*This may be in the wrong topic but I am not sure where to go with starting a Mod.
I have not modded before so I hope I can get some guidance. However, I am a Computer Engineer with massive programming and scripting experience and I think this will be a fun project
Anyone that wants to get involved is more than welcome.
First things first I want to address the goals and reasoning of this mod. There are many ways to go about this, some easier then others but would not allow for further development (but atleast we could get it implimented and some game-play testing though).
MOTIVATION-
Religon is great but lacks some spunk.
For one I am not necessarily motivated to start 'Holy Wars' although the AI certainly is. Thats great and all for single player but I would like to see some crazy holy wars in MP also.
Secondly having a Holy city does have some nice bonuses but not enough to consider a 'Crusade' in taking a holy city (just enough to seek the religon initially... view of other cities, money if the shrine is built).
To solve these issues lets add a Papacy effect to the civ which controls the Holy City.
So whats the Papacy?
If a Civ has a State Religon and controls that Religons Holy city then they are the Papacy for that Religon.
Papacy effects:
Basic version-
All civs with a State religon have a ONE-WAY deffencive pact with the Papacy (if they exist. NOTE: there will not always be a Papacy for a religon since it requires the Holy City AND it be your State Religon, e.g. a civ may have multiple Holy Cities but only have one be its state religon thus leaving the others with no Papacy).
By ONE-WAY deffencive pact this means that non-Papal civs MUST abide by any of the Papals Treaties and declarations of war. NOT vise versa however.
So this will bring up some issues right away. For example what if The Christian Papacy declares war on anther Christian Civ? Does this force all the Christian Civs to war with that Civ?
For this I say what ever is easier to impliment in this earlier version. It could be viewed as a test version to see what would be more desirable in the later versions.
Later version goals:
1. To handle the issue of what to do about Civs that are the same religon as the papcy upon war declaration, alot more additional features could be added for more spunk.
2. In addition rather than FORCING the papal followers to declare war/peace etc, they could be given an ultimatum, Do it or WAR with the Papacy (and all its followers).
3. Add a diplomatic +/- depending on how the papacy uses its diplomatic sway. If they are a war like Civ and causing massive religous wars civs should eventually say something like "Your religous wars will be the end of humanity! -#"
And on the other hand if they are forcing peace between nations this could give a possitive effect (espeacially from the loosing Civ thankful the Papacy intervened).
4. The Papacy should be allowed to state wether their decisions (war/peace) are Holy or simply decisions of the state. By not making it a Holy war they would avoid the possible negative effects (number 3 above) that could come along with it. Or it could force a war without being involved by Declaring a Holy war against a nation and then trying to acheive peace on its own.
More on Same Religon Papal wars-
As I said many things could be implimented here and it will require a bit of test play to see what works best. Something that would be fun to impliment would be Religous Factions.
Religous Factions-
Fundimentally the same religon for diplomatic purposes. So if a Buddist Civ is giving -4 to Christian Civs, they will view the factioned Civ with about the same regard. In addition, once peace is resolved the faction will have ALMOST equal regard to its Original Religon and vise versa (this can dissipate due to continual Holy Wars)
When a Papacy declares war on Civ with their religon (OR a Civ declares war on their Papacy), the non-Papal Civ founds a new 'faction-Religon' and receives the Holy city for it.
[a second war involving the origianl Papacy may force the non-Papal civ into the already created 'faction-Religon' or create an entirely new one... As I said lots of game-play testing would determine the best action)
Since I have never modded Civ before at the minimum I am hoping someone points me in the right direction of How we could do this.
I think this would add some awesome religous wars and crusades to the mix. If you find your papacy is 'Un-just' or maybe to weak you can surely try to conquer it
I have not modded before so I hope I can get some guidance. However, I am a Computer Engineer with massive programming and scripting experience and I think this will be a fun project

Anyone that wants to get involved is more than welcome.
First things first I want to address the goals and reasoning of this mod. There are many ways to go about this, some easier then others but would not allow for further development (but atleast we could get it implimented and some game-play testing though).
MOTIVATION-
Religon is great but lacks some spunk.
For one I am not necessarily motivated to start 'Holy Wars' although the AI certainly is. Thats great and all for single player but I would like to see some crazy holy wars in MP also.
Secondly having a Holy city does have some nice bonuses but not enough to consider a 'Crusade' in taking a holy city (just enough to seek the religon initially... view of other cities, money if the shrine is built).
To solve these issues lets add a Papacy effect to the civ which controls the Holy City.
So whats the Papacy?
If a Civ has a State Religon and controls that Religons Holy city then they are the Papacy for that Religon.
Papacy effects:
Basic version-
All civs with a State religon have a ONE-WAY deffencive pact with the Papacy (if they exist. NOTE: there will not always be a Papacy for a religon since it requires the Holy City AND it be your State Religon, e.g. a civ may have multiple Holy Cities but only have one be its state religon thus leaving the others with no Papacy).
By ONE-WAY deffencive pact this means that non-Papal civs MUST abide by any of the Papals Treaties and declarations of war. NOT vise versa however.
So this will bring up some issues right away. For example what if The Christian Papacy declares war on anther Christian Civ? Does this force all the Christian Civs to war with that Civ?
For this I say what ever is easier to impliment in this earlier version. It could be viewed as a test version to see what would be more desirable in the later versions.
Later version goals:
1. To handle the issue of what to do about Civs that are the same religon as the papcy upon war declaration, alot more additional features could be added for more spunk.
2. In addition rather than FORCING the papal followers to declare war/peace etc, they could be given an ultimatum, Do it or WAR with the Papacy (and all its followers).
3. Add a diplomatic +/- depending on how the papacy uses its diplomatic sway. If they are a war like Civ and causing massive religous wars civs should eventually say something like "Your religous wars will be the end of humanity! -#"
And on the other hand if they are forcing peace between nations this could give a possitive effect (espeacially from the loosing Civ thankful the Papacy intervened).
4. The Papacy should be allowed to state wether their decisions (war/peace) are Holy or simply decisions of the state. By not making it a Holy war they would avoid the possible negative effects (number 3 above) that could come along with it. Or it could force a war without being involved by Declaring a Holy war against a nation and then trying to acheive peace on its own.
More on Same Religon Papal wars-
As I said many things could be implimented here and it will require a bit of test play to see what works best. Something that would be fun to impliment would be Religous Factions.
Religous Factions-
Fundimentally the same religon for diplomatic purposes. So if a Buddist Civ is giving -4 to Christian Civs, they will view the factioned Civ with about the same regard. In addition, once peace is resolved the faction will have ALMOST equal regard to its Original Religon and vise versa (this can dissipate due to continual Holy Wars)
When a Papacy declares war on Civ with their religon (OR a Civ declares war on their Papacy), the non-Papal Civ founds a new 'faction-Religon' and receives the Holy city for it.
[a second war involving the origianl Papacy may force the non-Papal civ into the already created 'faction-Religon' or create an entirely new one... As I said lots of game-play testing would determine the best action)
Since I have never modded Civ before at the minimum I am hoping someone points me in the right direction of How we could do this.
I think this would add some awesome religous wars and crusades to the mix. If you find your papacy is 'Un-just' or maybe to weak you can surely try to conquer it
