's PG2 not Panzer general. The original game was a dos game and wont run under windows. Panzer general Forever will though. Not sure of the copyright validity. PGF is marked as Freeware.
 
Runs fine under XP on my machine. It's PG2 not Panzer general. The original game was a dos game and wont run under windows. Panzer general Forever will though. Not sure of the copyright validity. PGF is marked as Freeware.

I can run PG in win xp with win95 compatibility enabled.
 
Loved the PG series. There were several games:

Panzer General - The original was great. 5/5
Fantasy General - same mechanics, with fantasy units 4.5/5
Allied General - ok, it didn't seem as fun playing the allies though 3.5/5
Pacific General - emphasis on sea battles/air battles, introduced carriers, overall the weakest of the series
Panzer General 2 - my favorite, it was top notch 5/5
People General - my second favorite, set in the near future where China invades South Korea, just the fact that you had a Gurka unit available made it awesome 5/5
Panzer General 3: Scorched Earth and Panzer General 3D Assault - they rework the mechanics a bit of these two games. 3D graphics engine. More emphasis on leaders. Unit could attack multiple time, which with bombers seemed to unbalance the same somewhat. 4/5
 
The original was remade and can be found here. It's called Panzer General Forever. I haven't tried it yet though but it's supposed to be just like the first one.

I tried it and got it downloaded and running in two attempts.

I didn't see any instructions, so gameplay was trial and error, ( wish I new I could buy a fighter or AA unit before I got bombed into ineffectiveness) but it reminded me a lot of the old Avalon Hill board games as far as the map and gameplay.:goodjob:

Thanks. Looking forward to Civ Hex.
 
Things you need to know about PG system and how one unit per hex is going to affect the game in a positive manner:
1. Units don’t perish when hit in combat they live to fight another day if they can retreat from the fight so elite units play a big role in the game.
2. recon and Intel plays a big part especially when advancing into enemy territory it gives you a very clear view how the flow of the battle will go, which unit in which hex, plan of retreat in case you get overpowered, where to bomb, where to put covering units, from where to flank so you can reach the enemies backline of defense (reducing his covering power). Recon is also good allowing your blitz attacking units or fast advancing units not to experience the "ambush effect" which deals more damage and make them like sitting ducks with no more movement points to retreat.
3.Cover units have a radius of cover "let us say all adjacent hexes for early units and like 3 hex radius for late units and more for elite units" so when being attacked by let’s say air bombers the air defense unit will have the initiative and start firing first reducing the attack power of the bomber or in case of being flanked or attacked by land the artillery defending will start firing so the play a big role defending them is priority because they play a big role in providing cover to routing units while retreating until they get resupplied.
What I remember about the game (which is awesome applying it to civ) goes like this:
A. blitz attack can only work with elite units on a not enough defended location.
b. turn goes like this attacker recon, position, protect end turn then defense position according to attacker plan try to take out covering units and bring more units to flank his backline from other locations then end turn and the battle begins on third turn so what do you think isn’t that an improvement to the old SOD system I would say yes cuz I’m a big fan of PG. excuse my poor English please hope you will get the idea though
If CiV has at half the tactical depth I'll just have to drop out of college.
 
Never played panzer general.

I have played (and like a great deal) a game called Battle For Wesnoth, which many say has combat that's similar to PG. It's a free fantasy themed, hex-based, turn-based game with simple resource management, campaigns, and troops that persist (and level up) thru maps/battles. Fun little game. The combat and AI are very wel done. I think it shows the power of hex-based pretty well.

I'd be pretty happy if Civ5's new combat model was done similarly.
 
I played Battle for Wesnoth a bit, and I have to say: very elegant design.

I thought the decision to get rid of any kind of "attack strength" value and just have damage values and the probability of a strike succeeding being the terrain value of the defender was just brilliant. It encourages flanking and envelopment without neednig any specific mechanics to do so, and the night/day cycle gives the game a great temporal flow.
 
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